
Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with 💪might, 🪄magic, and 🎡lost technology! A mysterious tale centered around a world-devouring Abyss awaits...🦑🌎
Modeled estimate, not a reported figure. How we estimate →
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About
Relic Abyss is an action-filled anomaly that mixes lovecraftian fantasy with medieval sci-fi, bundled in a cute art-style and a banger soundtrack!
Explore a desolate yet beautiful world being consumed by the Abyss. Embark on a quest to preserve existence, meeting fellow adventurers along the way! Discover ancient relics, forge powerful gear, and evolve your skills to defeat primal evil and prevent catastrophe!
🧙♀️Play up to 20 uniquely designed adventurers

🔥Over 134+ Unique Character Skills including Ultimate Skills

💪Choose your own build path

⚒️Upgrade your equipment
🃏Collect enemy cards and enchant your gear
👑Discover powerful relics

🗺️Procedurally generated levels

✨Randomized Perks System

🦑Battle otherworldly bosses
🏙️City builder elements in an expansive HUB level

🧓Training to improve your abilities

🪜6 Playable Levels with unique encounters

👺Incremental Difficulty Levels

The game also features over 1 hour and 40 minutes soundtrack. Each level will have 5 Unique soundtracks playing. All passionately composed by "Buch Dacanay"!
The general theme for the soundtrack is "Positive Depression", which perfectly matches the themes explored in the game's storyline.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian, Korean, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game would be an incredibly fun bullet-hell if it wasn't absolutely riddled with run-ending bugs that the developers have seemingly chosen to ignore since it entered EA. EVERY run that I have failed has been because multiple menu have opened on top of each other and then glitched the game out so that the enemies are no longer paused but I cannot do anything until the menu is closed. This, coupled with a screen absolutely FILLED with enemies that stagger you with every hit means that you end up taking multiple unavoidable hits that drop your HP to 0 in less than a second. This has happened EVERY. SINGLE. TIME. Aside from that, so many of the upgrades you get through out the runs are either incredibly miniscule stat increases like +.02% dodge and +.2% movement speed or they come with drawbacks like completely removing i-frames or removing 10% movement speed or attack speed. This makes it feel like you are always on your back foot. Then there is the fact that the screen gets absolutely covered in enemies to the point that you have to run a maze trying to avoid them so you don't get staggered into a failed run. Normally this wouldn't be a bad thing. High enemy density is usually great, however your characters attacks often end up blocking your view and making it incredibly difficult to actually see the enemies you are trying to avoid. Yet again leading to what feels like cheap artificial difficulty that comes more from poor design than actually challenging content. This game has the potential to be really good, but until they decide to actually address the bugs it just isn't worth the frustration. There is an absolute plethora of bullet-hell games that you could play that would do everything this game does without all the headache of bugs and poor design decisions. Hopefully they actually fix some of these issues, but after having the game for almost a month it feels like nothing has changed so who knows.
Relic Abyss is a lovely gem of a game! It shows a tremendous amount of promise. I'm excited to see how the development of the game continues. I'm impressed by the variety of weapons and upgrades so far. I'd love to see a mini-map or something similar added to the abyss. Give this game a chance if you love games like Vampire Survivors. It's another great entry into the genre!
Amazing vampire survivors-like game with a cool story too. The art is great and the levels can be really hard and chaotic. But once you learn how to play the game and upgrade your equipment, you can do a lot of crazy things. I know it's still in Early Access, so I expected a lot of bugs to pop up. But I think this game has a lot of potential to be one of the best survivors-like out there! Putting in this positive review to let the devs know they should keep cooking!
It's a fun vampire survivors style game. The art is beautiful, as well as the design of characters and enemies. There are many spells so each runs feels different.
Really enjoying this game so far. I love this style of game and really appreciate the obvious effort put into level and enemy design. Love the Made in Abyss influence as it's one of my favorite manga/animes. I've gone as far as you can go in the current version and looking forward to progressing the story and seeing all the characters. Sad to hear that the Dev is struggling a bit right now. All I can say is don't give up you have a real gem here!
Не ведитесь на данный проект. Внимания он не стоит. Куча диалогов сюжета специально тянут время. Вернуть сей поделие не получилось. Вторая лока полное калище с этими медузами. Не рекомендую
TBH, I don't play/buy early access games just to avoid the frustration due to bugs. But this game is different. Yeah it has bugs and all but the team fixes it at the earliest possible time that they can. Gets constant updates. Devs are hands on and listens to the community feedback. Overall great experience for me. Gameplay is simple and enjoyable. Story is great. Lots of characters to choose from with just 3 chapters being available.
