
Run your own cozy café in Tailside! Brew coffee, decorate your café, and follow small stories in the daily newspaper. Progress through days and levels to unlock new items, skills, villagers, and creature visitors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run your own cozy café in Tailside! Brew coffee, decorate your café, and follow small stories in the daily newspaper. Progress through days and levels to unlock new items, skills, villagers, and creature visitors.

🌱 Play at your own pace: no time pressure, no stress 🌱
🌱 Simple daily management gameplay loop and mechanics 🌱
🌱 Perfect for a coffee break and short gaming sessions 🌱
🌱 Sandbox mode for decor fans 🌱
Master the art of coffee-making as you fulfill various coffee orders:
🌱 Prepare different types of coffee
🌱 Unlock new options through progression & skills
Personalize every corner of your cafe to your own unique taste:
🌱 Fully customizable cafe, bedroom & terrace areas
🌱 Different decoration categories with hundreds items to choose
Little stories find their way through your café.
🌱 Follow mini storylines in the daily newspaper as the days pass
🌱 Unlock new villagers and creature visitors as you progress
This game is being developed based on community feedback. Join us and watch the game expand, playtest various versions, and suggest your own ideas to be added!
This game lets players import custom characters. These creations are not reviewed or endorsed by the developers. Please only use content you have rights to. All original characters remain the property of their respective owners.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]TL;DR: Playing it after work? Yes. Playing the game for the sake of gameplay? No.[/h2] I can see myself playing this once I get home from my job. It’s pretty chill and slow-paced. You can turn your brain off and enjoy a cozy evening. But if you want to play a game during the day and really get swallowed by the mechanics, I’d skip it. [h3]Pros:[/h3] + adorable art style + lots of furniture and decorations for customizing your cafe + collectibles. This includes rare furniture that you can’t get through the shop and plushies. [h3]Cons:[/h3] - it's repetetive. The game is definitely chill and cute, but at some point, you realize that it’s actually boring. I got all the achievements by day 25, but honestly, it felt like a chore. Nothing happens during the day, you just keep serving the same drinks over and over. I got bored by day 12 but kept playing because I wanted to see if it would get more entertaining once I opened the terrace. Well, it didn’t. The problem is that nothing goes on throughout the day. There’s a "rush hour", but you just get a few more orders. It would be nicer if we had additional duties besides serving coffee and picking up empty cups - like mopping the floor, helping a customer choose a coffee, or resolving disputes between NPCs. What about special days with discounts or festivals? There are so many possibilities for interactions and events. - features are not as well-developed as I expected. The game introduces some nice ideas, but you quickly come to the conclusion that they don’t change the gameplay or affect much of anything. For example, you meet a bunny-baker who sells you pastries. So, besides serving coffee, now you can sell sweets. But how does it work? You just order the pastries and showcase them in your cafe. That’s it. No additional mechanics: you don’t warm them, cook them in the oven, or prepare them. You just get XP for displaying what you’ve bought. - character irrelevance. Every character is unique and prefers a specific type of coffee, and you can see their preferences in the character list. Does this somehow affect the gameplay? Again, no. This bunny likes lattes, and that’s it. It’s just information, but you don’t actually do anything with it. It would be way more fun if the characters weren't just static NPCs. It would be nicer if they had a specific craving for the day, and you had to guess what they wanted. For example, in Touhou Mystia's Izakaya, you meet important NPCs, learn their preferences (spicy, sweet, seafood, etc.), and have to decide what to serve them. But here, we just give them the coffee they ordered, and that’s it. I don’t even notice who ordered a drink - some important NPC or a random creature - because it simply doesn’t matter. - no side quests. You can trade items, but there’s nothing really interesting. It’s just a basic exchange. - lack of lore and world development. You read the newspaper every day, but there’s nothing interesting in it. It would be much better if it shared info about events happening outside the cafe. For example, a TV star visiting town, which could bring in more customers hoping to meet them. Instead, we just get news like "Wow, what a big spider I’ve seen today!". - minor bugs. I don’t really see this as a huge problem, it’s expected since Tailside is in early access. The dev updates the game frequently, so it’s not a big deal for me. Still, bugs do exist, so if you are easily annoyed by little issues, be prepared. [h2]Again, if your goal is relaxing after a hard day, it’s a nice game. [/h2] But if you actually want to play a game, not just kill time, I can’t really recommend it yet. I understand the game is in EA and there is only one dev working on it, which is why I’d like to revisit it once it’s fully released. I’m keeping my eyes on it, but for now, I can’t recommend Tailside.