
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't waste your time and money on this game. It is a worse version of stellar blade in my opinion. Gameplay: The beginning of this game is fun for first few hours since everything is fresh and combat is also good. But there is no enemy variety and the same 3-4 bosses are reused which ends up making the best part of this game (combat) feel bland. There is no point in exploring any of the areas as there aren't any real rewards. At most you might get some extra upgrade material but that's about it. During the later half of the game I just stopped exploring all together and just ran it down to the boss so that I could clear the area. There is a food mechanic in the game which feels like an after thought and feels like it has no impact what so ever. Story: The story is so boring. It super slow and has a lot of un-skippable cut scenes. The characters have zero emotions. They just stand still and talk. Not to mention there are parts of the game where you are playing and a character is talking in background which locks you out of doing anything besides walking in circles until they finish speaking.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish I could recommend this game, I really do. I am not sure I'd recommend buying this even at a deep discount. This game had a lot of potential, a lot of good ideas, but the execution of every single system is just completely broken. The story has a decent setup. It is obviously going for a bit of a Nier vibe, and with some better writing it maybe could have been good. But as it is, it is really bad. The game spends 10 chapters being vague, repeating a lot of vague dialogue over and over again in extremely stilted cutscenes (both in terms of animation and dialogue delivery), then you have one chapter where you just hold forward to walk and open doors while the entire lore of the game is dumped on you. Then right after that you go into the final chapter where even more lore is dumped on you. It becomes extremely tedious. The combat is extremely underwhelming. The game has a variety of weapons and skills for both Emma and Koo but none of it really matters. You just need the sword which has the element that the boss is weak to (all swords have the same base damage, they just differ in the elemental damage they do). If you want. It doesn't really matter cause even without upgrading much, you will easily 2-3 hit bosses with your full combo by the end of the game. That is, if you can get a full combo in since the bosses just hit once or twice, you parry them and then they run away. And then they repeat the same combo and run away. Because each boss has 1 or 2 attack combos at most and that is that. Combat soon loses all sense of strategy and devolves into chasing the boss around, parrying to fill your entanglement gauge, popping it to slow down time and then unleashing your full combo which will, if everything hits including the Finisher, take down roughly 50-60% of boss health. Speaking of bosses, there are 4 or 5 of them in the whole game and you will fight each at least 4 times, alongside the maybe 7 different enemy types in the whole game. The enemy variety is truly abysmal for a game like this. The semi open world is a decent idea, with exploration fuelled by optional mini bosses (just basic enemies with more health) and cookbooks and skillbooks. Cooking would matter, if the bonuses for eating food weren't 0,00...001% stat increases. It feels so pointless collecting recipes and ingredients just to get a meal that gives you a minimal bonus WITH the first time use bonus. After eating a recipe for the first time, there is almost no point eating it again as the bonuses are so inconsequential. The music again tries to go for the Nier vibe but it just doesn't land. It doesn't manage to capture any real emotion, instead it feels very bland and shallow, like it is screaming "FEEL THIS EMOTION" instead of actually making you feel said emotion. The optimization of the game is spectacularly bad and appears to be getting worse with every patch. On release the game worked fine on my rig, stable 30FPS at 1080p medium settings. After the recent patch that introduced DLSS to the game, I now need DLSS on Performance mode to get a stable 30FPS at 1080p low settings. And opening the skill menu brings the FPS down to 15 and making my PC sound like a jet engine. The power of Unreal Engine. I am very negative because I think underneath all the extremely bad and bland content, there is a hint of a good game. I really wanted to find something redeeming in it, something to grasp onto that will make me give that "get at super deep discount" review. But I just can't.
I don't care what anyways says this game is great and yes, I beat it, but if you feel it might not be for you, wait for a sale and when you play do not give up in the first few chapters. Give it a good chance; also, by the time you play, some things might be fixed, and it might be even better. another thing is the game ran great for me
I was very excited when i saw the gameplay for this game. I bought it day 1, because i wanted to support the effort from GameFreak doing something different than Pokemon (though i have not played a single pokemon game.) The complaints from other people are somewhat true. Graphics - at moments are a bit blurry even with everything on max - but i think that was part of the design. Although there are really bad textures, on ground, trees - really really bad - like PS2 bad. Music - Really good, but some of the are repeated over and over, like the overworld theme for 1 zone is the same, as the next one ... which feels repetitive, other than that i think the music is great. Story - While many people complain that the story is very slow, it is true - the game is a slow burner, everything is happening very slow until the last 3 chapters - where the story progreses very quickly. All the characters talk slow, for me at least it feels very natural with Japanese audio. The story is there, if you are willing to experience it. Gameplay - Maybe the best part of the game, which is good in my opinion. It is a mix of hack & slash and Sekiro parry system combined with turn based combat with Koo (the wolf). Traversing is great, but most of the open areas feel very barren, and all the collectibles and stuff to find you have to be close and Koo detects then automatically which forces you to explore every nook and cranny if you wanna find everything. The bosses are great - but there is one problem, they are repeated over and over. For example for 1 area, you fight the boss - he runs, then fight him again he runs AGAIN, then at the 3rd time you fight him for real. This tactic makes the bosses feel very boring, since you have already fought them. Overall - I think the game is good, maybe like 7.5/10. If you can get it 20% or 30% off i think it will be a good deal. I am happy they made a new game, a new IP.
