
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idea on paper, still has significant issues even nearly a decade after release. Non-functional missions that cannot be finished due to bugs are not a tolerable state of being years later. Save your money and your time.
Devs probably don't like white people, not a single one in your ship crew. But it's nice to know there's still hijabs in the year 3000. GFX are better than the free Megamek game, but still mid. Music is mid. Having the Hardpoints system in this game is wild. It limits fun and is not even the rules for the tabletop game. "Painting" mechs is very basic and stuck to your company's 3 colors you choose. No way to save mech loadouts. The most annoying things though are: 1. traveling to another system takes forever even after skipping the skippable CSs. 2. forced to pay "rent" on the mechs you OWN in the hanger, that are on the ship you OWN. (irl I can leave my car alone for a couple of months and it not need maintenance other than fuel stabilizer and an occasional battery charge then I'd assume the future is the same, if not better. So having to pay monthly fees on mechs sitting in the hanger is ridiculous) 3. game patches over nerfed certain weapon systems, restricting viable gameplay choices. Don't expect any fun long range combat. 4. even when all of your units are usable in the same turn, the UI likes to "minimize" before you can select your next unit. It adds friction to the experience.. I don't need a giant banner that says it's the same turn within that round for every one of my usable units. 5. That the game take longer to load with the more stuff you own. When I started the game, near instant loading, having 100+ parts or dozens of mechs in storage? Takes close to a minute at times and I'm not talking about GFX.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI sucks and relies on cheating. You will miss OVER and OVER with 85% chance to hit. Enemy will never miss. On top of that the load times are absolute garbage.
I had a 90 percent chance to hit the yes button, idk what happened
Been playing this game since its release. Huge fan of anything BattleTech, this game really scratches the itch. I find myself coming back to this game every so often and I'm never disappointed. Good story and endless ways to play and customize your mechs! Highly suggest downloading the 3062 mod for a significant overhaul to the game with tons more to offer.
I'm a long time fan of the Battletech setting, so of course I like this game. As a turn-based combat/strategy game, as well as a management sim, this is a fantastic game in my opinion. You get into this game thinking you're there for the missions, and you get completely engrossed in the company management aspect of the game. If anything, the difficulty floor might be a little high for new players who have never played a game in this genre before, but welcome to the Inner Sphere and Periphery! 11/10, would take out to dinner.
I really like Mechwarrior, the universe, the tabletop and the older action games. Battletech scratches the itch for tactical Mechwarrior gaming but there are quite some shortcomings. The biggest shortcoming is, that there is there no tonnage restriction. It mostly makes no sense to field lower tonnage mechs this way. Additionally since ~35 hours into the game I was constantly fighting against lance[b]s[/b] including assault mechs with a total tonnage of ~400-600 tons with my ~ 250 tons. I bought any fitting heavy part I could and aimed to de-limb any interesting mech I wanted to, still my heaviest mech was an Archer. This only (mostly) worked since the AI is terrible, still, even with good loadouts and positioning you sometimes just nibble away the armour of one heavy/assault after the other and it's not thrilling, it's rather boring. Since I'm not into save scumming mechs got destroyed, pilots died and progress crawled down to a halt. (Edit: I save scummed and headshotted a Highlander and an Atlas, afterwards game got rather easy) I'm not done with the game yet but am really close to throw in the towel. (Edit: I now rather enjoy the game again, changed to positive)
Fun at first but missions quickly get frustrating due to a lack of tonnage and not having access to the same support assets. I wouldn't say its bad, but not for me, especially in a turn based game where I am routinely out initiatived over and over.
When performance is the only issue in a game where it barely matters, it speaks volumes about how high the bar is set by every other facet of this game.
Gosh I LOVE this game, its universe and all the books!!! I think, that even without background knowledge, u can have so much fun playn this game, its insane. Even after over 250 hours of fun, this game doesnt even comes close to be boring. (yes, i use Roguetech) This game is working flawlessly, even with a setup like mine, so go ahead and give it a shot, if u didnt already.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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