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Russian*, French*, German**languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THE GAME SO MUCH! The moment I started playing, I fell in love with its warm pixel art, relaxing music, and adorable animal characters. I didn’t expect making coffee to become one of my favorite parts, but it really is. I love unlocking recipes and learning how to make different drinks, and I often find myself happily reading the customers’ conversations while making their drinks. I love that you can expand your menu to sell fresh pastries alongside your drinks, which makes the cafe feel even more complete. Decorating is another feature I spent way too much time on. I kept moving chairs, rotating plants, and trying different furniture combinations because I wanted every corner to feel just right. Being able to decorate both the indoor cafe and the outdoor terrace made it even more fun to create my own cozy little space. I also love how the game lets you collect plushies, and I placed them all over my bedroom, turning it into a warm and personal space. I even started imagining having my own real cafe like this, with a shop downstairs and a cozy home upstairs. I honestly think if this cafe existed in real life, I would never leave… LOL. I'd probably live there forever, surrounded by adorable animals, waking up upstairs and walking downstairs every morning to serve coffee, pastries, and chat with a cafe full of animal customers. Highly recommend this game to anyone who loves cozy games!
This is a game which I can tell has so much love poured into every aspect. Something I hadn't expected is quite how Ghibli-esque this game is, but that only makes me even fonder. The character designs and the tone of the story feels so wholesome and deeply enriching, with many natural intersections between the "people" in the neighbourhood and the player's journey. I found the forest sprites to be really charming, reminscent of the soot sprites or the kodama from Spirited Away and Princess Mononoke respectively, and the main animal characters are each very unique while still forming a cohesive cast of friends. Gameplay wise, the loop is very satisfying with enough versatility already that nothing feels too repetitive or forced. Upgrades feel earned but not too grindy with tangible improvements. It's not too complex while still remaining simple enough to fit into a "cozy" niche, especially as you upgrade your skills. The developer is actively engaged in trying to ensure as smooth and rewarding a gameplay experience as possible and I feel that effort translates into an early access game well worth its price tag. For players concerned about customisation, Tailside has a rather astonishing amount of aesthetic options for a game not yet fully released, and you can even import your own character sprite to replace the main character, plus it recently got steam workshop support which means it's only going to get more options for customisation in the future! I think if you're someone who likes cafe sims, someone who enjoys a cozy story and gameplay experience, and especially if you've been eyeing it for a while, I urge you to give Tailside a chance. I've been having a lot of fun with this game already and really am excited to see what its future holds.
There are some games where, within the first few minutes, you already know that they are going to be exactly what you hoped they would be. Tailside: Cozy Cafe Sim was absolutely one of those games for me. I recently played another cosy café game called Pour Decisions, and while I could appreciate what that game was trying to do, it never quite delivered the relaxed café experience that I had been expecting. Tailside, on the other hand, gave me precisely that. This is a game that understands what I personally want from something calling itself cosy. You run your own little café, make drinks for your customers, decorate the space around you and gradually unlock more things as you progress. The big difference here is that everything feels wonderfully relaxed. There is no constant sense of pressure hanging over you. You are not fighting against awkward physics, worrying about spilling everything everywhere or being pushed into rushing through each order as quickly as possible. Instead, you can simply take your time. You prepare the drinks, add the different ingredients and even create pretty designs on the top of your lattes. It is one of those simple little interactions that could easily have been made stressful in another game, but here it just feels pleasant. You can work at your own pace, enjoy the process and make something nice without feeling as though the game is standing behind you tapping its watch. That relaxed approach carries through into the rest of the game too. Your café gradually becomes your own little space to shape and personalise. You can add furniture, plants and decorations, moving things around until everything feels right to you. Later on, there is even more space to work with, including an outside area and an upstairs section, giving you plenty of room to continue developing the café beyond the small starting area. For me, this is exactly the sort of progression that works perfectly in a cosy game. You start with