
BEAUTIFUL DESOLATION is an isometric, point & click adventure game set in a post-apocalyptic future. Explore an unscene landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the desolate world around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.19−60% | 695reviews | 77% | — | $114.4K |
| $3.99−80% | 195ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow!!! This game really lives up to its name!! What a stunningly beautiful game. FOKKEN BEAUTIFUL A very straightforward point and click in terms of gameplay. No big surprises, no big new mechanics. But boy what a journey. Incredible environment. Wonderful cast of characters. Amazing voice acting all around. And the atmosphere was amazing. My only criticism is it's lacking a lot of the QoL features of modern PnC games, it's often hard to figure out where to go next as the game open up, and you have to go over previous conversations to remind yourself of where people told you to go. Some of the puzzles are very obtuse, and I ended up finishing the game with a walkthrough, which is never a great thing. But it was worth it, because I was really there for the story. This game definitely takes a lot of inspiration from STASIS, and that's a good thing. But with the unique South African flair it was a truly unique experience. Highly recommend this for a good tale on a lazy sunday afternoon.
uzulerek olumsuz inceleme veriyorum. hikayesi gercekten ilgimi ♥♥♥ cekti ama cogu yerde ilerleyis kilitlendi ve belki 1 2 saatte bitmesi gereken kisimlari saatlerce ne yapmam gerektigini anlamayip etrafta dolanarak gecirdim. mekanik olarak ♥♥♥ yavan ve hic oyuncu dostu degil. envanterdeki bi esyayi ne zaman nerde nasil kullanacaginiz mechul. etkilesim verebileceginiz seyler hakkinda hic bilgi yok ve hikaye ne kadar guzel olursa olsun, hikaye anlatimi aralarindaki gereksiz ogeler oyle ♥♥♥ zaman yiyor ki hikayenin ne oldugunu unutturuyor. isin kotusu bu unsurlar oyuncuyu sikmaktan baska bir ise de yaramiyor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Turkish, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Bulgarian, Polish, Italian +4 more
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super cool. Has that old-school vibe like OG Fallout and Torment. The environment is super immersive, the sounds and ambience are peak. I'm digging the dialogue. haha. Will come back with more later.
A massive recommendation from me. My favorite game I've played in 2026, so far. I've enjoyed THE BROTHERHOOD's three games in the STASIS series. I went into Beautiful Desolation expecting to also enjoy it. In some ways I prefer it. The scope is much larger, which allowed for imagination to run wild. The game lives up to its name, with a post-apocalyptic wasteland that nevertheless impresses with its beauty. The artwork is stunning and the variety of landscapes is astonishing. Most of the land is desolate but the world is full of life. There are several factions to meet and an incredible number of bizarre characters that are all striking to look at and interesting to talk to. Their appearances, personalities and voices are all unique and memorable. The voice acting is very fun, with a limited cast of actors and actresses putting on all kinds of accents. The South African man doing an Indian accent was delightfully absurd! Just a week or two ago, I played Trash Goblin. I played the Epic Games Store version I picked up on a giveaway, so I haven't reviewed it and I have to resist talking about it too much. It also tried having a bunch of unique characters. But the characters were based on being special snowflakes and having "quirks" rather than feeling like inhabitants of a lived-in world. They all sounded fundamentally the same to me. There were no characters with any edge. Their conflicts were all superficial. It felt fake. Beautiful Desolation's characters were my favorite part of the game. The main thing keeping me progressing was wanting to find new creatures, beings, robots or people to converse with. The character portraits have strange faces and simple animations, reminiscent of old Blizzard games or the CRPG Fallout games. The gameplay itself pales in comparison to the dialogue and learning about the rivalries and histories of the South African post-apocalypse. It's all about finding objects and there are less than five actual puzzles. Some reviewers have reasonably called the gameplay "fetch quests." I can truthfully say that I completed the game without ever looking at a guide. I saw a review saying he had to use the developer's game guide, but this is not a difficult game to progress through. I just was thorough in searching all the areas and I paid attention to all the dialogues. The