
Choose your doctrine and preach across medieval Italy in this real-time strategy roguelike. Gather your diverse cast of followers, venture out to convince and convert new believers, conquer towns, and strive to become a saint in your lifetime—or die trying.
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About
Harness the fervent belief of your followers to conquer and convert as many city-states as possible, paving your way to Sainthood. There are many obstacles to success, but with perseverance you can Become a Saint during your lifetime!
March your followers into small-scale battles, selecting the most strategic units to convert each location.
Unlock and recruit up to 16 different units based on your doctrine
Units have strengths and weaknesses, with special abilities against certain foes and synergies with other units.
Utilize the terrain to gain advantage and deploy an infallible strategy against your opponents.
Bless your units and curse your foes with Saintly powers.
Take direct control of units at any time to make full use of their potential.
Make choices during your journey that will define your political and spiritual traits. This will impact your following, economy, and conversion strategy throughout the game. Each playthrough presents different moral, cultural, and religious choices, creating many different paths for you to lead down.
Even in death, there is an opportunity to learn. Should your sainthood be cut short, new challenges and strategies will await your new incarnation. The better you do, the sooner your saint will be remembered in the annals of history, so strive to spread your word further and faster than ever.
Explore 14th century medieval Italy and its society: beauty and brilliance thrive in the shadow of turmoil, making Italy a masterpiece painted with both glory and grief – all they need now is a new Saint to guide them!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Spanish - Latin America, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Indonesian, Korean +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
操作有后摇很烦
Very nice game
컨셉은 좋은데, 게임플레이 자체가 재미가 덜하고, 중간에 선택지 간에 딜레이가 많아서 게임이 늘어짐..ㅠ
gra stwarza pozory że jest o budowaniu własnej religii, ale tak naprawde to po prostu bardzo słaby RTS
Дуже нравиться, рекомендую
Eh.
就差一个坠渊刑的成就……憋屈
Didn't like the game, thought it would have more choices that had more influences... but it just felt generic and the battle mode was gimmicky and the units kinda dumb. Worst part is I only played for 30min and it got really repetitive going through the motions, sad.
Becoming Saint, developed by Open Lab Games and published by Firesquid and 2P Games, is an unconventional strategy game that blends historical themes with roguelike structure and tactical gameplay. Set in medieval Italy, the game places players in the role of a charismatic preacher attempting to establish a new religious movement and ultimately achieve sainthood. Rather than focusing on traditional military conquest or empire management, the game explores the spread of belief and influence through persuasion, doctrine, and organization. This unusual premise immediately distinguishes it from most strategy games, offering a blend of historical satire, tactical encounters, and narrative decision-making that creates a surprisingly unique gameplay experience. The structure of the game revolves around traveling across a fragmented medieval landscape composed of towns, cities, and territories that can be influenced or converted to the player’s ideology. Each playthrough begins with the formation of a new religious doctrine, which acts as the guiding philosophy for the movement the player will attempt to build. The doctrine defines how followers behave, what values they promote, and what strategies will be most effective when spreading the faith. Some doctrines encourage aggressive expansion and confrontation, while others favor diplomacy, charity, or subtle influence. Because these ideological choices shape the entire campaign, each playthrough develops its own identity, encouraging experimentation with different belief systems and approaches. As the player travels through the world, they recruit followers who represent different roles within the movement. These followers form the core of the player’s influence during encounters with rival factions or opposing authorities. Instead of traditional warfare involving armies and large-scale battles, confrontations in Becoming Saint are represented through small tactical encounters where groups of followers face off against opposing forces. The game incorporates elements of real-time tactics and autobattler mechanics, meaning that positioning, unit composition, and timing all influence the outcome of these ideological clashes. Choosing the right combination of followers and abilities becomes essential when attempting to overcome stronger opposition or defend newly converted territories. The roguelike structure adds another layer of depth to the experience. Campaigns unfold in runs where players attempt to expand their religious influence across Italy, but failure is always a possibility. Losing followers, failing critical encounters, or losing momentum in spreading belief can end a campaign prematurely. When this happens, the game encourages players to begin again with new ideas and strategies, experimenting with different