
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wish I could recommend this game, I really do. I am not sure I'd recommend buying this even at a deep discount. This game had a lot of potential, a lot of good ideas, but the execution of every single system is just completely broken. The story has a decent setup. It is obviously going for a bit of a Nier vibe, and with some better writing it maybe could have been good. But as it is, it is really bad. The game spends 10 chapters being vague, repeating a lot of vague dialogue over and over again in extremely stilted cutscenes (both in terms of animation and dialogue delivery), then you have one chapter where you just hold forward to walk and open doors while the entire lore of the game is dumped on you. Then right after that you go into the final chapter where even more lore is dumped on you. It becomes extremely tedious. The combat is extremely underwhelming. The game has a variety of weapons and skills for both Emma and Koo but none of it really matters. You just need the sword which has the element that the boss is weak to (all swords have the same base damage, they just differ in the elemental damage they do). If you want. It doesn't really matter cause even without upgrading much, you will easily 2-3 hit bosses with your full combo by the end of the game. That is, if you can get a full combo in since the bosses just hit once or twice, you parry them and then they run away. And then they repeat the same combo and run away. Because each boss has 1 or 2 attack combos at most and that is that. Combat soon loses all sense of strategy and devolves into chasing the boss around, parrying to fill your entanglement gauge, popping it to slow down time and then unleashing your full combo which will, if everything hits including the Finisher, take down roughly 50-60% of boss health. Speaking of bosses, there are 4 or 5 of them in the whole game and you will fight each at least 4 times, alongside the maybe 7 different enemy types in the whole game. The enemy variety is truly abysmal for a game like this. The semi open world is a decent idea, with exploration fuelled by optional mini bosses (just basic enemies with more health) and cookbooks and skillbooks. Cooking would matter, if the bonuses for eating food weren't 0,00...001% stat increases. It feels so pointless collecting recipes and ingredients just to get a meal that gives you a minimal bonus WITH the first time use bonus. After eating a recipe for the first time, there is almost no point eating it again as the bonuses are so inconsequential. The music again tries to go for the Nier vibe but it just doesn't land. It doesn't manage to capture any real emotion, instead it feels very bland and shallow, like it is screaming "FEEL THIS EMOTION" instead of actually making you feel said emotion. The optimization of the game is spectacularly bad and appears to be getting worse with every patch. On release the game worked fine on my rig, stable 30FPS at 1080p medium settings. After the recent patch that introduced DLSS to the game, I now need DLSS on Performance mode to get a stable 30FPS at 1080p low settings. And opening the skill menu brings the FPS down to 15 and making my PC sound like a jet engine. The power of Unreal Engine. I am very negative because I think underneath all the extremely bad and bland content, there is a hint of a good game. I really wanted to find something redeeming in it, something to grasp onto that will make me give that "get at super deep discount" review. But I just can't.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 227.8K | 87% | $3.99 | |
| $9.4M | 15K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $53K | 81 | 72% | $24.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $474.2K | 1.9K | 75% | $11.24 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich verstehe viele von den schlechten Rezensionen nicht, hat das spiel schwächen, JA! Aber es ist dennoch ein spiel das eine Interessante Welt bietet, das kämpfen macht richtig viel Spaß, Kuu ist einfach nur mega süß und hilft im Kampf. Ich kann nur sagen gebt dem Spiel eine Chance, erwartet kein Triple A spiel sondern einfach ein solides JRPG mit Souls Like Elementen und ihr werdet spaß haben. Ich finde dafür das es Game Freaks erstes sehr ambitioniertes Projekt außer Pokemon ist, sehr gut gelungen.
I gave it a shot. It doesn't seem like a bad game, but not worth $60 to me. Some cool ideas that mostly miss the mark. Narrative, gameplay and animations feel awkward and unpolished. I might try it again later at a discount.
