
Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Russian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Für den geforderten Preis eine super Topp-Down Space Adventure Simulation. Das geheule manch anderer ist Angesicht des Verkaufspreises von 10 Euro ein Witz. Sorry, das wars schon. Bin etwas schreibfaul die Tage. Ich habe gesprochen!
It's a game that does two things well; its unique art style and a great soundtrack. That's about it. But it's just enough to push it over the top. It reminds me too much of SPAZ, which is one of the all time greats. The map is too small, and there's very little, if any, hostility unless you get lucky or venture to a few specific points on the map. I went all the way from a shuttle to a battleship without fighting any pirates. Balance is completely off whack, where the only thing really worth doing to get money is to hack chests. Mining is nice to get upgrade mats, but those can also be bought with cash gotten from selling chest contents. The trading is horrid, with seemingly static inventories on every single npc. And once you drain the very small coffers of a particular store, or fill up their inventory, that's it. Time to find a new one. Not to mention there is no way to keep track of good items unless you write them down yourself (in-game option for that at least). Trying to mine in a capital ship is almost impossible, as even the best mining lasers barely outrange your own ship, making it necessary to ram the asteroids instead. Which would be ok if the game was in alpha, but according to Steam and the devs it is not. Another thing that feels very early access, is the AI. Watching it fumble through an asteroid field, often blowing themselves up in the process, was amusing the first few times, but that kind of thing shouldn't happen in a released game. Also, how about making the player ship brake to a complete halt when dialogue is initiated? I lose all control, but my ship keeps flying, making me have to rush through the dialogue. Worst case, my ship rams a friendly target too many times and they turn hostile. Just happened in the final dialogue, making me have to read the text, then reload and rush through it. The story feels very disjointed and weird, almost as if it's not even finished (it's not). I still enjoy the game, mostly because of the excellent art style and the soundtrack. There are some pretty cool ships and weapons too.
Gaia wants to do a lot of things, but isn't very good at any of them. It has lots of ships, shields and weapons, making buying one a frustrating endeavor, but very little reason to use most of them. And yet passive slots, engine boosters and active devices have like 4-5 options each, with most being insignificant upgrades or just overall meh. There's a talent tree with perks and skills, but all of them are boring and low impact. Map is not that big, for a space game, and yet most of it has nothing for you to do, outside of a few generic kill or fetch quests. Main story feels on rails, you have no real agency or reason to be on the other side of the screen. You get to do some fighting and then sit down and listen to grownups talk, until it's time to do more combat. Or taxi stuff around. It also struggles with pacing and context, jumping around randomly. 4 years after supposed release date, and it's still just two mostly disconnected from each other stories, no ending, and a promise for more later.
its like Starsector but you can play in one ship sandbox... Story is good and gameplay is good
As far as the game plays it pretty much like the physics of SPAZ 1. Difference being Gaia is way more depending on dialog and can get a bit slow now and then. I'm having a hard time with it, since I wanna relax popping stuff into the silence of space, but there's a story and so much dialog to go through at every turn in Gaia. It's not a bad thing though if you have time to read and follow the instructions to seek out ppl and items. Just a heads up for anyone expecting a "hardcore spaceshooter",,it is not. If SPAZ had a child with Space Rangers this might be what you get ^^ Anyho it's a nice game and I enjoy it when I have time to sitdown for longer periods.
Very satisfying combat and one of the best games of the genre story-wise. It's also a one man? Small team? project, hugely ambitious, and very much a labour of love. That shines through in a lot of details, and you rarely see such an ambitious project where all the parts still work this well. I believe it's a german developer; sometimes the wording is a bit quirky but with english as a second language that makes sense. There's a lot to love in this game.
Not Bad!
Игра пока не допилена до конца, но уже сейчас можно пройти её полностью по двум веткам сюжета. Как по мне игра пушка.
Simple. Slow. I like it. Not sure how long the story is. Hacking gives you tons of money.
Feels a little grindy but the first time you get a good blueprint and get all the materials then build that ship, that big upgrade- that leads to better equipment...you're hooked. If this is your kind of game you know what I'm talking about.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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