
Zafehouse Diaries 2 is a game of survival, exploration and relationships. Every hour, designate tasks for your handful of characters - each with their own skills, motivations and prejudices - and try to outlast the zombie apocalypse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developer ignored the tutorial bug. How many ♥♥♥♥♥♥♥ times do I need to see a tutorial for a game I know how to play? My gaming time is very limited, so wasting my time with unneeded and unskippable tutorials is tantamount to theft of my precious time.
I played 2 games so far, other than the tutorial. Same outcome: when breaching the first location they are already assaulted by zeds, have to retreat to the starting point and lose almost every items they had. Game over. I played the first game for around 35hrs and I certainly enjoyed and recommended it, but won't recommend this one.
Suffers the same problem as the first game, in that the tutorial is bunk and the game makes no sense, and requires hours of play before it starts to click. I have tried both games, and it just seems such a chore to play. Breach, or not, assault, why? Do all take a turn, or just that one, and how far, and when, and what is going on? In real life it would be nothing like this. Game suffers from heavy game trope logic. Look just do it: loot the house. kill the zombies. Quit getting surprised so much. Are these people blind? Why all the planning? Why does everybody not get along? Why is everybody being archenemies the status quo of the game? This game just isn't for me. I suspect it has a lot of die-hard fans, and I respect that, but I just can't seem to break through the wall of interface to find the game hiding inside. The visual presentation translates to an utter mess when I gaze on it.
A niche little survival game that has the same general ethos of those Hunger Games simulators in your ability to customize your group of survivors (Detective Columbo is great at killing zombies), but with more meat and potatoes to its systems. Wish it had more scenarios, or allowed for custom creation of them, but it's otherwise a nice little title that already contains a lot of customization.
Excellent zombie themed RPG and management game. Good for short sessions or long plays too. Heavily RNG based but your choice of tactics are what will make something tend towards being successful or a disaster in the end. The RNG nature and the many customisable elements will keep things interesting for a long time.
Much more detailed than the first. This makes it easier in some ways and harder in others. Test your wits, if you dare.
Time I got around to reviewing this game. It's a mostly text based procedural generation survival sim with horror elements. Sort of. It's also got a very 'meh' relationship system which just isn't all that interesting and I don't recommend getting the game if you're looking for that. The best parts about the game are it's management, survival, and horror elements. That and the ability to add custom content which is fairly robust. As you can see in the screenshots and whatnot, the game has several objects and characters which you can customize. You can make custom occupations and also set up your survivor crew to be almost anything you like. My biggest lament is that this game didn't bring over the custom locations from the first game which really sucks a lot. Also the mood the game sets is really great! A very smart use of sound files helps to sell incidents and lets you imagine what's happening. Sometimes I just enjoy playing it and putting it on in the background. Part of me wishes there was a demi-afk mode version of Zafehouse mixed with the management elements, but I don't know if that would really make the game more appealing. Regardless, if you're someone who doesn't need a full VISUAL of everything happening, then this game can be great for your imagination. But, lets talk about the bad stuff... The first thing is the relationships. Or should I say the drama. I totally get that in a zombie apocalypse that's lasting a long time you're going to have disagreements with people. But some of these game modes take place over a few short days with your survivors desperately looking for a way out ASAP. In a situation like this, all but the most antagonistic or stupid people are going to fully cooperate with one another. And I don't wanna play a game where I'm helping a buncha idiots survive. Fortunately you can bypass this with custom content and manipulating the systems gently. The next issue is that some of the built in survivor occupations are quite useless. Or almost useless. There are a few that I believe have special events (like the Mayor) which could make up for their uselessness, but kind of don't. In game design, a player will tend toward hedging their bets to win OR go for what is most interesting. That means that unless a weak class/occupation/job or whatever is really interesting to balance out their uselessness, then they're not going to get picked. Well this game doesn't really let you pick. Usually. But you can force custom content which allows you to solve this issue. But it does just kind of feel lame to always resort to 'building a team' rather than 'building a pool of potentially interesting combinations'. I mention these things because somehow I feel like the survivors, the general central focus of the game, regularly don't feel very interesting. Not to say they don't have moments, but... well that leads into something I DO like about the game. The events. Zafehouse diaries has several events that can pop up which will give you some decisions. A lot of the time these are just yes or no binaries with potentially good or bad results. However some of the major events are influenced by how well you are taking care of the map and how well you are barricading and whatnot. These events feel way more interesting to the game than the survivor drama. Quite often they can evoke a sense of mystery that always makes me look forward to them. My favorite one is a reference to a movie/book by Stephen King. And while I hated the ending of that movie, here it's way more interesting and also MAKES a survivor interesting by giving them a debuff that makes your survivor have bad dreams. And sometimes those dreams can cause really bad things to happen. This is definitely more interesting than the drama between survivors and managing their relationships. I wish the game was a little more like Dead Rising, but instead of one guy, it's your small band of people documenting things, saving interesting people, and having unique events and psychopaths. Zafehouse Diaries really doesn't focus enough on it's own world and worries too much about the people that you're going to give a story for anyway. But at the end of the day, the game is ultimately something of a survival managment game and it does it pretty well. It's also pretty damn cheap as of this writing (7$ here). So yeah, I'd recommend it.
I found this game quite addictive. It took a while - and many deaths - before I hit a good rhythm of exploring locations, breaching locations I knew I could manage, and fortifying locations only when necessary. A fun budget zombie survival game with just enough RNG to make things interesting! (If I have one complaint, it is that the addresses in the diary sometimes don't match the addresses on the map; very problematic if you need to be at a specific address or lose the scenario.)
I was really having a lot of fun with this game, but I ran into several game breaking bugs that just killed it for me. Not a bad game, but I wouldn't have a lot of faith in getting through the stories without the game breaking. 5/10
Well, it's been over a decade and I still always come back to it! Really scratches that zombie strategy itch in a way that other games never seem to. The first game was fantastic, too! They really perfected what they were going for with this one. I love the style with the maps and journal, everything feels so tactile!! That kind of style is rare these days. For a game that seems quite simple on the surface, the various game modes are genuinely challenging to beat and the characters you play as are diverse and dynamic. There is truly nothing else like this game. Other strategy games leave me craving this one. It's also very palatable and easy to pick up and play anywhere as there isn't really much gore, but it isn't boring at all and is still surprisingly immersive. Super unique for a zombie game. If you love zombies and turn-based strategy, this game is a must play. One of a kind!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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