Beast of Reincarnation is a game I genuinely enjoyed overall, even if it has some rough edges. The combat system is easily the highlight for me: the different skills, arrows, bolts and simple-but-satisfying combos feel great to use and kept me engaged throughout the whole game. The story itself is actually very interesting, and the worldbuilding is fantastic. The mix of post‑apocalyptic, medieval and fantasy elements creates a setting that really pulled me in. But the way the story is told… that’s where the game lost me a bit. Every character feels strangely emotionless, the cutscenes lack energy or inspiration, and after a while I honestly found myself zoning out during the long dialogue sections. It’s a shame, because the underlying story is good — it just isn’t presented in a way that keeps you awake. The maps also feel a bit lifeless, and the enemy variety is unfortunately very limited. Small spoiler warning: [spoiler] One thing that frustrated me a lot is how boss fights sometimes end. You beat a boss fair and square, get its HP to zero, and then a cutscene plays where your character suddenly gets destroyed as if the fight never happened. This happens more than once and really kills the sense of achievement. [/spoiler] In the end, I think this game deserves a neutral rating — something between “recommended” and “not recommended”. I truly hope the developers keep going, don’t lose motivation, and maybe address these issues in a future installment, because the foundation here is genuinely strong.
Ich werde meine Rezension über meinen Spielverlauf updaten: Aktuell ca. 10 Stunden (Normal-Mode, beste Grafikeinstellungen)). Aufgrund von Spoilern werde ich wage mit meinen Beschreibungen beleiben. Du hattest Spaß bei Games wie Monster Hunter, Horizon und Crimson Desert? Ja dann kaufs dir. Beim Spielen muss ich immer wieder Schmunzeln, da mich verschiedene Elemente der Story, Mechaniken oder Features an diese drei Spiele erinnern. Auch Game Freaks Verbundenheit mit Pokémon ist spürbar in dem Game. Besonders gefällt mir, dass alle Gegner mit Bisasam verwandt sind, was auf eine spannende Story hindeutet. Leider befürchte ich aktuell zu wissen, wohin sich dich Story entwickelt und sollte sich dies bestätigen, dann habe ich dazu gemischte Gefühle. Das Kampfsystem macht mir sehr viel Spaß und bietet eine schöne Abwechslung zwischen Fernkampf, Nahkampf und den Kampf mit Kuu, deiner Begleiterin. Die Kämpfe sind nicht immer einfach aber nach wenigen Fails und merken der Angriffsfolge der Gegner durchaus schaffbar. Was mich besonders freut ist, dass die Gegner nicht wieder spawnen sobald ein Lagerpunkt gefunden wurde und sich dort ausgeruht wurde und man sterben sollte. Zudem verliert man auch keine Items oder sonstiges wenn man stirbt. So ist es für mich wesentlich weniger frustrierend und es fühlt sich nicht nach verschwendeter Zeit an. Die Grafik finde ich total ausreichend damit ich in das post-apokaliptische Japan gezogen werden kann. Einziger Manko ist, dass in den Zwischenszenen meine FPS auf ca. 25 droppen. Bei meinem Build finde ich das etwas schwach. Woran es liegt habe ich noch nicht rausgefunden. Im Game selber habe ich aber um die 120 - 150 FPS. Der Grind im Game ist zudem ebenfalls wenig. Das gefällt mir besonders, da es zwar Möglichkeiten gibt etwas fürs Essen anzubauen, das Spiel aber keineswegs damit übertreibt, dass viele Zutaten gefunden werden müssen oder Unmengen an Gegenstände dafür hergestellt werden müssen. Auch ist das Leveln angenehm und ich habe nach der bisherigen Spielzeit für mein Gefühl auch ausreichend geschafft, ohne das Gefühl zu haben zu viel Zeit in Fähigkeiten und Kampfsystem stecken zu müssen. Die Begleiterin Kuu fühlt sich bisher wie keine echte Hilfe im Kampf an, dies kann aber an meiner Spielweise liegen. Dennoch beitet die Story und die Verbundenheit mit Kuu das schöne Gefühl nicht alleine in der manchmal düsteren Welt zu sein. Eine Anmerkung von mir ganz persönlich hat nichts mit dem Gameplay zu tun und ist auch Meckern auf hohem Niveau: Aber das Händlersystem gefällt mir nicht. Ich verstehe nicht, wieso die Händler mir von der Story an den Orten wo sie sind Gegenstände verkaufen oder mir nicht alles schenken sollten, weil ich bin ja DIE Auserwählte. Das hätte ich mir anders gewünscht. Ansonsten freut euch auf eine Welt voller Pflanzen und Mutanten und einer Story die erahnen lässt, was in Japan vor 2000 Jahren (also zu unserer Zeit) passiert sein muss. Wir hören uns nach weiteren Spielstunden! Euer Gluecksbaron
trash
The game is good, I don't know why there's so much negative criticism. It's fun, the controls are responsive, the optimization is decent, and the story is reasonably engaging. It's not a 10/10, but it's worth it.
Jogaço demais, durante toda a história a gente sabe o que vai acontecer com os personagens (com mais contexto conforme as áreas vão passando), mas quando efetivamente acontece, não consegui não ficar triste. Parabéns aos devs, foi um universo bem único. Acho que únicas críticas são o level design das áreas opcionais que as vezes são muito bonitos e as vezes uma caixa de textura e um bug em que um inimigo de elite não spawnou e me travou de uma conquista.
it doesnt matter what engine gamefreaks use the graphics looks like ♥♥♥♥. The graphics and the overall image quality looks washed and blurry no matter what setting you use. Perfomance is a joke with this image quality and the gameplay is meh. its fun for like the first area but gets boring really quickly. Go buy sekiro or mortal shell 2 your wallet will thank me later.
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