something relatively simple and then slowly watch it grow around you. Nothing feels as though it is being thrown at you too quickly, but there is always another little thing to unlock, another area to improve or another item that might fit nicely into the café you are creating. The world itself is full of charm too. There are lovely characters to talk to, along with adorable forest sprite visitors who come into the café. These little touches give the game so much personality and help the café feel like part of a wider place rather than simply being a room where customers appear, order a drink and disappear again. I particularly liked the local newspaper. Each day, it gives you little reports and stories connected to what is happening and how you are progressing. It is such a small feature, but it adds an enormous amount of character to the experience. It makes it feel as though your café and your actions actually exist within this little world and that things are happening around you. And honestly, the more I played, the more I found myself smiling. Tailside is not trying to create tension. It is not trying to test how quickly you can serve a queue of impatient customers. It is not trying to punish you for taking your time. It simply lets you enjoy running a charming little café, making drinks, meeting characters and decorating the place exactly how you want it. That sounds like such an obvious thing for a cosy café game to do, but so many games add systems that slowly chip away at that relaxed feeling. Tailside never did that to me. Everything I encountered felt as though it belonged in the type of experience I had hoped for when I started playing. The pace was right. The atmosphere was right. The characters were charming. The decorating was enjoyable. Making the drinks was satisfying without becoming frustrating. It genuinely ticked every single box for me. I normally try very hard to find something that I would change or improve in every game I play, because no game is perfect and there is almost always something worth mentioning. With Tailside, though, I am struggling. I genuinely cannot think of a single thing that negatively affected my time with it. That does not mean that everybody will automatically love it. This is a deliberately slow and relaxed experience, and somebody looking for a demanding management game or a café simulator filled with pressure and optimisation may find it too gentle. But for the audience that Tailside is clearly aimed at, I think that gentleness is one of its greatest strengths. Cosy game fans are going to absolutely adore the pace of this one. They are going to enjoy making the drinks, chatting with the characters, meeting the little forest visitors and slowly turning the café into a space of their own. I certainly did. Tailside: Cozy Cafe Sim gave me exactly the experience I had hoped it would give me. It was charming, relaxing and genuinely lovely to spend time with. I went into it wanting a cosy café game where I could simply slow down, make some nice drinks and enjoy creating my own little space. That is exactly what I got. And sometimes, that is all a game needs to do. Absolutely loved this one.
[h2][b]Early Access Review[/b] 🩷[/h2] [hr][/hr] If you love cozy games, please consider following my [url=https://store.steampowered.com/curator/46234350/]Steam Curator Page! [/url]🩷 At the time of this review Tailside is still in early access, That being said I believe the game has a solid foundation. As with most management sims things start to feel repetitive pretty quickly, Most of the days blended together for me as it felt very rinse and repeat. The tutorial explained certain things extremely well and others poorly, For example the recipe learning process is very easy to follow but the upgrade system was not made clear to me. I didn't understand that there were two different books for upgrades, You upgrade your skills via the journal but the shop upgrades are only available through the book on the counter. At surface level the game is very fun but once you play a few hours and dive deep it feels lackluster [hr][/hr] [b]Pros:[/b] [list] [*]Relaxing atmosphere [*]A Decent amount of progression (Recipes to unlock, Shop Upgrades, & Tons of decorations to unlock) [*]Each character you meet has their own distinct personality [*]Smooth controls and optimization [/list] [b]Cons:[/b] [list] [*]Not much to do aside from decorating or brewing coffee [*]I don't like that there is a waiting period for decorations to be delivered (You can skip the wait with the in game currency which is nice) [/list] [b]Changes I would like to see:[/b] [list] [*]I think a variety of small mini games or side objectives would be a nice refresher in between each shift [*]It would be nice if there was a friendship mechanic, It would give us a reason to interact with customers and act as another objective [/list] [hr][/hr] Overall the game feels smooth to play and although it may not be my ideal game, It was still fun to boot up and play for short periods of time. I personally don't know if I will be playing this anymore while it's still in early access, but I will definitely revisit the game at a later date after it has been fully released. If you love a more laid back approach to management games and enjoy decorating then you might enjoy this more then I did!
Add Russian language!
