
Khaldun is a medieval-themed ASCII graphics kingdom management game. Take part in realistic war simulations and decide every detail of your kingdom, from its economy to its demographics! Your decisions will shape the life of a nation. Rise or be lost to history...
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About
What are a ruler’s duties? Managing wars? Meddling in the intrigues among advisors? Deciding production in villages and cities? In this game, you can do all of that and much, much more. Inspired by the work of the great historian Ibn Khaldun, who is regarded as the founder of sociology, this game will teach you how the course of history unfolds.
Let us take a look at some of the game’s core mechanics:

Whether you are raiding a village, laying siege to a city, or engaging an enemy state in open battle, the sword rules all. But without tactical planning, all of it is meaningless! Watch the battle unfold in real time (yes, in ASCII graphics), where terrain, morale, army composition, and tactical decisions can decide whether your army returns victorious or vanishes into history.

Just like in real life, you can talk with your commanders and advisors about state affairs, but remember: every conversation affects your relationship with them. Be careful not to earn their hatred, or they may start plotting behind your back!


The game’s most unique mechanic. You have never seen anything like it in another strategy game, yet in real life it surrounds you at every moment, even if you do not realize it. Asabiyyah is a key concept in Ibn Khaldun’s theory of history and will affect many aspects of your kingdom.
As prosperity rises, luxury increases, but asabiyyah declines; and an empire with weak asabiyyah is destined to collapse.
-Ibn Khaldun

Villages are responsible for food and raw material production, while cities produce specialty goods and art. Reckless conquest can lead you into chaos, because every region has its own area of specialization. You must prepare a conquest plan that suits your strategy.
Khaldun is a very detailed strategy-management game. Even if you do not notice it, the systems behind the game change according to your decisions. There are many more features in the game that I cannot describe here. I tried to create the most realistic experience possible for players, and I hope you enjoy it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German, Russian
Reviews
This game looks good, but it's not for me—though I'm sure plenty of people will enjoy it. It's a well-designed turn-based game, but since it runs entirely in the command line, it's not my cup of tea.
Barebones. Lacks the fun of Warsim and tries to replace it with mechanics you have seen much better implemented elsewhere. Asabiyyah? Like the same concept of unity and social stability written by extensivelly by Greek/ Chinese philosophers in the Iron age? Welp it might go deep but you can just pump it up by spending gold. This isn't unique, I am sorry. Mechanics are shallow, not multilayered like you'd gave arching and multithreaded variables interacting with eachother. What do I mean? You spend gold to increase meat/ grain prod, that is it. Villages do not have a size variable, or fertility index, or topology, or random events influencing their output. Its just like Warsim. Spend gold, get more of whatever you spent. Good price tho. Excellent pricing for what it is, it is just not for me. You might get 10 hours at most if you really squeeze it of its worth. Watch numbers go up, watch capital letters charge into a battlefield. Might get some fun out of it. Seems worth for the price. (Game review time should be at around 2 hours give or take, just been playing it on an offline machine)
Great little game, just wish tool costs didn't go up so fast and that enemies raised bigger armies. field battles should also drop weapons and accept surrendering soldiers into army.
Люблю такие игры, очень нравится в них разбираться, искать фишки и абузы. Топ за свои деньги, РЕКОМЕНДОВАЛ БЫ ВСЕМ ЛЮБИТЕЛЯМ ПОШАГОВЫХ СТРАТЕГИЙ. ASCII СТИЛЬ КРУТОЙ, БОИ ПРИКОЛЬНЫЕ НО! УПРАВЛЕНИЕ - ПОЛНЫЙ МАРАЗМ. ВВОД ЧИСЕЛ ДЛЯ БУКВАЛЬНО ВСЕХ КОМАНД, ВКЛЮЧАЯ НАСТРОЙКИ МУЗЫКИ - ФАТАЛЬНАЯ ОШИБКА РАЗРАБОТЧИКОВ. Я не знаю, насколько "дыра глубока", но проект можно спасти только добавив управление через мышь. Десятки систем с десятками подсистемами, где нужная для вас информация о вашем же государстве любезно спрятана разрабами за стенами консольных команд: "10-2-1-2, -1" Играть так лично для меня - ПЫТКА Надеюсь, разработчики что-нибудь придумают, ибо их же ФИШКА УБИВАЕТ ИХ ЖЕ ИГРУ
Strateji seviyorsanız bir şans verin derim. Text-based olmasına aldanmayın, düşündükçe daha çok sarıyor. Tamamen kafayı stratejiye veriyorsun. Ben baya keyif aldım.
nice, small game, with a simple but interesting gameplay loop, the user interface could use some improvements (for example, not having to go back and forth to know which cities are owned by which nobles), a very good game for it's price.
For the price, it's OK but there are several serious issues with combat, trade, and, especially, food. [Tested with "Napoleon's Winter March", and "Sword of the White Wolves"] You can get used to all these things, of course, and adapt to them, but they are annoying and unrealistic. On the upside: the ASCII art is nice, the developer is responsive and working on improvements, and the game actually works. That's already lifts it above the crowd. Keep the oddities in mind and you'll have fun. BUYER BEWARE. 1. Your nation will be starving from the start. Pour everything you can into increasing food production every turn/month and hope you survive long enough to match demand in a year or two. 2. While you're watching your population and 'asabiyyah' collapsing and desperately trying to get people fed, they'll moan that you're not giving them enough luxuries and rebel anyway. 3. Battle AI is ludicrous, eg; cavalry race ahead of the rest and are often annihilated before battle proper begins, so aren't available for flanking/chasing. There appears to be nothing like tactical operation at all. 4. Attacking walled cities is even worse. 500 troops against a barely-defended city might be enough, as long as you invest in siege engines, otherwise 5 archers in the keep will slaughter them all. You kept enough resources for the siege engines, didn't you? Of course, you only find out what those resources are when you're attacking the keep and have no option to withdraw - so if you don't have them you just have to watch your entire army get wiped out for no reason. [With 450 infantry and 20 artillery (vs 5 archers) I had exactly 1 infantry reach the walls, which he headbutted before dying]. 5. Before attacking anything you'll want to review your armies and reinforce them as you see fit. Then when you pick a target (different screen), you'll find the army you wanted to use is suffering from exhaustion and needs to rest. You couldn't see that on the army review screen, or you might have reinforced a different army instead. Too late now, can't transfer units. Resolution: 1) pick a target to attack, b) review which armies you have available, c) change to army screen, d) reinforce the army you want to use, e) change back to war screen, f) pick the target again, g) attack! 6. 'Visitor' requests are often incomprehensible. Option 1 always seems to be the good one ¯\_(ツ)_/¯ ... and many more ... @Skywolf - suggestions (for what they're worth - I trust you have a better idea of where you want to go): 1. Start scenarios with food supply matching demand. 2. Bit of priority in satisfaction calculations? Would they really care about luxuries during a famine? 3. [Rather larger rework, perhaps. Meanwhile perhaps prioritise maintaining formation?] 4. Maybe 'as designed'. At least add a "Retreat, it's hopeless!" option before keep sieges. 5. Exhaustion stat on army review screen, please. 6. [Possibly tricky, because of the number of texts. Petitions and options need to be clearer].
A fairly simple game loop, but fairly fun, I quite like the battle system.
From what little i've already played the game is quite fun and entertaining if a little simpler then say Warsim, but I actually expected less then I got in complexity, there is enough to keep you playing for a while and I'll probably occasionally come back and play.
For the price, it’s a great compact game. Love the vast amount of options I have to operate my realm.
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