
Beats Fever is a VR rhythm game set in stylish and charming world stages, where players enjoy cool music and catch incoming notes.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
The game is actually good, have nice graphics and cool songs, pretty nice scenarios and in average a cool user interface. HOWEVER... i asked for a refund of this game, the reason was not the game itself but it's competence... I bought [b]beatsfever[/b], [b]audioshield[/b], [b]boxvr[/b] and [b]soundboxing[/b] at the same time, so i had the opportunity to try them all. I know myself and i know that having all this games i'll not play something with only 40 songs, i really care about "replayability" and having another few games that can offer me more (mapping youtube and mp3 songs), for me doesn't make sense to have this.
A pleasant music VR game. The time between "game start" and "play start" is rather low, which is good for quick sessions. Those who don't like the style of music in other major music VR titles may enjoy the more traditional playlist of this one.
I'm not a big rhythym game fan, but this has blown me away. The movements are clean, the rythym is tight, the images are almost simple but they gave them some flare. I'm personally a big fan of the playlist but had never heard any before the game. Even the background of the stages is a landscape of awe. This product seems very polished to me, and if you're a rhythym game fan, just jump in, the preview does not do this game justice at all.
説明に「スタイル違いの30曲がある!」とありますが、難易度固定の10曲しか見当たりませんでした。 難易度変更の仕方も分らず、無料のDLCもダウンロードしましたがコレもどこに追加されてるのやら... VRのリズムゲームに珍しく、身体をあまり動かさず腕だけでプレイ出来るのはアリかと。 曲はどれも良く、背景の作り込みや派手な演出も良かったが、斬ったり叩いたりせずに飛んで来た球を手に持った棒に当てると言う動きの無さに加え、ヒットした時に緩く振動するだけで効果音は無く、手応えが薄い。 また、設定変更が無い、て言うかタイトル画面も無いし。 正直、全体的に褒められる部分は殆ど無い。
I only have half an hour in the game and the only real complaint I have is it feels like I am playing with my nose nearly touching the screen. It would be a lot nicer if I could stand back far enough for the play area to be completely withing my field of vision and not have my elbows tucked right next to my body and still be able to hit the notes at the perfect time.
Good game. My family members all like it. Hope there can be more songs.
下記のスペックでも、処理落ちがひどくてゲームにならない Meta Quest 3 RTX 3090 core i7 14700KF RAM 128 GB Link USB 3.0 接続 NVIDIA ドライバ最新
背景不错
super jeux !! simplement une perle... musique top vr trés bien reélisé pour le genre !! top !!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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