[h1][i]Uma História incrível, porém, assombrada por um Port horrível.[/i][/h1] Beast of Reincarnation é um jogo da desenvolvedora, tão famosa, GameFreak, conhecida pelos seus belíssimos jogos da franquia Pokémon, e sim, estou sendo sarcástico, porque uma boa parte deles são horríveis, desculpem, Nintendistas. Enfim, agora, a GameFreak começa uma nova IP, porém, mesmo sendo uma IP nova, ela não possui originalidade, aqui temos uma mistureba de vários jogos, começando com Nier Automata, Stellar Blade, Sekiro e por aí vai. É necessariamente ruim? Não, não é, mas, é bom deixar bem claro que Beast of Reincarnation não é algo, digamos, propriamente inovador. Começando pela História, ela é fantástica, a minha única crítica seria a forma de como ela é contada, de primeira, é confuso mas, aos poucos as peças vão se encaixando, tem seus momentos clichê mas, é uma história que ao meu ver, é excelente. O ponto mais forte de BoR é o combate. É um soulslike mas ao mesmo tempo não é, ele foca bastante em fazer Parry, e a parte interessante é que este jogo, te perdoa bastante, o Parry é bem tranquilo de fazer, até mesmo para os iniciantes, e sim, o jogo tem seletores de dificuldade, então como eu falei, ele tenta ser vários jogos ao mesmo tempo e, isso é bom e ruim, é bom, porque você vê aquela inspiração de um jogo que você tanto gosta mas a parte ruim é, falta originalidade. É tipo você entrar e pesquisar por jogos Indies, a esmagadora maioria é roguelike, então, não querendo falar mal de jogos indies, eu amo eles, eu quero dizer que, a falta de originalidade termina não atraindo tanta gente como os devs esperam. Claro, existem jogos indies com ideias originais e criativas mas, no caso de BoR, tudo aqui é um mix de jogos que já existem, nada original. Continuando, o combate é bom, frenético, intenso, épico e por aí vai, mas, o combate é bom, porém, repetitivo demais. E é aqui que Beast of Reincarnation começa a mostrar os problemas. Não tem muita variedade de inimigos, você vê quase os mesmos inimigos uma boa parte do tempo, olha, eu até faria vista grossa pra isso mas não dá, é repetitivo DEMAIS e não só isso, o gameplay loop do jogo INTEIRO é REPETITIVO demais, eu disse anteriormente que a História é fantástica e ela realmente é mas, o que prejudica IMENSAMENTE a história, é o gameplay loop, cara, você faz a mesma coisa durante o jogo INTEIRO, tem umas mudanças aqui e ali mas são POUCAS, cara, fiquei por um triz de deixar uma review negativa mas depois de ver o final, eu pensei, vou dar uma chance. O que me manteve jogando BoR foi apenas a história, porque a exploração é uma porcaria. Não tem tanto incentivo para você procurar item, até porque, TODAS AS ESPADAS, quando upadas, tem a mesma potência de ataque, o que muda é que, algumas são imbuídas em fogo, etc, só isso. Armaduras? Elas não mudam sua aparência, apenas seus stats. Comida que é um item importante para melhorar seu personagem, depois de comer uma vez, ele aumenta, sei lá, 1 de ataque, sim, UM, APENAS UM, você se mata pra procurar ingrediente para ganhar míseros 1 de ataque bônus, então, de novo, uma porcaria. E não para por aí, BoR também tá entre os meus top 10 piores ports de PC, minha nossa, meu jogo crashou umas 3 vezes, aconteceram problemas de iluminação e o jogo me forçando TODO tempo a usar FSR invés de usar outro upscaler como DLSS, e vale mencionar, isso aqui ainda usa DLSS 3.7. E atenção usuários de UltraWide, isso aqui não tem suporte nativo. Vá atrás de um mod. E veja só, a GameFreak mais uma vez fazendo jogos bugados ou ports lixos, a GameFreak manda bem nisso, e nem fico surpreso, afinal estúdios japoneses por algum motivo, não são lá bons fazendo ports de PC. E pelo que vi, a coisa tá pior nos consoles, fora a otimização que tá horrível no PC mas, bom, acho que não tenho direito de falar sobre otimização. No fim, a história é incrível, tem um final muito legal, personagens bem legais, memoráveis até mas, que port horroroso. Novamente, eu deixo uma review positiva porque o final de BoR realmente me arrancou um grande sorriso no rosto, eu sempre estou aqui disposto a aproveitar uma boa história, e BoR, conseguiu me entregar uma boa história. Se eu recomendo comprar agora? Não. Porque? Esse jogo precisa de uns ajustes, tem problema demais, e eu digo problema técnico mesmo mas, se eu fosse dar uma nota, daria um sólido 7/10, nada mais do que isso, é um jogo bom, divertido mas, assombrado por dezenas de problemas técnicos.
