
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's something here but it's not ready
The game isn’t very open. You “manage” 5-6 hotels that serve more as independent levels than anything else. As you unlock features as you progress (like new room types), most of them can’t be implemented in your previous hotels. The inventory management system also isn’t very good as you are constantly juggling items you need for crafting / cooking / decorating, without a straightforward way to sell off all of your older items en masse. It’s not a big deal during the early parts of the game, but it becomes a big issue later on. Core functionality / quality of life improvements also serve as unlockables, which isn’t ideal. For example, towards the end of the game you get a tool that lets you manage all of your hotels remotely. So, you can book guests, manage staff, etc. from anywhere on the map instead of having to drudge to each location every morning. It feels like a way for them to pad out the game by making you travel back and forth so often, only to finally unlock these types of conveniences towards the end. Lastly, while the characters are well designed - the writing is dull and uninspired. Characters you meet early in the game drop off very quickly once core gameplay mechanics open up. Side missions are also just busy work - typically comprising of finding a desired item and bringing it back to the character who asked for it. The game is inoffensive, but I wouldn’t say it’s all that good. There’s potential for the gameplay loop, but with the unlockables being quality of life improvements, uninspired writing, and the poor inventory management system, it’s hard to stay invested in this game after the first half. It all becomes so repetitive and continuously frustrating that it’s visually appealing world can’t make up for its shortcomings
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The artwork is beautiful and a lot of the dialogue is really funny. But the core gameplay loop is not what I was expecting at all, and I just don't find it fun. I thought the game was going to be more about slowly upgrading one building, expanding it and growing it into a great B&B, while doing active tasks to look after the building and my guests. But instead you're running between multiple maps looking after multiple buildings, not really having a reason to care about any particular guests or locations, which feels more like I'm some sort of landlord than someone who's emotionally invested in my small business. Maybe the game should have been titled "Bear & Property Investment Portfolio". Other issues: - The walking speed early-on is dreadfully slow, and even with the upgrade you get later it's still not great. - The resources spawn too often which makes picking them up feel more like a chore, and you get so many that my inventory is totally maxed out - making the drops feel worthless. If it were balanced a bit better, I'd maybe feel more excited when something spawns. - The core gameplay essentially boils down to: check the guests who have arrived, can you match the numbers of what they want to a room you have available? If yes, check them in. If no, leave that screen, walk 10 steps over to the customisation desk, and try to craft and squeeze more decorations into the room you want to book. It feels more like I'm playing a tetris/numbers game rather than having a genuinely cosy B&B host experience. The rooms get so crammed full it's hard to see what room you're editing or pick up the specific things you want. There's no clear UI indication of how to rotate items either, I had to google to figure that out. - The in-game time/clock also runs very slow, I've found myself running out of things to do and just waiting for the clock to tick down so I can press go to sleep to speed up to the next day. I keep playing this game hoping it will become fun at some point - this has been on my wishlist for such a long time and I was really looking forward to playing it. But I feel like I'm just disappointed each time I boot it up. I really hope this studio makes more games though, as their artwork/writing is fantastic, they just need to find a more fun core gameplay loop for their next title.
已退費。 本來希望是偏開放世界, 但整體玩起來是線性故事而已~ 美術很不錯,但遊戲性很單調。
A charming building game featuring all kinds of hotels. The main tasks involve gathering resources, building, decorating and cooking, which becomes easier as the game progresses thanks to additional staff. Unfortunately, the game isn’t designed to accommodate multiple styles. As a result, there’s little point in customising the décor in the wooden cabin and the resort hotel to suit different themes. Nevertheless, the game is well worth a try. (4/5)
我是熊,我喜欢和人类交朋友,但是请不要乱扔垃圾
很可爱的一款小游戏,一开始的时候我以为人类脸上的惊恐是因为我的旅馆装修不好,后面我发现了是看到我就跑,我以为他们害怕熊熊,再后面我发现原来他们不怕熊,只是怕不穿衣服的熊…… 小tips:物品翻转是R,删除房间是del。
Fun little (linear) management game with cute artstyle that I managed to 100% in about 26 hours. I saw some comments about how the storyline ending is bad. It's not bad, it just doesn't really fit with the gameplay loop so it feels out of place. Overall a fun game and worth picking up if you like management games and want something to play that you can finish in 15 - 30 hours.
This game is seriously addictive. After you unlock the second hotel it gets to the point where you literally can’t put it down for a second. Collecting materials and getting all the requirements for items is super easy and it doesn’t make the game feel anything annoying. The visuals are insanely pretty and i just love walking around the map. And the characters? Their designs are sick! Still not boring at all and i can’t see it getting repetitive anytime soon. Totally worth it.
My main issue was with the pacing. It’s too fast in some regards and too slow in others. The “too fast”: Each location does not get enough time to breathe and develop. I was already getting quests to unlock and refurbish the second location before my first BnB had even received its second guest.??? Slow down??? I have never played a game that rushes through levels this quickly. Let me sit with one location, work on it for a while, and make me EARN the next one. As of now it’s incredibly unrewarding to play. The “too slow”: In the earlier levels there's not much to do, but you can only sleep at night, so you just end up waiting around for your guests to leave so you can book new ones. You continuously receive quests to upgrade your locations but sometimes the things they ask you for are things you are nowhere near unlocking. This means you’ll spend hours running around doing side quests in the desperate hopes that one of them might unlock level 3 furniture, but you actually have no idea if it will. It’s like the devs expect you to progress in a very specific way, but they didn't put any scaffolding for it, so you end up doing some quests way earlier than you probably should and others way later than you probably should. Which wouldn't be a problem if the quests weren't symbiotic... but they are. This was so close to being a wonderful game, but it’s just not a fun or rewarding gaming experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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