
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is OK, but I don't think it's really worth the time needed to fully complete it. Although it's clear a lot of effort went in to creating it, I believe it's unfinshed. It's just lacking the heart that you usually get in cozy games. The art and NCPs are cute, but after a while, in order to maximize/optimize your hotels, it becomes mostly an idle sim, which is extremely disappointing. You need a lot of coins to complete some tasks, which can be earned only by letting the game run on its own over many hours. I did this by leaving it on while I was at work or out for the evening, but had to do this several times to complete everything. The thread that kept me going throughout this was the main story, but in the end, it is extremely disappointing. Much of the progression happens through mass amounts of coins or gofer tasks. Then it ends suddenly and feels very unresolved, as do several other story threads, and I don't feel there's as much interaction or personal relationship between your bear and different NCPs as there could be. Also, a lot of the story telling is just flat out exposition. I would rate it 3/5 stars.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was originally excited to play this game, but found myself trudging through the end just to get it over with. The bugs made it too annoying to play with enjoyment. The worse part was, when I looked up my issues, I saw other people had those same issues YEARS ago. So the devs never bothered to fix them even though those users said they also posted their bugs in the discord. There are some minor quality of life improvements I would have loved in the game, too. If you are looking for achievements, I was able to get all of them in 27 hours, but that was me trying to race through the game to get it over with. Spoilers below: Bugs: -When automating cooking, Julia would sometimes just stop providing meals even though I had plenty of money to pay the employees. I would have to go into the menu, turn the services off and on again just to get it to work (which costs money). -Sometimes, my game would just stop letting me move items. I would have to shut down the game and boot it back up to be able to move items in rooms again. Not sure why this happened, but it happened enough to be very annoying. -During one of the end game quests, we have to host two movie buffs in the hotel in Pinefall. This is what took me the longest to do because I went a week or two in game without ANY of these types of guests. I got so frustrated I stopped playing the rest of the day and was able to get that achievement the next real day. -My character would get stuck on random objects when moving around, holding the move stick wouldn't unstick him, I had to release and move again. Wouldn't be an issue if it only happened once or twice, but it happened CONSTANTLY, making movement very annoying for me. -I played on steam deck and some things I just could not click on with a button for the life of me, I had to tap the screen. Minor inconvenience but annoying. Quality of Life: -I WISH we could toggle or hide crafting recipes we won't use any more. I was having to scroll forever though the early tier objects and that's super annoying. Same with the cooking, I always wanted the better tiered food which was on the bottom, again, scrolling foreverrrrrr. -Include a search function for the crafting and cooking recipes. -Be able to craft while making a room. Several times I would be making a special room or kitchen, be almost done putting everything in, then realized I forgot to make a piece needed for the room. I would have to abandon everything I just did just so I can go into the other menu, scroll forever to find the missing item, craft it, then redo everything I just did. It happened several times just because I would forget everything that was NEEDED for a room, and the crafting list just gets too cluttered end of game.
Fetch Quest - The Game
Another review said it best but, I played for 1 hr and was already picking up on some big issues with the game. My main gripes were the clunky building controls, the extremely long and unskippable dialogue, and the lack of quest info, etc. The design is cute and the game has some good bones but it needs major work in my opinion.
"Cozy and warm, until it kind of isn't" Bear & Breakfast puts you in the fuzzy boots(?) of Hank the Bear. And it's your job to run a Bed & Breakfast, cleaning up and renovating old motels and cabins to host guests at, serving their needs and keeping them happy to make some money and prove to your fuzzy bear mother that you're a big bear now and can take care of yourself! Early on the game seems like a fine little cozy game with little stress, but it also runs into a number of limitations very quickly. In order to progress you have to earn sufficiently high ratings and the only way to do that is to get the nicest items and use those almost exclusively to decorate the rooms, meaning you don't really have any freedom to customize things as you are forced to apply only the things with the biggest numbers. This gets especially annoying late in the game when completion also requires specific kinds of guests, which may or may not show up for hours on end due to randomness. Thus, instead of building the cozy rooms of your bear-dreams, you are forced into a tightly controlled and restrictive route to progress and then left waiting with nothing to really do in order for the game to let you complete it. Outside of the frustrations of the core game loop, Bear & Breakfast is a very pleasant looking game with soft hand-drawn look to its visuals, a solid soundtrack that does its job well enough and a host of characters to interact with. You meet various folks, both fuzzy and human, and each of these characters has a bit of a story to tell. You can pass some time while waiting for your main goals to complete by collecting items and helping these various characters with their sidequests, but at least in my case I ran out of things to do for the last third of the game and was reduced to mostly just waiting around, twiddling my fuzzy bear thumbs. A cautious recommend, then. Bear & Breakfast is a game with heart and a sense of humour, but it can drag and get quite slow, especially towards the end. Still, it's a fine enough a game to pass some time with and can be used to just roam, relax and tinker with small details if you're into that. Playtime: 32+ hours (A single playthrough) Ratings (1-10) Visual: 9 Audio: 7 Story: 7 Gameplay: 5 Overall: 7
Happy I chose the bear Pretty fun game, but the controls are a little wonky using a controller
I will say, if you don't care to engage with the story and just want a chill sim experience, this game is okay! However, it does not live up to its promises, especially in regards to intrigue. I am very disappointed in the story, the game is also buggy and those two in tandem left me feeling VERY frustrated with it as a whole. It's too bad, really, the potential is there! Lots of good ideas, but not enough follow-through :(
难得的治愈系游戏,越玩越感觉到温情。 但是汉语翻译实在太拉了,好多表述一看就是机翻。汉化组必须差评。
After finally completing 100%, all I can say is: never trust old people.
The game isn’t very open. You “manage” 5-6 hotels that serve more as independent levels than anything else. As you unlock features as you progress (like new room types), most of them can’t be implemented in your previous hotels. The inventory management system also isn’t very good as you are constantly juggling items you need for crafting / cooking / decorating, without a straightforward way to sell off all of your older items en masse. It’s not a big deal during the early parts of the game, but it becomes a big issue later on. Core functionality / quality of life improvements also serve as unlockables, which isn’t ideal. For example, towards the end of the game you get a tool that lets you manage all of your hotels remotely. So, you can book guests, manage staff, etc. from anywhere on the map instead of having to drudge to each location every morning. It feels like a way for them to pad out the game by making you travel back and forth so often, only to finally unlock these types of conveniences towards the end. Lastly, while the characters are well designed - the writing is dull and uninspired. Characters you meet early in the game drop off very quickly once core gameplay mechanics open up. Side missions are also just busy work - typically comprising of finding a desired item and bringing it back to the character who asked for it. The game is inoffensive, but I wouldn’t say it’s all that good. There’s potential for the gameplay loop, but with the unlockables being quality of life improvements, uninspired writing, and the poor inventory management system, it’s hard to stay invested in this game after the first half. It all becomes so repetitive and continuously frustrating that it’s visually appealing world can’t make up for its shortcomings
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 1.8K | 82% | $49.99 | |
| $989K | 9.4K | 96% | $5.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $189.4K | 324 | 90% | $19.99 | |
| $99.7K | 195 | 72% | $19.99 | |
| $63.6K | 275 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.1K | 67% | $29.99 | |
| $1.1M | 2.6K | 90% | $17.99 | |
| $1.1M | 1.2K | 61% | $29.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 3.8K | 71% | $4.99 | |
| $1.1M | 4K | 88% | $9.99 |