Играть пока невозможно, нет поддержки широкого формата, по ощущениям нет DLAA, нет генерации кадров, графика дикое мыло, подключаешь dualsense а кнопки xbox. ждем патчи
Embora este jogo me lembre um pouco de Nier Automata em certos aspectos, as diferenças entre eles são incomparáveis a esta joia. O jogo é riquíssimo em natureza e os cenários são belíssimos. A mecânica de combate é excelente, a forma como você pode incorporar diversos combos entre você e seu parceiro Koo é incrível e visualmente impressionante. Embora este jogo seja classificado como souls-like, não tive muita dificuldade para derrotar os chefes. Ler os ataques dos oponentes e realizar o parry no momento certo vai salvar a sua vida. A história é realmente envolvente e te deixa querendo mais. Mesmo não sendo um jogo de mundo aberto, as áreas que você pode explorar parecem vastas. Há muitos baús escondidos e outros itens, então eu recomendo explorar antes de seguir para a próxima área. O jogo roda perfeitamente para mim em configurações ultra altas a 60 fps. Eu definitivamente recomendo este jogo. Se você gosta de uma história profunda e rica com cenários belíssimos, este é o jogo certo para você.
SPOILERS BELOW! The game overall was decent, I finished the game in about 18 hours. It would have taken longer if I did not give up on exploring every level. Gameplay was good, but that is when you are actually able to play the game... Probably half or more than half of the time spent in game was sitting through an UNBEARABLE amount of cutscenes that you CANNOT SKIP. Most of the cutscenes are not needed, every little bit of dialogue that could be given to you, in game walking around, was blocked by a dedicated cutscene. I was not annoyed at it at first, quickly changed by Chapter 3 (out of 12 chapters). I found myself clicking pause to try to skip but ended up making it just a little bit longer by pausing. You CAN somewhat breeze through them if you spam buttons but some would not even advance. The enemies are meh, cool at first but there is a lot of reused enemy types with maybe 1-2 new moves, but that is somewhat rare. Just a cycle of go to an area, get to the boss, MORE CUTSCENES, onto the next area. Rinse and repeat until you get to the very lack luster boss that has been hyped up as the hardest fight the entire game. You are telling me that the little singing boy is the final boss???? The whole time it was eluded that Emma (the MC) or Violet (side character) was going to be the big bad at the end. Kind of a let down for all the "hype" (if you wanna call it that). Koo, the dog, was great for the game. Same deal. Eluded that eventually the dog will be able to speak with you if you progress through. Does not happen. But the abilities were decent, found myself sticking to 3-4 abilities while the rest were boring and weak. Game overall was meh 5.5/10. Too many cutscenes, reused enemies, and the exploring became tedious. Not worth $50ish, maybe $30 at most. That being said, the game was fun when you actually got to play it. So, buy at own risk and be prepared for a movie length film in boring cutscenes.
I don't care what anyways says this game is great and yes, I beat it, but if you feel it might not be for you, wait for a sale and when you play do not give up in the first few chapters. Give it a good chance; also, by the time you play, some things might be fixed, and it might be even better. another thing is the game ran great for me
Jogaço demais, durante toda a história a gente sabe o que vai acontecer com os personagens (com mais contexto conforme as áreas vão passando), mas quando efetivamente acontece, não consegui não ficar triste. Parabéns aos devs, foi um universo bem único. Acho que únicas críticas são o level design das áreas opcionais que as vezes são muito bonitos e as vezes uma caixa de textura e um bug em que um inimigo de elite não spawnou e me travou de uma conquista.
好评是给小库和神乐的,艾玛我们再也不用当净化兵了,我们要永远当小库和神乐的朋友…… btw我感觉某次更新之后难度削了是真的吗= =
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