
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is terribly frustrating. it has a steep difficulty curve and a punishing AI. If you do decide to give this game a try, you should go watch a few YouTube tutorials first.
Эта игра будет пытать вас, унижать и лишать надежды на удовольствие. Секунды триумфа будут сменяться часами уныния и безнадёги.
Battletech vanilla hooked me a bit until i lost my first mech about 3 missions in, gave up, few months later came back after watching a scattercats video. Downloaded roguetech : Now i play 1-2 missions a day/week. The mech creation is very indepth, and the game hits a similar itch like xcom 2 but without feeling too 'daunting' or 'linear'. May take some time to get used too but once you get it, it gets pretty fun. This ranks high on my strategy games, with the roguetech mod it adds more mechs and imo made the game a more fleshed out version of what vanilla wanted to be. Joining the online war with other players within roguetech also gives you a dynamic starmap that changes wheras if you play vanilla, I believe the borders don't really shift but your travel is pretty limitless. So if you have given it a try or thinking about it, id say play the tutorial of the game then get into the roguetech mod as it was a day/night difference of an experience. My rating: 8/10. Vanilla is a bit unpolished. Mods save this one for me. The experience from early game to mid game is pretty fun and into the late and super late game is very challenging. looting mechs, gathering equipment, and creating a team of mechwarriors with mechs that cater to them or vice versa, the experience can be similar to a Pokemon-Style mech squad fighting. Creating mechs that are loaded with missles, ballistics, lasers, melee weapons allow you to field a various number of strategies and playstyles.
геймплэй безумно напоминает мой любимый XCOM да, здесь сюжетка и мир пошире гринд однообразных побочных контрактов уже предвещаю но всё равно буду продолжать поигрывать - лайк
I wanted to like BATTLETECH, but it feels more frustrating than tactical. My mechs constantly miss huge targets even at close range, while enemies and turrets can delete my units in a couple of hits. I get that there are hit chances, evasion, range modifiers, etc., but the game does a poor job explaining any of it in a way that feels fair or readable. Instead of feeling like my decisions matter, battles often feel arbitrary. I move, flank, line up shots, miss everything, and then watch the enemy punish me instantly. The UI makes it hard to understand why things happen, so it feels less like strategy and more like being a passenger watching bad dice rolls. Early missions feel punishing in an annoying way, not a fun or challenging one.
I wanted to like this game. I really gave it a chance, but it sucks. Flat out sucks. The combat is slow and has unnecessary delays after every single move. If there was one word that I would use to describe this game it would be SLOW. The next frustrating. Maybe dull after that.
Jordan WEISMAN (you know why that’s in caps) made this game an anti-white, DEI, LGBT hellscape of degeneracy. We’ll see if I can mod my own race back into the game, or if it’s another Stellaris situation.
If you enjoy XCOM you will absolutely love this game. Its so much fun customizing your mechs and then upgrading the weapons. Then leveling up your pilots and unlocking abilities that pair perfectly with the mech.
Ein tolles Battletech-Mech Rundenstrategiespiel. Eine Kampagne mit netter Geschichte. Die Inszenierung war nicht das meine, aber die Geschichte schön erzählt. Es steckt Herz im Spiel. Die DLCs bringen wirklich neue Spielfunktionen rein, welche auch nach der Kampagne das Spiel aufwerten. Sinnvoll. Wenn die Kampagne durch ist, kann man endlos weiterspielen oder einen Karrieremodus starten, bei dem man einfach die Story weggelassen hat und direkt loslegen kann. Komfortabel. Dazu noch Workshop Support der das Spiel um so viele Dinge bereichert. Neue Mechs, Alte Mech, Neue Waffen, Equipment, Karten und und und. Umfassend. Und wenn das noch nicht reicht, gibt noch Modsammlungen wie Battletech Extended, die nochmal einen draufsetzen. Von einer Tabletop-Regelbasierten Version bis zum Aufblasen der Missionen zu ganzen Schlachtfeldern inklusive Luftunterstützung ist da alles drin. Ich habe heute die 1000 (Auf ein paar Jahre verteilt) Stunden voll gemacht und freue mich schon auf die nächsten 1000. Falls Ihr Rundenstrategie mögt, macht Ihr nichts falsch hiermit. Falls Ihr Mechs & Battletech mögt, macht Ihr nichts falsch hiermit. Falls Ihr schon immer mit eurem schrottreifen Raumschiff, welches Ihr über Spieljahre aufbaut, Hundert Tonnen schwere laufende Panzer durch ein riesiges Sternensystem mit verschiedenen Fraktionen fliegen wolltet, um andere laufende hundert Tonnen Panzer in Stücke zu schießen und Ihre Überreste zu aufwerten der eigenen zu nutzen, dann macht Ihr sicherlich nichts falsch hiermit. 1.000 Stunden entspricht ca. 500 Kinofilmen. Das sind ca. 7.500 C-Noten und damit viel mehr als das Spiel kostet. Bei diesem Kosten-Nutzen Faktor wäre es Wahnsinn hier immer noch zu lesen und zu überlegen...
bt还行,60小时的体量过一遍剧情,这游戏就可以删了,无脑拉吨位至少还挺爽。 很肝,不把配置拉上去过剧情就是被当沙包打。 至于RT,真别逗我笑了,我就把话防这,没个40岁50岁不可能有人能玩得了RT,世界上没有一款战旗游戏做成这个吊样难怪玩的人少。 首先,RT比本体还大,为了下这玩意下了快3、4天了,要魔法上网还老断,早上下很快。 其次,我就没见过这么折磨人的设计,增加了电子战传感器啥的,你妈的上来命中率百分之十几,百分之1,百分之3,一个半星图折磨你半小时一小时,太牛逼了 越正宗越难吃,这游戏跟bg同辈好像是,把战旗玩成nmd老博德了说是,你一刀我一刀,大哥,真的,困死我八百遍了 这个差评给是因为官方不作为,官方早就不更新放弃了,只有rt一直到现在还在积极更新。多么好的底子,多么好的创意,原版虽然简陋而且无脑上吨位很傻,但至少还能玩。特么rt那百分之几的命中率脑子有包吧,七老八十岁喝喝茶吃吃点心玩可以,现在玩简直要了我的老命啊,急死老子了 真别怪rt不火,也不知道为啥n网下架了,这傻逼程度在我玩过的所有战旗里都前无古人后也不可能有来者了 我他妈贴脸近战+激光命中率3.8%,原版低于50%我都不开枪,我搁这流氓打地痞呢,我操 再者一个差评的原因就是,BT和RT都一样,设计者喜欢把电脑弄成玩家的爹,确实赢了很有成就感,但代价呢?代价是特么一个半星1v1的图能打半小时,别人高级传感器+各种设备,玩家一穷二白。原版则是当你轻型的时候任务安排给你中型打,中型的时候打重型,重型了打突击型,等你100吨了发现电脑早就全吨位拉满了 不仅如此,不停不间断的少打多,折磨的要命,当命中率高的时候一切还过得去,一玩rt真是天塌了 总结,虽然给了差评但还是好游戏,真的差的游戏评价都不会给。只是在细节上各有各的问题,破局了会很爽,然而一个小时半个小时全部个位数,十几点的命中率,无论贴补贴脸,真是要多折磨有多折磨,我说的是RT。官方版本通关后就可以删了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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