
Beats Fever is a VR rhythm game set in stylish and charming world stages, where players enjoy cool music and catch incoming notes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 74reviews | 73% | — | $23.4K |
| $9.99−50% | 158ratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was one of my first VR Games, and i have to say its really good. the only downside is that it's only 30 tracks, so hopefully it will add some DLC's to the game, there is one out called Big Apple that is for free and that adds 10 more songs and new stages to the game. It's easier then Beat Saber, but still good entertainment and makes you have a little workout when playing the game. i play on the Oculus Rift S and i don't get any motion sickness playing this game, nor tired after 2 hour playtime. the Original game you can beat in less then 2 hours but as all other games it's fun to go back and improve your score and do the same songs again. Pros : A nice workout, Easy to get into. Free DLC with an extra 10 songs and new stages. Cheap game. Cons: The songs are somehow similar. not much variety of songs, (would like other genres) Since the songs are similar you will not play them to many times over again.
Весьма затягивающая, расслабляющая и временами заставляющая понервничать - главное: найти ритм, почувствовать его... Отдельное спасибо разработчикам за композиции LukHash'а. PERFECT!!! Хотелось бы ещё больше мелодий... или добавлять свои...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Polish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4/10 - Completed all Stages in ~3h. - Song selection pretty small and not really my kind of deal. - After 10-20 minutes you have seen everything the game has to offer. - Compared to other Rythmgames it is way less dynamic. - Game has not been updated in a long while Gameplay: You have to hit the spheres when they hit a wall infront of you. Imagine Osu, but you see the notes flying to you. In the end, you will just look at the notes and not at the patterns on that holo-wall infront of you. Notes only count when they hit the wall which makes it very arkward. It feels like you just stand there holding the controller at the right parts of the wall like with a metal detector or something. Actually hitting and not just touching the spheres does not get you a higher score, so you will stop very quickly trying to hit them. You'll just touch them as they fly in. I think the game design itself is pretty much flawed. I completed all tracks, but I can't imagine someone actually playing this for much longer. There are many achievments which require you to play a certain amount, but there is not enough content to even make me think about trying to get them.
Good game. My family members all like it. Hope there can be more songs.
Interesante aunque no lo compraría si no estuviera en oferta. Me hubiese gustado que el juego sea en 360 grados porque practicamente juegas solo mirando al frente
Schade ums Geld.....man schlägt mit schlägern auf ankommende Bälle die einigermaßen im Takt ankommen. Musik ist schlecht ...manche Titel rauschen sogar.Kann ich nicht empfehlen.Kein Spaßfaktor.
By far the most rough around the edges vr rythm game with no soul.
下記のスペックでも、処理落ちがひどくてゲームにならない Meta Quest 3 RTX 3090 core i7 14700KF RAM 128 GB Link USB 3.0 接続 NVIDIA ドライバ最新
背景不错
I only have half an hour in the game and the only real complaint I have is it feels like I am playing with my nose nearly touching the screen. It would be a lot nicer if I could stand back far enough for the play area to be completely withing my field of vision and not have my elbows tucked right next to my body and still be able to hit the notes at the perfect time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.4K | 74 | 74% | $14.99 | |
| $23.4K | 136 | 73% | $6.99 | |
| $23.4K | 100 | 82% | $7.19 | |
| $23.4K | 396 | 88% | $4.99 | |
| $23.4K | 149 | 75% | $9.99 | |
| $23.4K | 360 | 91% | $3.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.1M | 76.3K | 95% | $19.99 | |
| $877.7K | 1.5K | 79% | $29.99 | |
| $242.8K | 1.7K | 92% | $7.49 | |
| $224.6K | 562 | 84% | $19.99 | |
| $36.9K | 283 | 77% | $4.99 | |
| $150.2K | 362 | 90% | $15.99 |