
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gosh I LOVE this game, its universe and all the books!!! I think, that even without background knowledge, u can have so much fun playn this game, its insane. Even after over 250 hours of fun, this game doesnt even comes close to be boring. (yes, i use Roguetech) This game is working flawlessly, even with a setup like mine, so go ahead and give it a shot, if u didnt already.
When performance is the only issue in a game where it barely matters, it speaks volumes about how high the bar is set by every other facet of this game.
I really like Mechwarrior, the universe, the tabletop and the older action games. Battletech scratches the itch for tactical Mechwarrior gaming but there are quite some shortcomings. The biggest shortcoming is, that there is there no tonnage restriction. It mostly makes no sense to field lower tonnage mechs this way. Additionally since ~35 hours into the game I was constantly fighting against lance[b]s[/b] including assault mechs with a total tonnage of ~400-600 tons with my ~ 250 tons. I bought any fitting heavy part I could and aimed to de-limb any interesting mech I wanted to, still my heaviest mech was an Archer. This only (mostly) worked since the AI is terrible, still, even with good loadouts and positioning you sometimes just nibble away the armour of one heavy/assault after the other and it's not thrilling, it's rather boring. Since I'm not into save scumming mechs got destroyed, pilots died and progress crawled down to a halt. (Edit: I save scummed and headshotted a Highlander and an Atlas, afterwards game got rather easy) I'm not done with the game yet but am really close to throw in the towel. (Edit: I now rather enjoy the game again, changed to positive)
The game is probably good if you really get deep into it and mod it or have near-infinite time to play. Unfortunately the gameplay loop (aside of the very short main story campaign, which is also very basic and mid) consists strictly of repeatable skirmishes which are just unbelievable slog, take forever to complete and feel unrewarding. There are way better turn-based games available.
I came in expecting MechWarrior: Mercenaries vibes. What I got was a part‑time job as a bankruptcy administrator. Low mission payouts, repair times that feel longer than a Steiner family dinner, and AI that apparently graduated from the “I never miss” academy. Lose a mech? Lose a pilot? Congratulations, you’re now save‑scumming whether you like it or not. And don’t get me started on the monthly bills. I swear my dropship is secretly subscribed to twelve streaming services. One‑ and two‑skull missions should be warm‑ups, not “pray to RNGesus and hope your mech doesn’t explode” events.
Pronouns
Fun at first but missions quickly get frustrating due to a lack of tonnage and not having access to the same support assets. I wouldn't say its bad, but not for me, especially in a turn based game where I am routinely out initiatived over and over.
Some would argue this is a classic. It's pretty good stuff. It can get a little repatitive, but the story is decent and replayability beyond the story is there as you grow your lances... 7.5/10 and better with discounts. It can easiiy be found at 75%+ off and at that price it is a no brainer. Not sure the DLCs add alot to it, but it adds a little.
A great game buried beneath its own horrible technical state. The core gameplay is very fun. The tabletop battletech concepts translate amazingly well into a xcom-style game. Mr. Weisman is the GOAT and clearly knows what he's doing when it comes to turn-based combat design. However, all this is made completely irrelevant because the end product is one of the ugliest and worst performing videogames ever made. It looks like a jagged aliased mess, the tactical map is completely unreadable, 'mechs are impossible to visually distinguish without zooming in or hovering a mouse over them because at the distance they just look like fuzzy vomit of jagged polygons. And to add insult to injury, in a shameful attempt to hide the sickening uglyness of their brainchild, the HBS artists decided to violently smear a dozen different post effects on the player's screen. The game has like scanlines, dithering and film grain going on all at once, making it look like an art student's first attempt at retouching a picture in photoshop. But listen, I can close my eyes on the graphics only a mother could love as long as it runs good. But it DOESN'T. I run it on a very beefy PC, and the way it utilizes GPU and drops frames would make you thing this game is an advanced real-time voxel physical simulator that calculates the heat dissipation of every metal panel in your mech's body. BUT THIS IS A TURN BASED GAME THAT ROLLS A COUPLE 6 SIDED DICE EACH TURN. IT HAS LIKE 15 UNITS ON THE SCREEN MAX. We used to make these back in the 80s and they ran just fine on what today would be considered a graphing calculator, what the hell happened? I wish I could force myself to see past the horrible technical state and just enjoy the very entertaining gameplay beneath. I even wasted a few hours trying to make it work for me by disabling all the visual noise with mods and applying the unity performance fixes, but then I load into an urban warfare mission and it wrecks my ♥♥♥♥ again. Send all unity devs to the reeducation camps and make ♥♥♥♥♥♥♥ learn C.
18年首发的游戏,快8年了补不出个官中什么意思懂的都懂,难怪同期的战锤吃得盘满钵满,这IP路边一条,创意工坊都舍不得开一下,DLC卖影鹰2换色皮肤,主线尾关还频繁卡死,那司马帝王蟹动一下卡一回,只能注销重开,玩个锤子
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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