
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a real hard learning curve but once you get the hang of it, its fun and challenging.
Really good turn based/management game. I just played MENACE recently and wanted to play a more complete game. Everything in this game holds up well. You set up a squad of mechs with a variety of weapons and roles then fight other mechs in either story or contract missions. The difficulty curve is a bit harsh after the tutorial but it makes it that much more satisfying when you create a good lance for the midgame and learn the combat mechanics The story and immersion are really well done and the turn based combat never gets tedious like in other games where there are too many characters on the board Even though the game is complete and not receiving any more updates I hear the modding community is very active if you want more indepth combat and replayability The only thing that holds the game back are somewhat simple destruction and combat animations but it makes up for it since the fighting is intense and you are glad to remove enemy units off the board
Highly recommend for anybody familiar with the battletech tabletop. Simplified vanilla game but you can add mods that will include everything. Game has memory leaks which means i highly reccomend restarting the game roughly every 3 hours or so regardless of your rig. One of the best battletech games and I've been playing since BattleTech: The Crescent Hawk's Inception back in the 80s/90s. Take the time to read up the mechanics outside the game and you'll reap the rewards. Good Hunting Mechwarrior.
- Debt Simulator, can't buy any mech parts without hitting negative and salvage will nuke payout - 1-2 skulls contract shouldn't be overdone with 1-2 heavy 'Mechs, mediums top - 65%+ is somehow a massive miss for your lance, but for a hostile it's a hard hit - Clans has better story telling than whatever this is All of this within past two days because I been eyeballing the game. I love BattleTech lore, but this game... It's trying to be BattleTech with something else.
1553 hours and I'm itching for more. This is one of my fave games, especially with the BTA 3062 mod.
One of the best mech games around, even after years since launch. And the community has done miracles to expand and enrichen the content.
Игра в момент релиза нравилась, но ни разу не прошел сюжет даже, раз 5 начинал и забрасывал. Вот решил еще одну попытку в 2026 сделать и вспомнил. Баланс в случайных заказах днище полное. Выводить в бой можно одно копье, в то время как у противника их два минимум и на четверку твоих стартовых мехов могут выставить намного более серьезные машины, так еще и лютый рандом, бот может выдать подряд три хедшота по меху даже если на нем набраны максимальное число уклонений. Механики игры и карты явно сделаны под бои копье на копье, но вот в сгенерированых миссиях когда одним копьем надо размотать 2-3 копья баланс ломается. Вся проблема в том что стоит засветиться на сенсорах одному меху и боты по всей карте сразу узнают где игрок и несуться к нему. Каких либо механик позволяющих этого избежать нет, ни разведки со стэлсом, ни спрятать мехи в рельефе и за зданиями нельзя, если бот условно видит условно одно плечо из за холма то он лупит сквозь текстуру холма, боты даже спокойно сквозь друг друга стреляют, поэтому нивелировать численный перевес засадами и заманиванием в узкие места не получится, только размен броней лоб в лоб, и тут численый перевес и рандом всегда на стороне бота, из-за чего вся игра скатывается в душнину. При этом в длц добавили миссии где дают союзное копье или на карте идет бой между двумя фракциями и игрок выступает третьей стороной, и вот в этих заданиях намного веселее, если только союзник которого надо защищать не пойдет на своих легких и средних мехах сливаться об копье тяжей и штурмов.
THE definitive Battletech game. Super fun. Nothing beats the feeling of headshotting some poor pirate with your gauss rifle
get ready to fight one rocket truck that fires 50 missiles with 90% accuracy and will detonate you mech in one barrage from the front with cover
Do yourself a favor and download the Battletech Advanced 3062 mod. You will not regret it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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