doctrines and follower combinations. Over time, players learn how various systems interact and how different ideological paths affect the flow of the game. This repeated cycle of experimentation gives the game strong replay value despite its relatively focused scope. Narrative events play an important role in shaping each run. As players move between cities and regions, they encounter story-driven situations that present moral choices or political dilemmas. These events often involve interactions with townspeople, rival preachers, local authorities, or influential figures who react to the growing presence of the new movement. The decisions made during these encounters can influence public perception, strengthen or weaken the player’s following, and alter the direction of the campaign. Because these narrative moments are dynamically generated rather than fixed, each playthrough develops its own sequence of events, turning the game into a constantly evolving story about influence, belief, and ambition. The historical setting contributes significantly to the game’s atmosphere. Medieval Italy is portrayed as a patchwork of competing cities, religious factions, and political tensions. This environment creates fertile ground for a new religious movement to emerge, but it also means that resistance is inevitable. Established authorities may oppose the player’s influence, rival ideologies may challenge their doctrine, and communities may react unpredictably to attempts at conversion. The game balances historical inspiration with a touch of satire, often highlighting the strange and sometimes absurd nature of ideological struggles during the period. Visually, Becoming Saint adopts a stylized art direction that combines historical elements with playful exaggeration. Characters are illustrated with distinctive designs that give personality to followers, rivals, and townspeople encountered throughout the journey. Environments depict medieval settlements and landscapes with a slightly cartoonish flair, emphasizing the game’s satirical tone. While the graphics are relatively modest compared to large strategy productions, the artistic style effectively supports the game’s themes and helps convey the strange mixture of devotion, ambition, and opportunism that defines the player’s quest for sainthood. The audio design complements the setting with atmospheric music that evokes the medieval era while maintaining a subtle sense of tension. Soft instrumental tracks accompany exploration and narrative moments, while more energetic cues highlight tactical encounters or important decisions. Sound effects are minimal but functional, ensuring that combat actions and interactions remain clear without distracting from the strategic thinking required during gameplay. One of the most interesting aspects of Becoming Saint is how it transforms the concept of ideological influence into a strategic challenge. Instead of managing traditional resources like gold or territory, the player manages belief, loyalty, and reputation. Convincing a town to embrace the movement requires careful planning and the right combination of followers and doctrine choices. These systems create a strategic layer that feels different from the usual conquest-based approach found in many strategy games. However, the game’s experimental design also leads to some limitations. The tactical encounters, while engaging, can sometimes feel simplistic compared to larger real-time strategy titles. The relatively small scale of each battle means that depth comes more from strategic preparation than from complex battlefield tactics. Additionally, players who prefer structured campaigns or clearly defined objectives may find the roguelike structure somewhat unpredictable, as each run depends heavily on the decisions made along the way. Despite these shortcomings, Becoming Saint remains a refreshing and creative entry in the strategy genre. Its blend of historical inspiration, roguelike experimentation, and ideological gameplay offers something genuinely different from typical strategy experiences. By turning the spread of belief into a tactical and narrative challenge, the game invites players to explore questions of influence, leadership, and conviction in a world where ideas can be just as powerful as armies. Overall, Becoming Saint succeeds as a bold and imaginative strategy game that embraces its unusual concept with confidence. While its systems may not match the depth of large-scale strategy epics, its originality, replayability, and distinctive theme make it a memorable experience for players looking for something outside the conventional strategy formula. Rating: 7/10
The game is fine, and I can imagine it becoming very fun if I sank more time into learning all of the mechanics. I played through 3 different lives of saints. I enjoyed myself enough to want to play more, but not for $7 (purchased in a Steam sale). I bought other games I enjoy so much more for $3-$5 in Steam sales - games like Hotline Miami, Hollow Knight, and Hypnospace Outlaw. I feel that I would be able to recommend this game if it were cheaper during Steam sales. I know $7 sounds very stingy, but comparing it to other similarly-priced titles, I think there’s better ways to spend your money.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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