I've had fun with this game so far. And think it's a strong entry in to the genre from a passionate developer. At it's current price, I feel I've already had an adequate amount of time and fun with it to justify the cost - especially when comparing to other products, even those that are cheaper, but turn out to be much lower quality and as such, only get an hour of play time (sometimes even less). I think it's important to support small dev teams when they have created something with potential, and they are showing passion for further development, with community input taken seriously. Those who wish for a neutral rating don't seem to consider how damaging a negative review is for games made under these circumstances, and a thumbs down review is just as disingenuous as a thumbs up if that's not what you actually feel the game is. Steam only allows the two options, if you can't select the option you truly feel, maybe consider not leaving a review for the reasons I previously stated. I hope the dev team manage to keep improving the game, and gain success so that the game can realise it's full potential, and we also don't lose a passionate team from the industry entirely. I'm up voting, not only for support, but also because I feel the positives of the game in it's current form outweigh the negatives. Especially when comparing the game to other games in the genre at a similar price point, and far worse quality than Relic Abyss is.
Relic Abyss, developed by Reverse Loop and published by Mameshiba Games, takes the increasingly popular survivor-style roguelite formula and injects it with a surprisingly rich blend of fantasy adventure, cosmic horror, and long-term progression systems. Set in a world being consumed by a mysterious force known as the Abyss, the game places players in the role of heroes fighting against extinction. While the premise is simple on the surface, the title uses its setting effectively to give weight to every expedition. The combination of medieval aesthetics, forgotten technology, and Lovecraft-inspired monstrosities gives Relic Abyss a personality that separates it from many of its genre contemporaries. The game's greatest strength lies in the sheer amount of customization available. Players can unlock up to twenty playable characters, each possessing unique strengths and combat specialties. These heroes are further enhanced by an extensive skill system featuring well over a hundred abilities, including powerful ultimates that can dramatically alter a run. Relics, equipment enchantments, and collectible enemy cards add additional layers of strategy, allowing players to create specialized builds tailored toward offense, defense, or utility. This depth ensures that experimentation remains a core part of the experience, and it is difficult to go through multiple runs without discovering a new combination worth pursuing. Combat delivers the familiar satisfaction expected from a bullet heaven title. Large hordes flood the screen as players weave through attacks while unleashing increasingly spectacular abilities. The six available stages offer a decent variety of environments and enemy types, while procedurally generated elements help maintain replayability. Boss encounters stand out in particular, featuring intimidating creatures that feel appropriately imposing given the game's apocalyptic narrative. Difficulty scales steadily, encouraging players to learn enemy patterns and make smart decisions regarding upgrades instead of relying solely on raw progression. Beyond combat, Relic Abyss introduces several systems that add a sense of persistence between sessions. A central hub allows players to construct and improve facilities, turning the game into more than a sequence of disconnected battles. Watching the settlement expand over time creates a satisfying progression loop, reinforcing the idea that every successful run contributes to humanity's survival. Training mechanics and permanent upgrades further support this structure, providing meaningful incentives for continued play without completely removing the challenge. These features may not be as deep as dedicated city-building games, but they complement the roguelite framework effectively. The title's presentation deserves recognition as well. Its colorful visual style contrasts nicely with the darker themes of cosmic corruption and impending doom. Character designs are memorable, enemy variety remains respectable, and the soundtrack helps maintain momentum during lengthy runs. Although some aspects of the Early Access build still feel unfinished, particularly regarding content quantity and balance adjustments, the foundation is undeniably strong. There is a clear sense of ambition behind the project, and its hybrid approach demonstrates a willingness to experiment beyond genre conventions. Relic Abyss ultimately succeeds by combining addictive gameplay with meaningful progression and a distinctive atmosphere. It may not reinvent the survivor genre entirely, but it offers enough originality through its hub management, extensive build options, and world-building to stand out. Fans of roguelites looking for a title that blends action, customization, and light management mechanics will find plenty to enjoy here. As development continues, it has the potential to become one of the more notable entries in the genre. Rating: 7/10
For an Early Access title, Relic Abyss has a LOT of charm, polish, & overall mechanics that show the dev team truly put TONS of work into this hidden gem before releasing it on Steam! The biggest things I loved were the character & environment art in a chibi-esque style that gave more detailed portraits to familiarize themselves as you progressed in the story. Plus, their dialogue is pretty eccentric & witty! The combat is extremely satisfying, items have good balancing, & enemies are tougher by the minute!! Overall, a survivors-like rogue-like title with a simple, but effective story is truly what makes Relic Abyss stand out from many other titles in the genre! You will absolutely NOT forget this one, trust me. More wonderful & exciting updates are to come!! ^_^
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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