world map helpfully pulses green circles on areas where there's an active interaction or conversation. There were only two times I got legitimately stuck. The first was when I didn't notice an interaction I did had disabled an NPC I needed to talk to. The other was near the end of the game, but instead of looking up a guide, I thought about it for a while and remembered an interaction from early in the game that seemed like it could help. Ironically, it was in the same location where'd I'd got stuck in the early-game. That interaction was still available and turned out to be the solution to my late-game problem. Unlike STASIS, there's no way to fail or die in Beautiful Desolation. STASIS was incredibly tense to play through, and I wasn't prepared for how less stressful Beautiful Desolation would be. I kept expecting to read a descriptive tooltip talking about some organic matter "sloughing off," but despite plenty of macabre sights and sounds, nothing that gross is found in the game. Once I felt like I was nearing the final stretch of the game, I went back to The Bulwark to play the combat arena Pokémon battle minigame. I didn't enjoy this game mode and was bored of it after the very first match, and there are FIVE to play. I don't know how seriously I'm meant to take the minigame. When constructing a team, I couldn't see what abilities my units had, or the abilities of my opponent's units, until in a match. The combat system has no damage over time, no combos, the few area of effect abilities did pathetic amounts of damage, and there are no status effects. I relied on the Fley units that can deal a guaranteed 10 damage for 6 action points. The strategy is [spoiler]to field high health units and to kill enemy units one by one, since the number of action points gained each rounds equals the number of living units on each team.[/spoiler] The achievement for beating all five matches is extremely rare, so clearly most people who completed the game didn't bother with it. There's another way to get the key item rewarded for clearing the arena, so it's actually optional. I thought the game's ending was anti-climactic but it gets the job done of suggesting that the game is ripe for multiple playthroughs. Indeed, there are choices throughout the game that allowed me to determine the rise and fall of the factions. I just went for "normal" choices that any sane person would make. There are "insane" choices available that were obviously something a person would only try on a subsequent playthrough. I won't be replaying Beautiful Desolation but I thoroughly enjoyed my time with it. This is a game with that rare and intangible quality called, SOUL. It's not just quirks and strangeness on display, here. There's a depth of creativity and earnestness that allowed me to feel real emotions as I played the game. I've now played all of THE BROTHERHOOD's games and I can't wait to see what they come up with next.
So far so good, lil bit more bright atmosphere then Stasis lol
Оказался весьма заинтересован в начале, но как же КРИВО и СЫРО всё играется и выглядит. Нихрена непонятно, куда можно пойти, куда нельзя. Интерфейс медленный, неуклюжий и вообще. ♥♥♥, лучше летсплей посмотрю по этой игре. Ужас.
Сломано соединение предметов.
So far a really solid Point n'Click Adventure
J'achète les jeux de Brotherhood les yeux fermés, confiant en leur qualité. Beautiful Desolation ne m'a pas déçu : graphismes honnêtes, thématique touchante, univers foisonnant... Le scénario et le gameplay sont toutefois un peu confusants (trop de lieux, trop de factions) et aurait peut-être gagné en étant plus concentré. La résolution des énigmes nécessite également de nombreux allers-retours entre les lieux et c'est malheureusement parfois ce qui en fait la difficulté, sans vraiment solliciter la sagacité du joueur. Ce jeux n'en est pas moins un bon Point & Click
Wciągająca gra. Undergroundowa produkcja, która nie potrzebuje motywów walki, strzelanin i wielu oklepanych efektów aby przyciągnąć uwagę. Jest autorska fabuła, która została świetnie opakowana wizualnie. Dobra forma rozrywki. Wcześniej grałem w Stasis, gdzie po ukończeniu miałem ochotę na więcej. Ich realizacje pobudzają wyobraźnię.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.3K | 2.4K | 82% | $3.19 | |
| $23.4K | 87 | 85% | $14.99 | |
| $14.4K | 62 | 98% | $11.99 | |
| $13.5K | 80 | 76% | $11.99 | |
| $7.6M | 16.1K | 94% | $15.99 | |
| $2.3M | 3.3K | 95% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.4K | 1.1K | 93% | $4.99 | |
| $114.4K | 287 | 84% | $10.99 | |
| $114.3K | 394 | 75% | $19.99 | |
| $114.4K | 230 | 49% | $19.99 | |
| $114.4K | 265 | 75% | $14.99 | |
| $114.3K | 193 | 88% | $24.99 |