
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 4.6Kreviews | 89% | — | $908.1K |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is seriously addictive. After you unlock the second hotel it gets to the point where you literally can’t put it down for a second. Collecting materials and getting all the requirements for items is super easy and it doesn’t make the game feel anything annoying. The visuals are insanely pretty and i just love walking around the map. And the characters? Their designs are sick! Still not boring at all and i can’t see it getting repetitive anytime soon. Totally worth it.
很可爱的一款小游戏,一开始的时候我以为人类脸上的惊恐是因为我的旅馆装修不好,后面我发现了是看到我就跑,我以为他们害怕熊熊,再后面我发现原来他们不怕熊,只是怕不穿衣服的熊…… 小tips:物品翻转是R,删除房间是del。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyable little AirBNB management sim. The story starts out very goofy and kind of background, but I did enjoy the ending, although the pacing is... wonky. Controls need some work, and at a minimum some more explanation. Art is fun, game is fairly balanced. Spent about 17 hours beating the game and most side quests, and four (mostly idle) hours polishing off the last few.
I really liked the beginning and middle of the game, but the ending really left a lot to be desired. It feels as though the bear works so hard to make his home lovely again, meets all these characters, and fulfils all these side quests and then the story ends. There's literally no indication that the main story has ended either. No rolling credits. No, "You did it, Bear!". The "ending" falls really flat and is really disappointing especially after 30 hours of game play.
Had fun at first but then some major problems kept me from continuing the game: - You are incentivised to collect resources but then you have an inventory limit for said resources that makes it very annoying to collect new stuff and run back and forth between your stash. Because you need all materials for crafting in your inventory. - You can only sleep at night. If there is nothing to do before that time (especially when you unlock the second hotel) you end up playing this game as an idler. Because collecting resources is limited as mentioned before. - Being able to organise every hotel only at the reception of each hotel is a lot of running back and forth every day. - Cooking is needlessly inconvenient. These things could get fixed and then the game would be a nice management sim with amazing characters.
Cute, cozy, slightly tedious, and relaxing. Good for putting your brain on idle and decorating a nice hotel. 100% completion is tedious but also somewhat not the point. good for if you need a break and just want to play something to unwind.
Fun idea and premise, however it leaves a lot to be desired. Inventory management is time consuming, and it ruins the experience. I spent more time running around making space to complete quest crafting, vs actually enjoying the relaxed nature of the game. The ending of the main story is AWFUL, and short, it feels rushed and completely takes away from the entire game. It is like someone else entirely wrote the ending, which leaves a lot to be desired. I have 40 hours in this game, and the ending was so bad it completely ruined the entire game for me. So much wasted potential, to have an ending that didn't really suit the game, it feels very out of place.
小熊真的很可爱,但是缺点也是真的很明显。游戏部分内容的指引不明确,比如某些新出现的素材,我目前就卡在陶瓷板不知道在哪里找;以及新任务并不会提示,一般是你某天逛到那边之后才发现那个人头上有个任务,就很容易出现很傻的不知道接任务的卡关情况。 以及我现在都不知道怎么样把我多余的窗户和门给删掉,不能放进背包,按丢弃也无法选中。。总之这个游戏的指引相当幽默。 还有就是中文机翻的剧情看的我一头雾水,目前为止其实并不太推荐入手。 但是小熊真的很可爱,如果骨折左右可以考虑试试。
Bear and Breakfast has been one of my favourite games to play over the last few months. I’ve spent around 30 hours trying to complete everything, but I could have easily invested another 10 hours to perfect all my B&Bs. It was overall a game I really looked forward to playing in the evenings to relax and unwind. The game’s cartoony art style was the biggest selling point for me, I found it so deeply charming, and I adored every little item and character design. I loved dressing Hank up like a little motel owner! In general, I really enjoyed the process of decorating the little cabins. The decoration process was straightforward, and the user interface was easy to manage. One thing I appreciated was the ability to delete a room and receive a full refund, with the items returning to my inventory, that was extremely useful! The introduction of new game mechanics occurred at a nice pace, so I never felt overwhelmed. After getting the [spoiler] pager and staff [/spoiler] , management became much easier, and it made the endgame quite satisfying. The game is not without issues, however, especially related to pacing. Many in-game days near the end felt wasted waiting around to sleep, especially towards the end. Rarer resources were too expensive, which led to lots of downtime, and management quests like "Get X amount of 5-star reviews" added to the waiting. Collecting materials also lost their importance after a while (e.g. [spoiler] Once I hired Julia, ingredient collection became irrelevant, building materials were overly abundant in general... [/spoiler]). Moreover, after [spoiler] Barbara left [/spoiler], hotel management lost its appeal, and there was little incentive to earn more money or reviews, which was disappointing. [spoiler] Meeting the "lost god," Kai, was also underwhelming; it took only an in-game day to find him. [/spoiler] The story was delivered through scattered lore drops from characters, but I would have liked a more substantial ending and credits roll, especially since I had no management tasks left. Overall, I wholeheartedly recommend this game if you’re interested in the gameplay loop. I found most of it very satisfying, and it was incredibly fun to decorate the various B&Bs you manage. Although the plot could be improved, it didn't deter me from enjoying the game, so I still recommend it.
absolutely adorable!! such a fun game. big fan of the characters you meet, i loove decorating and designing the spaces, genuinely one of my fave games i've played in a long time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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