
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная тактика. Ничего не скажу про сюжетную часть, для меня игры по battletech это либо про стратегию, либо про симулятор мехвоина. Но никакого негатива не вызвала. Можно переоснастить мех и сделать из лазерного монстра ракетную крепость. В процессе игры будут встречаться различные события, но потом они начинают повторяться. К сожалению, дополнения не вносят большого разнообразия. Новые мехи и техника, биомы, карты. мини-кампании - звучит бодро, но на деле этого не так уж и много. К сожалению, разработчики достаточно быстро бросили развитие проекта, а поддержку мастерской не завезли. Но моды можно накатить и без него. Один из самых популярных и до сих пор развивающихся (на момент написания) - BattleTech Advanced 3062.
This fkn game cheats hard. It screws you of your advantage and jumps you hard. Mech building is fun, you can sink alot of hours into it. The gameplay itself makes you rage how hard it cheats.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good turn based/management game. I just played MENACE recently and wanted to play a more complete game. Everything in this game holds up well. You set up a squad of mechs with a variety of weapons and roles then fight other mechs in either story or contract missions. The difficulty curve is a bit harsh after the tutorial but it makes it that much more satisfying when you create a good lance for the midgame and learn the combat mechanics The story and immersion are really well done and the turn based combat never gets tedious like in other games where there are too many characters on the board Even though the game is complete and not receiving any more updates I hear the modding community is very active if you want more indepth combat and replayability The only thing that holds the game back are somewhat simple destruction and combat animations but it makes up for it since the fighting is intense and you are glad to remove enemy units off the board
순정 및 모드 한글 번역 패치를 제작중입니다. https://github.com/NNGB-kor/BTKLP
- Debt Simulator, can't buy any mech parts without hitting negative and salvage will nuke payout - 1-2 skulls contract shouldn't be overdone with 1-2 heavy 'Mechs, mediums top - 65%+ is somehow a massive miss for your lance, but for a hostile it's a hard hit - Clans has better story telling than whatever this is All of this within past two days because I been eyeballing the game. I love BattleTech lore, but this game... It's trying to be BattleTech with something else.
Its a real hard learning curve but once you get the hang of it, its fun and challenging.
Battletech vanilla hooked me a bit until i lost my first mech about 3 missions in, gave up, few months later came back after watching a scattercats video. Downloaded roguetech : Now i play 1-2 missions a day/week. The mech creation is very indepth, and the game hits a similar itch like xcom 2 but without feeling too 'daunting' or 'linear'. May take some time to get used too but once you get it, it gets pretty fun. This ranks high on my strategy games, with the roguetech mod it adds more mechs and imo made the game a more fleshed out version of what vanilla wanted to be. Joining the online war with other players within roguetech also gives you a dynamic starmap that changes wheras if you play vanilla, I believe the borders don't really shift but your travel is pretty limitless. So if you have given it a try or thinking about it, id say play the tutorial of the game then get into the roguetech mod as it was a day/night difference of an experience. My rating: 8/10. Vanilla is a bit unpolished. Mods save this one for me. The experience from early game to mid game is pretty fun and into the late and super late game is very challenging. looting mechs, gathering equipment, and creating a team of mechwarriors with mechs that cater to them or vice versa, the experience can be similar to a Pokemon-Style mech squad fighting. Creating mechs that are loaded with missles, ballistics, lasers, melee weapons allow you to field a various number of strategies and playstyles.
THE definitive Battletech game. Super fun. Nothing beats the feeling of headshotting some poor pirate with your gauss rifle
18年首发的游戏,快8年了补不出个官中什么意思懂的都懂,难怪同期的战锤吃得盘满钵满,这IP路边一条,创意工坊都舍不得开一下,DLC卖影鹰2换色皮肤,主线尾关还频繁卡死,那司马帝王蟹动一下卡一回,只能注销重开,玩个锤子
If you enjoy turn based tactics and the Battletech universe, you will find no better game. This is probably one of the top five games I've ever played and I've been playing PC games since the early 1980s. Harebrained Schemes really nailed the universe and delivered a completely satisfying, deeply complex game that manages to challenge without frustrating the player. Took me a while to pull this game from my backlog and then I bounced off it a bit at first because I was lazy and didn't do any research. Watch a few good videos to get the basics of battle order, positioning, range. The rest will come from playing: mech types, mission types, pilot types, pilot skills, ship upgrades, arming your mechs (this one is hard to master including variables of hardpoints, range, heat management, lethality, weight). There's also an economy to learn, lance expenses to be paid, hiring, factions, mission selection and the ever present imperative to trade mission salvage v. cash. The systems are all important to your success and HBS has great taken care in developing each game element. Fair to say they started with a rich IP but kudos to them for keeping things logical and relevant. The game doesn't give you busywork or fluff to manage, it's all in service to the game. Lastly, while it's a top down isometric game, the varied cinematic camera angles and the carefully rendered mech models and weapon sounds and fireworks do an awesome job of putting you on the battlefield. You feel these are massive armored machines you are directing, not chess pieces. Seeing an Assault Class enemy mech eat your alpha strike and explode its appendages and topple to the ground with smoke and fire billowing from its chassis is immensely satisfying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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