
Noby and his friends are back in an all-new Doraemon: Story of Seasons title! Grow crops, raise animals, and use Doraemon's Secret Gadgets to help friends in a fun-filled and heartwarming story that people of all ages can enjoy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩的太累了,明明可以优化一下变得更好的 每天都要施肥,漏一天就掉星 餐馆只能堂食,食谱又贵材料又复杂,前期根本做不了饭,想恢复精力只能买精力药水,每天限购一次 昆虫,山蔬的刷新点位很少很固定,地图也很空, 祭典奖励只有奖杯,很空洞还占用一整天时间 .... 感觉明明能做到很好,但是为了游戏时长,把所有收益都砍了,就是玩的不舒服
哭了。这可能才是距离童年这么多年来我本该享受到的牧场物语。
雄露谷物语
哆啦A梦牧场物语?大雄的黑奴生活!每天早上6点准时起,给农作物浇水,施肥,播种,收获。8点去给牛羊鸡喂饭,喂饼干,刷毛,捡鸡蛋,挤奶采毛。10点化身哈喽哥,去城镇各个地方转一圈找人刷好感,下午还得去挖矿钓鱼,前期没有任意门,靠脚跑地图,哈哈哈,一天从早干到晚。前期种地来钱慢,只能钓鱼和挖矿赚钱,中后期解锁了面包刷钱大法才重要实现财富自由,后期又出一堆新神秘道具需要金属碎片换,还是得去挖矿。妈呀,前面刚玩挺新鲜,玩到后面都给我整不耐烦了,剧情是没多少的,还很简单,每天6点起,挖矿挖到半夜回家睡觉,日复一日,真佩服大雄啊。 剧情虽然很简单,也挺直白,不过游戏里的各种人物也还是给我带来了很多感动,就像游戏最后说的,就算距离很远,看不见对方,我们的心都连在一起,你抬头仰望星空时我抬头仰望星空时,我们彼此都在那里。 之前在switch1上玩过前作,这作优化了很多,但还是超级肝。其实来玩这个是奔着哆啦A梦这个IP才来玩的,小时候也是看哆啦A梦长大,游戏真心一般,就是种田挖矿游戏,特别肝,情怀加成下我给个80分吧。
我喜欢静香和大雄
9/10接近满分的哆啦A梦作品,相比一代与牧场物语融合的实验作品,这一部按键跳过了折磨人的开场20分钟动画就是进步,在种植和收成方面也精简很多,加入矿石镇精灵系统,只要搞定精灵就可以自动化农业,不建议工作狂式的刷道具等级,有更多时间在照顾动物和送静香、女神礼物,而且也能照顾到其他角色剧情,不会因为不主动拉近关系一些角色会中途离开留下遗憾,游戏中道具和回忆杀也与机器猫漫画联动,通关后(主题曲人员感谢后)好像还有人物没有解锁,不到5G、50多小时以上游戏时长,杀时间量大管饱。
It really cute and cozy *** Tip for easy money - just make dorayaki and sell and you will be rich in no time.*****
プレイ時間の半分が釣りです。 前作やるくらいなら、此方をお勧め。
非常喜欢的画风,一开始以为是牧场外传就没注意,结果小瞧了。。 内容很丰富,还结合了很多哆啦A梦的道具玩着比牧场物语还有意思, 剧情也还好,唯二的缺点就是 没有结婚系统和大部分事件没有语音。 肝度和牧场持平,后期有各种道具更轻松一些,牧场玩家很推荐!!肝不够慎入
DORAEMON STORY OF SEASONS: Friends of the Great Kingdom is a farming simulation that deliberately trades complexity for warmth, wrapping familiar genre mechanics in a gentle, story-driven framework shaped by the Doraemon universe. Developed by Marvelous Inc., it doesn’t try to reinvent the farming sim formula so much as soften it—removing pressure, smoothing progression, and placing greater emphasis on relationships and narrative. The result is a game that feels less like a sandbox and more like a guided, comforting routine where the focus is on steady growth and emotional connection rather than efficiency or mastery. The story centers on Noby and his friends as they arrive on a new planet and become involved in restoring a farm tied to a young prince’s personal struggles. It unfolds in a straightforward way, leaning heavily on themes of friendship, cooperation, and healing. There are no major twists or dramatic turns, but that simplicity is intentional. The narrative is designed to support the atmosphere rather than dominate it, giving context to your actions without overwhelming the core experience. As you progress, interactions with the townspeople gradually deepen, and while the writing is often predictable, it maintains a consistent tone that fits the world it’s trying to create. At its core, the gameplay follows the familiar daily loop of the genre. You plant crops, care for animals, fish, mine, and complete requests for villagers, all within a structured day-night cycle. These systems are polished and easy to understand, making the game approachable even for players new to farming simulations. There is a satisfying rhythm to tending your farm, watching it grow over time, and gradually unlocking new tools and areas. The experience is designed to be relaxing rather than demanding, and it succeeds in creating a sense of calm progression where each small improvement feels meaningful. One of the key differences from other entries in the genre is how guided the experience feels. Objectives are clearly presented, and progression is tied closely to story milestones and character interactions. This makes it easier to stay focused and avoids the aimlessness that can sometimes come with more open-ended farming sims. However, this structure also reduces player freedom. Instead of shaping your own path, you are following a predefined one, which can make the experience feel more like a narrative journey than a sandbox. For some players, this clarity is a strength; for others, it may feel limiting. Doraemon’s gadgets introduce small variations to the gameplay, offering tools that can simplify tasks or add a bit of novelty to routine activities. Some of these are genuinely useful, helping streamline farming or exploration, while others feel more like optional curiosities. They add personality to the experience and reinforce the connection to the source material, but they rarely transform the core mechanics in a significant way. Additional activities, such as exploring new environments or managing different types of crops, provide some variety, though these features tend to complement rather than redefine the main loop. Visually, the game is one of the more distinctive entries in the genre. Its watercolor-inspired art style gives the world a soft, almost hand-painted quality that changes subtly with the seasons. This, combined with a gentle and melodic soundtrack, creates an atmosphere that is consistently inviting. The world feels calm and lived-in, encouraging players to slow down and take in their surroundings rather than rush through tasks. This sense of place is one of the game’s strongest qualities, and it carries much of the experience. Despite its strengths, the game does have limitations. Pacing can feel slow at times, particularly when waiting for crops to grow or for certain systems to unlock. While this is partly by design, it can occasionally make progress feel drawn out. The variety of activities, while solid, does not always evolve enough to maintain long-term engagement, and repetition can set in as the game continues. Additionally, the absence of features like romance or character customization may be disappointing for players who expect those elements from a farming sim, though their omission aligns with the game’s focus on predefined relationships. The overall experience remains consistent from beginning to end, which is both a strength and a weakness. It never becomes overwhelming or frustrating, but it also rarely surprises. The game is content to maintain its tone and structure, offering a steady, predictable progression that prioritizes comfort over excitement. For players who value relaxation and atmosphere, this consistency is appealing. For those seeking deeper systems or more dynamic gameplay, it may feel too restrained. In the end, DORAEMON STORY OF SEASONS: Friends of the Great Kingdom succeeds by knowing exactly what it wants to be. It delivers a polished, approachable farming experience supported by a heartfelt story and a strong visual identity, even if it does not push the genre forward. It is best enjoyed as a slow, reflective experience—one that rewards patience and appreciation for its small, carefully crafted details rather than its mechanical depth. Rating: 8/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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