
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Лучшая стратегия за мою жизнь. Люблю пошаговость (чтобы без стресса), кастомизации и развитие, а еще любил в детстве проверять на прочность игрушки, теперь у этих игрушек разлетаются ноги и руки и никто за это на меня не орёт :)
A gem of a Strategy game, I have sunk Hundreds of hours into this fantastic game. Captures so many of the aspects of Battletech perfectly, both the combat and mechs, and classic "Struggling mercenary going from contract to contract" feel. The dlc's are something of a neccesary purchase, but they do add wonders in terms of refreshing the map pool and adding the very exciting 'flashpoints'. And the modding community is AAA as well, with both Roguetech and BTLA being stellar examples. Can't recommend this game enough, to both people that love the rich setting already to those that have never heard the word "Kerensky" in their lives.
2723 hours, the vast majority of it after going through the campaign and DLCs and just playing the BTAU mod over and over again. Scratches a specific itch that only a game and mod like this can do, with interconnected tactical and strategy/management layers that provide a satisfying loop.
BattleTech was exactly the game that I needed to fill the niche space in my heart. Giant Battlemechs? Tactical RPG? Unit Customization? Character Progression? Big Ka-boom? All check. While the base game is great by itself and is a great introduction to casual players, there are also mods that will fulfill us long-standing fans since the original MechWarrior. All of those beloved chassis that you had grown to love? BTA 3062. Lore A-plenty, even for individual weapons systems. A greater challenge? RogueTech. Maybe you want a balance between content and challenge? BattleTech Extended. There's something for everyone here that is a fan of the Mecha and Sci-Fi genre. It's like Game of Thrones in space with Mechs. What's not to love?
Great idea on paper, still has significant issues even nearly a decade after release. Non-functional missions that cannot be finished due to bugs are not a tolerable state of being years later. Save your money and your time.
I had a 90 percent chance to hit the yes button, idk what happened
AI sucks and relies on cheating. You will miss OVER and OVER with 85% chance to hit. Enemy will never miss. On top of that the load times are absolute garbage.
Devs probably don't like white people, not a single one in your ship crew. But it's nice to know there's still hijabs in the year 3000. GFX are better than the free Megamek game, but still mid. Music is mid. Having the Hardpoints system in this game is wild. It limits fun and is not even the rules for the tabletop game. "Painting" mechs is very basic and stuck to your company's 3 colors you choose. No way to save mech loadouts. The most annoying things though are: 1. traveling to another system takes forever even after skipping the skippable CSs. 2. forced to pay "rent" on the mechs you OWN in the hanger, that are on the ship you OWN. (irl I can leave my car alone for a couple of months and it not need maintenance other than fuel stabilizer and an occasional battery charge then I'd assume the future is the same, if not better. So having to pay monthly fees on mechs sitting in the hanger is ridiculous) 3. game patches over nerfed certain weapon systems, restricting viable gameplay choices. Don't expect any fun long range combat. 4. even when all of your units are usable in the same turn, the UI likes to "minimize" before you can select your next unit. It adds friction to the experience.. I don't need a giant banner that says it's the same turn within that round for every one of my usable units. 5. That the game take longer to load with the more stuff you own. When I started the game, near instant loading, having 100+ parts or dozens of mechs in storage? Takes close to a minute at times and I'm not talking about GFX.
Great game! 9.5 out of 10. Only MAJOR drawback and completely illogical. Lack of an overhead map. Every game since Spear of Destiny has had a map. AND THIS GAME HAS SPACESHIPS!!! That can see the planet! With sensors! It baffles me why I can't press M, see an overhead of the battlefield and plot a course along completely visible planetary surface.
I'm a long time fan of the Battletech setting, so of course I like this game. As a turn-based combat/strategy game, as well as a management sim, this is a fantastic game in my opinion. You get into this game thinking you're there for the missions, and you get completely engrossed in the company management aspect of the game. If anything, the difficulty floor might be a little high for new players who have never played a game in this genre before, but welcome to the Inner Sphere and Periphery! 11/10, would take out to dinner.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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