
BEAUTIFUL DESOLATION is an isometric, point & click adventure game set in a post-apocalyptic future. Explore an unscene landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the desolate world around you.
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Turkish, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Bulgarian, Polish, Italian +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So far a really solid Point n'Click Adventure
foram quase 30 horas jogadas e boa parte do tempo eu fiquei preso varias vezes sem conseguir avançar no jogo. eu acho deslumbrante como os mundos são construídos no jogo, rico em design de ambiente e personagem, a profundidade de histórias tanto dos protagonistas quanto dos npcs são muito boas. Nesses quesitos o jogo é extremamente rico, porém peca muito em ser um jogo nada intuitivo, fiquei horas travado na história e mesmo lendo o guia fiquei perdido igual haha. infelizmente não consegui finalizar o jogo pois perdi a paciência, o que é uma pena porque gostei demais da história e dos personagens. Por mais que tenha sido frustrante isso, ainda sim, para mim, foi uma experiencia boa ter jogado :)
Оказался весьма заинтересован в начале, но как же КРИВО и СЫРО всё играется и выглядит. Нихрена непонятно, куда можно пойти, куда нельзя. Интерфейс медленный, неуклюжий и вообще. ♥♥♥, лучше летсплей посмотрю по этой игре. Ужас.
A massive recommendation from me. My favorite game I've played in 2026, so far. I've enjoyed THE BROTHERHOOD's three games in the STASIS series. I went into Beautiful Desolation expecting to also enjoy it. In some ways I prefer it. The scope is much larger, which allowed for imagination to run wild. The game lives up to its name, with a post-apocalyptic wasteland that nevertheless impresses with its beauty. The artwork is stunning and the variety of landscapes is astonishing. Most of the land is desolate but the world is full of life. There are several factions to meet and an incredible number of bizarre characters that are all striking to look at and interesting to talk to. Their appearances, personalities and voices are all unique and memorable. The voice acting is very fun, with a limited cast of actors and actresses putting on all kinds of accents. The South African man doing an Indian accent was delightfully absurd! Just a week or two ago, I played Trash Goblin. I played the Epic Games Store version I picked up on a giveaway, so I haven't reviewed it and I have to resist talking about it too much. It also tried having a bunch of unique characters. But the characters were based on being special snowflakes and having "quirks" rather than feeling like inhabitants of a lived-in world. They all sounded fundamentally the same to me. There were no characters with any edge. Their conflicts were all superficial. It felt fake. Beautiful Desolation's characters were my favorite part of the game. The main thing keeping me progressing was wanting to find new creatures, beings, robots or people to converse with. The character portraits have strange faces and simple animations, reminiscent of old Blizzard games or the CRPG Fallout games. The gameplay itself pales in comparison to the dialogue and learning about the rivalries and histories of the South African post-apocalypse. It's all about finding objects and there are less than five actual puzzles. Some reviewers have reasonably called the gameplay "fetch quests." I can truthfully say that I completed the game without ever looking at a guide. I saw a review saying he had to use the developer's game guide, but this is not a difficult game to progress through. I just was thorough in searching all the areas and I paid attention to all the dialogues. The world map helpfully pulses green circles on areas where there's an active interaction or conversation. There were only two times I got legitimately stuck. The first was when I didn't notice an interaction I did had disabled an NPC I needed to talk to. The other was near the end of the game, but instead of looking up a guide, I thought about it for a while and remembered an interaction from early in the game that seemed like it could help. Ironically, it was in the same location where'd I'd got stuck in the early-game. That interaction was still available and turned out to be the solution to my late-game problem. Unlike STASIS, there's no way to fail or die in Beautiful Desolation. STASIS was incredibly tense to play through, and I wasn't prepared for how less stressful Beautiful Desolation would be. I kept expecting to read a descriptive tooltip talking about some organic matter "sloughing off," but despite plenty of macabre sights and sounds, nothing that gross is found in the game. Once I felt like I was nearing the final stretch of the game, I went back to The Bulwark to play the combat arena Pokémon battle minigame. I didn't enjoy this game mode and was bored of it after the very first match, and there are FIVE to play. I don't know how seriously I'm meant to take the minigame. When constructing a team, I couldn't see what abilities my units had, or the abilities of my opponent's units, until in a match. The combat system has no damage over time, no combos, the few area of effect abilities did pathetic amounts of damage, and there are no status effects. I relied on the Fley units that can deal a guaranteed 10 damage for 6 action points. The strategy is [spoiler]to field high health units and to kill enemy units one by one, since the number of action points gained each rounds equals the number of living units on each team.[/spoiler] The achievement for beating all five matches is extremely rare, so clearly most people who completed the game didn't bother with it. There's another way to get the key item rewarded for clearing the arena, so it's actually optional. I thought the game's ending was anti-climactic but it gets the job done of suggesting that the game is ripe for multiple playthroughs. Indeed, there are choices throughout the game that allowed me to determine the rise and fall of the factions. I just went for "normal" choices that any sane person would make. There are "insane" choices available that were obviously something a person would only try on a subsequent playthrough. I won't be replaying Beautiful Desolation but I thoroughly enjoyed my time with it. This is a game with that rare and intangible quality called, SOUL. It's not just quirks and strangeness on display, here. There's a depth of creativity and earnestness that allowed me to feel real emotions as I played the game. I've now played all of THE BROTHERHOOD's games and I can't wait to see what they come up with next.
还可以,风格上也是这个制作组一贯的血肉+机械,再来点碎片化叙事,最终拼凑出一个故事梗概的模式。只是莫名其妙的结尾,和非要二选一的派系关系有点扣分,其他部分还算是一部水准之上的指向点击游戏,
真的非常牛逼,一开始说实话真感觉一般,但很快。情感,文化,各种细腻的东西。风景巨好看,人物设定巨牛逼
A nice adventure game in a weird setting. I enjoyed it a lot.
Awesome characters, I love the setting in South Africa and the South african accent and slang words. However sometimes the story could feel abit "much" to keep track of, especially as I got into the Chizimnaya story. I just completely forgot the main story and was kind of lost in the game. I did finish it and it was cool, however I think there are a few things you could do better in the next game. For example, as I was gathering items I forgot who I got what item from, and what to do with it. I had to revert back to the conversations to try to figure out what I should do with it. Also I would have loved to know what city which character was in, that could have been shown in the conversations folder. Some very cool creatures for sure, I like the setting of the nature, I just think the main story wasn't really enforced throughout the game which made me forget details of it. Why was Don so broken over the car crash? it wasn't his fault. The Penrose... I kind of forgot about it during the game.. I just knew I had to try to get back, somehow. I would have loved to be able to randomly find new places on the map by just flying over them. Perhaps some battles in the game to keep it more interesting imo. Anyway, thank you. Cool game! 5/10 for me!
Сломано соединение предметов.
Wciągająca gra. Undergroundowa produkcja, która nie potrzebuje motywów walki, strzelanin i wielu oklepanych efektów aby przyciągnąć uwagę. Jest autorska fabuła, która została świetnie opakowana wizualnie. Dobra forma rozrywki. Wcześniej grałem w Stasis, gdzie po ukończeniu miałem ochotę na więcej. Ich realizacje pobudzają wyobraźnię.
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