
BioShock is a shooter unlike any other, loaded with unique weapons and tactics. Complete with an arsenal of revolvers, shotguns, and grenade launchers, players will be forced to genetically modify their DNA to become an even deadlier weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 20 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1540 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wait, is this ♥♥♥♥♥♥♥ game about us?
Puto juego todo hermoso de masco una lagrima de la ñonga
One of the best FPS games ever made...
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bioshock is a great game. TL;DR + Good story + Well-written characters + Excellent atmosphere + Good enough gameplay - The game is a little too long for the gameplay mechanics it provides, so near the end you're mostly driven by the desire to see how the story ends. My opinion on weapons and plasmids: Weapons There's a great variety of weapons and ammo types. The weapons unlock gradually, meaning that at the start you'll only have the wrench, and closer to the end you'll most likely have found all the other weapons. Since the game is a little stretched out, in my opinion, you'll have enough time to play with all of them. I mostly used 2–3 guns that I liked the most and only switched to the others when I had just unlocked them or ran out of ammo for my favorites. Speaking of ammo, I played on Hard difficulty (there are Easy, Medium, Hard, and Survivor). At the beginning I had some ammo issues, but they were manageable, and in the second half of the game you can use your ammo more or less carelessly. All weapons can be upgraded (2 upgrades per weapon) except the wrench and the camera, but the upgrades are limited. In my playthrough I was able to fully upgrade 4 out of the 6 upgradable weapons. The upgrades are different for each weapon. For example, you can upgrade the pistol's magazine size and the shotgun's fire rate, but not vice versa. However, there is also a common damage upgrade that applies to most weapons. Each upgradable weapon has three different ammo types. The damage difference between regular, armor-piercing, and anti-personnel ammo is very noticeable. You can use the camera to figure out which ammo types work best against which enemies, but generally speaking, anti-personnel ammo is good against humans, while armor-piercing ammo is good against robots and Big Daddies. The crossbow's regular bolts are good enough that you don't really have to bother. The wrench and the camera don't have any upgrades or ammo types, but the wrench's power can be boosted with passive effects. My opinion on the guns: 1. Revolver A good starting weapon. It's relatively accurate, and if you can land headshots, it deals good damage. 2. Machine Gun Great firepower, but the recoil is hard to control (although there's an upgrade that helps with that). It's good at close to medium range but lacks the accuracy to perform well at long range. 3. Shotgun A good close-range weapon, but the fire rate is slow enough that you'll often take damage in return if you don't manage to one-shot your target. Also, the electric buck ammo can stun some enemies, giving you enough time to fire another shot without getting hit. It was my Plan B weapon. 4. Grenade Launcher A solid weapon that deals noticeable damage, but I'm not a big fan because the rockets AoE can inflict self-damage. It's worth mentioning that the Proximity Mine ammo can be quite useful. I used it during the mission where you have to defend a Little Sister. 5. Chemical Thrower I only used it a couple of times. It seems to deal good damage, but I don't like how close you have to get to enemies. (It has an upgrade that increases its range, but I never upgraded it.) 6. Crossbow My favorite weapon. It's a shame that you get it the last. It definitely lacks fire rate, and it takes a while to reload (although it has a five-bolt magazine, Van Helsing style), but it can one-shot most human enemies from long range if you're good at landing headshots. Also, it's surprisingly effective against Big Daddies. Plasmids Plasmids are active abilities. Most of them are found throughout the world, although you can also buy them with ADAM. ADAM is the currency you receive by harvesting or rescuing Little Sisters. In my playthrough I rescued every Little Sister, and that gave me enough ADAM to buy every Health upgrade I came across. The point is that I didn't really buy many plasmids from the Gatherer's Garden. I mostly relied on the ones I found in the world. My opinion on the plasmids: 1. Cyclone Trap Used it once against a Big Daddy during the mission where you receive a random plasmid. It had zero effect. I can imagine it's more useful against human enemies. 2. Electro Bolt At the beginning it's a good stun ability against humans. It's also useful throughout the entire game because it can stun turrets. 3. Enrage Didn't use it. 4. Hypnotize Big Daddy Somewhat useful at the beginning, but it seems that a friendly Big Daddy won't attack enemies unless you attack first, even if they're already shooting at you. From the middle of the game onward I found it useless because the effect is temporary, so eventually the Big Daddy will unexpectedly turn hostile again. Although I believe there's some visual indication that the effect is about to wear off. 5. Incinerate! I only used it a couple of times, but honestly I feel like I should have used it more. It's essentially "free" damage that you can deal without spending ammo. 6. Insect Swarm Didn't use it. 7. Security Bullseye Used it once during the tutorial, but I think it's mostly useless because you can simply hack cameras and let security attack enemies instead. 8. Sonic Boom Didn't use it. 9. Target Dummy Used it once during the random plasmid effect. It could be useful for distracting enemies, but it becomes trickier to shoot them from a distance because of their movement toward the dummy. 10. Telekinesis Useful against rocket turrets, grenade-throwing enemies, and for retrieving items from places you can't otherwise reach. By the end of the game, though, I found it easier to kill grenade enemies with my own weapons than to throw their grenades back, since the reflected grenades deal laughable damage. 11. Winter Blast Used it a couple of times during the random plasmid effect. It seems powerful, but there's a downside I'll have to finish frozen enemies with the wrench.
My favorite part was when Ryan went "It's BioShockin' time" and then proceeded to Bioshock all over the place. Would you kindly tell me the truth and admit this is an unfunny joke for me lol I just copy and pasted my review on the og version lol.
one of my favorit game ever played when it came out on xbox mostly but love that i can over too pc Positive stuff Awsome Lore fun Guns coolest dudes u can find (desing) And alot more Cons its a bit on the older ways for u COD players (not a con for me ) some bugs still but who does not like it some times just shuts down ( might be a problem on my front)
Muito Phoda.
Esse jogo é sensacional, a mecanica dele consegue ser muito boa e fluída,ritmo de gameplay muito bem durante toda campanha e a historia é o ponto forte desse jogo. JOGO FODA. APENAS.
absolute cinema
bioshock
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 32.2K | 94% | $19.99 | |
| $10.8M | 24.3K | 72% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $2.8M | 13K | 90% | $11.99 | |
| $462.2K | 2.5K | 57% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.6M | 23.3K | 77% | $49.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.4M | 52.8K | 94% | $19.99 |