
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 87% | — | $4.7M |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]RPG遊戲[/h1] [h2]遊戲性[/h2] 穩穩地RPG遊戲,隊伍也是很經典的補、坦、DPS的黃金三角,有天賦、有被動、有地圖技能等等。 特色是一般動作會給過載(額外的MP),然後有速度之分,像動作就都是瞬發,但技能就有分快、中、慢,技能特效是帥的,而且很有打擊感,我覺得戰鬥部分做的還不錯。 幾個很明顯的缺點說一下, 1.地下城有時過於分散的怪物:每次進戰鬥都要切一次畫面,那簡單的迷宮我會希望至少每次戰鬥都要有兩隻怪,但很常會在地下城遇到只有一隻怪的,然後當你想要一次多拉一些怪,就會被懲罰,像是砲車、槍手就會poke你,蜘蛛會緩速你等等,當然這些都是怪物特色我也不好說什麼,但就只有一隻怪,你砍兩下,出來又是一場快速結束的戰鬥。不過這部分在後期的迷宮,你反而會去注意不要去拉到太大坨的怪,有時候疊在一起會導致團滅,所以還行? 2.有點拖時間的設計:我覺得重複攻略地下城還ok,反正有3難度,但是隊伍經驗值不共享真的很不優,照理說應該要多鼓勵人換角色,結果搞這種方式拖時間,對我來說不是好的遊戲設計,而遊戲官方似乎也知道這樣很無趣,所以你刷完所有迷宮的難度,他給你的成就名稱是”MUST BE BORED”。 3.大量換皮怪物:作為一款rpg,怪物模組數量實在太少,大量的換皮怪物,不過每個地下城都至少會有1-2隻新怪物,算是勉強過得去。 4.設計相對不出色的隊伍搭配:我的意思是第二組人,其實這種就很簡單,就還是金三角沒關係,坦克可以是閃避坦,補師可以是盾補,DPS可以是主打DOT的,但就設計的不是很優,要坦沒有嘲諷讓你可以坦,還是勘玩,但戰力上有點讓人擔心。 5.雞肋的物品製作系統,遊戲售有設計圖,可以讓你製作武器,只不過可以製作的最好武器,大概得到下一個副本的怪物才會掉落相關的素材,而那時又有更好的武器可以做,而素材放在下一個副本,這就使得你的物品製作意義被稀釋,至少到最後一關前是這樣,雖然雞肋,但棄之可惜,本作有傳奇武器的存在,以及各式的附魔,這些都讓這個系統在最後決戰前的調整特別的彰顯出來。 6.令人不舒服的地圖設計:有些解謎是有趣給過,但有些地形和機制就讓人探的很不舒服,例如在昏暗的洞窟中一步一步走避開尖刺,或者在避開充滿荊棘的花叢中躲避激光,最扯的是激光還是擺在你剛抵達的入口處,你剛讀好地圖就被打,我覺得是設計失誤。 [h2]故事情節[/h2] 作為一款RPG來說,劇情並不出色且短,較可惜。 [h2]畫面[/h2] 美式風格,我覺得我還滿不賴的。 [h2]音樂[/h2] 還不錯,每個地區的戰鬥音樂和boss戰bgm也會稍微有些變化。 前面很驚艷,後面會開始讓人覺得枯燥乏味的RPG,就遊戲性部分還是及格的,至少比那個歧路旅人1正常多了,所以推薦給喜歡RPG,不排斥農等級的玩家。 滿分10分,大概只能給到6分的那種推薦就是了。
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game!
Хорошее jRPG от гайдзинов!
Интересная игра для разгрузки.
This is what I meant in my Darksiders Genesis review. When a developer copies & pasts typical genre gameplay, at least have the decency to do it well. Battle Chasers: Nightwar never surprises, but at the same time is an perfectly competent game in the JRPG format. Comfort food of the good kind. An overland map to travel upon, a team of six characters with stereotypical personalities but otherwise well defined roles, turn based combat, skill upgrades, crafting. It all works fine. Add to the mix some very pretty battle models, superb animations and good looking dungeons and you get a nice solid package. The game is about 40 - 50 hours long, so decently sized. The "unique" touches in this game are twofold. Battlewise: don't use mana in a round, but instead use certain buildup abilities and your characters will earn "overcharge". This extra energy bar can be used to power mana abilities for free in the next round. It's entirely possible to never touch your mana reserves in Battle Chasers. As an added bonus you'll earn some extra experience too after the fight. Then there's the mostly randomized dungeons. Some rooms are pre-baked, but the rest is randomized inside the same tileset. Including certain dungeon events. I thought they were well made. Barring a few exceptions feeling distinctly enough, inviting me to replay all of them at higher difficulties for better loot. The downsides aren't many. The models are pretty, but many of the enemies have several variations looking almost the same. Tastely touched up nontheless, but in the end they're still variants (like fire slimes and magic slimes etc). The random elements are nice, but not so much when you're trying to find specific mobs (I my case a certain final sky captain boss) or a certain kind of fish for a fishing activity. Both didn't show up after many attemps, so in the end I just gave up chasing after the corresponding achievements. I also encountered one strange bug. The game somehow doesn't like me using my Xbox Elite controller wireless, crashing my game each and every time at startup. Fortunately it works fine wired, but I've never quite figured out what caused the problem. Lastly the ending disappointed me somewhat. Just a small walking section (I wouldn't call it a dungeon), an easy boss for my well prepared party and an okay but sudden outro. It's clear the story doesn't end here, but will we ever see our heroes again? I felt... unfulfilled after that outro. Nontheless most of the time Battle Chasers is a joy to play. I'm a fan of the genre and I felt entertained. Well polished, compact/focused. Honed. That's what I'd call this game. Might try Ruined King just as well then one day. ;) Rating: 7.5/10
jogo mt foda pra quem gosta desse estilo de game
Achei a história e dinâmica de pontos ótimos e bem organizado , só acho extremamente desgastante as animações no final das batalhas onde toca uma música e mostra as pontuações etc, e o sistema de criação de itens, basicamente um gasto que não se tem mt proveito. Mas o jogo achei bem legal pra mim que gosto de jogos em turnos e uma boa história e histórias dentro da história.
Ses un super jeux !
喜欢回合制的可以一试
Old comic heroes rise Turn-based fights fill a lost world Legends fight again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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