Café é como um abraço quentinho... Uma dose de café baseada em mecânicas básicas Uma dose de fofura somada a gráficos e personagens que lembram livros dos anos 90 Uma colher grande de sopa de letrinhas com uma lore que quase chega no centésimo dia Esse é um jogo que na promoção custa menos de R$15 O começo é "comum demais" para jogos do gênero, porém com o passar dos dias a história fica curiosa e envolvente. É relaxante, simples e fofo... Como um livro infantil.
It hurts to not recommend, I wish there was a neutral option. I can tell alot of heart went into this! the gameplay is fun, the characters and art is super cute! I will absolutely come back to change my review when it comes out of early access or if it gets an update! Unfortunately it runs pretty badly. I am unsure if playing on steam deck makes it worse, but I really struggled getting it to register clicking when placing/selecting decor. Even using the touchscreen to try to go into mouse mode, it would often miss, double click, or deselect and put the item away instead. Decorating Latte's also sucks, on deck weather you use the touch screen or the analog sticks it's bulky and terrible. On top of that there are strange lag spikes, dialog will overlap and disrupt what I'm doing, but I can still move around and do things. I think sometimes this is intentional, but possibly again due to steam deck, it disrupts the controls and blocks me from doing some actions, meaning I have to stop to click proceed anyway. The biggest frustration for me was I completed the tutorial and the game promptly closed itself before I could save. It's the first time a game has done that on my deck, and I've played plenty of games with no deck support at all. Hopefully all these problems will be fixed in the official full release! I will be keeping an eye on it and try again now and then.
not my cup of tea, but undeniably a good, well made game. love the cute, cozy art style. 7.8/10
公式で日本語が実装されたので購入してプレイしました。 【良いところ】 ・キャラクターが可愛い! ・BGMが心地よい!とてもチルい! ・1日数分ぐらいで終わるのでサクサクできる。ちょっとした休憩に1日だけやるでもかなり癒される ・カフェの内装は自分でカスタマイズできる!ハウジング要素が楽しい! →家具の中には回転ができない物があるのが注意。机を回転できるようにしてくれ~! 【個人によりけり】 なんだかんだ経営ターンが忙しい。 →9時~17時までお店を経営しますが、これが忙しめな時があります。 まずお客様の注文を受け一人で作り提供、そしてお客様が飲み干したカップを一人で片付ける、これがこのゲームの流れです。 1.2人ぐらいならいいが注文が殺到しているときはとにかく忙しい。 ラッシュアワーの時や3時のおやつの時間なんかは人がものすごく来て中々に大変です。 作れる飲み物の種類が増えるとミスしちゃうことがあるかもしれないです、私はやりました。 時間の制限は特にないのでゆっくり確実にやれば問題はないですが、最初はちょっと焦るかもしれないです。 別ゲーですがデイヴ・ザ・ダイバーの夜の寿司屋経営するターンみたいなあの忙しさが好きな人は大丈夫だと思います。 実際自分はあれぐらいの忙しさが好きなので、このゲームかなり楽しめております。 【いまいちな所※7月31日現在】 ・日本語の抜けがある →翻訳自体はかなり良く違和感はないけれど、ところどころ漢字が抜けている個所があります。(例えば瞬間の瞬が抜けてるなど) 前後の文章を読めば想像がつくぐらいなのでそこまで困らないけれどちょっと不便です。 フォントがその漢字に対応してなくて表示されていないような感じの抜けです。 その他、NPCがお客さんとして来た時にセリフが英文のままだったりします。 日本語に対応したばかりで早期アクセスの段階なので、ここは今後対応するのを期待しております。 【総評】 なんだかんだ書きましたが現時点でとても楽しめております。 何時間でも遊べてしまうぐらいには楽しく全然飽きないです。 翻訳(漢字の抜け)が正しく直れば素晴らしいゲームなのは間違いないので今後に期待…! 【余談】 ・このゲームは主人公の見た目を変えることができます。 →自分で画像を用意する必要がありますが公式の手順(全文英語)が用意されておりますので、自分だけの主人公で遊ぶこともできます。 ・Twitch連携がある →チャットの視聴者がお客さんとして登場することができるようです。 Twitchで配信している人はぜひとも配信で遊んでみてください。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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