
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная игра, стилизация очень кайфовая, к огромному сожалению игра не получила должной огласки
Excellent underrated game with interresting turn based combats, nice casting and good visual. Got it for 3 euros, I feel like a thief :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I backed this on Kickstarter as a lover of the comic book, I can't really recommend the game. The art style is great and matches the comic well, but the graphics settings are glitchy and can cause certain things to lag and stutter. Game play mechanically is fine, but is slow and tedious to outright boring. If the games pacing could be fixed in the settings I might have better things to say. But I'm certainly not downloading third party cheat software to fix it, which is the general recommendation for the pacing issue.
Note: If you love turn based tactical strategy, this is the game for you. If you want a deep story and deep characters, this game is not for you. If you need a game to vibe to and enjoy without the stress of it being in real time or online, and you are working, and have a busy life, I highly recommend this game. I started to play this game on Xbox, I got very far and absolutely enjoyed this game, the characters abilities, bosses, dungeons and loot. I DID not play this game for the story, in fact I hyper skipped all dialogue, because honestly, there is no deep story to this game. Whats good: Fighting dynamics, abilities, Character ability trees as you leve up they unlock. One thing for certain, Taunt and shield will save you more than not, in fact, its how I won most my fights, however, it is not a save all; you will need to have strategy and be mindful of turn order. Also, yes, the enemies are not "Diverse" in that you will see repeat enemies even when you progress, however this is limited. I loved the fishing aspect of this game, absolutely loved it lol. Top down traveling was a nice dynamic. I enjoyed that each character has their own abilities when entering certain areas and location. Healing, speed, poison etc. Which are very helpful when preparing for fights and navigating dungeons. Once again, no deep lore, however, super fun game if you are simply in it for the turn based combat, strategy, abilities, upgrades, dungeons and bosses. What could be better: I do wish they had a story, it builds the immersion. While a story begins to develop, it will erode over time and you will forget one even existed. I hardly even noticed the story. I was more immersed in combat, abilities and the turn based tactics than anything else. This is not a game for a story, it is a game to chill, have fun, do some dungeons, fight bosses, destroy enemies and creatures and just vibe. I would highly recommend this game. I know the reviews are mixed, and many people who have the time to immerse themselves in a story should find a game that will give them that. But, I work allot, have kids and I am very busy, so when I get a chance to play games that do not require it to be PVP, or PVE, online or where I cannot pause the game, I tend to avoid them unless I have special me time, which is rare. Another thing to Consider: Turn based games like this are important and valuable for people who cannot play real time strategy or real time games.
Pretty boring, charachters are bland and combat is meh, only thing going for it is artstyle
The game is good, but unfortunately I can't recommend it because it's full of camera shake, and as an autistic adult, the constant camera shake during battles makes me dizzy and disregulated. The pacing is also kinda slow, but aside from that, the art style is great, the inventory management is pretty good, and the game is a lot of fun, but I had to stop playing it. There's also one song in the game that warbles from left-to-right, which also makes me nauseous when I'm playing, especially with headphones. I'm looking forward to seeing more from the developer, but I really hope that they consider accessibility moving forward.
While Battle Chasers: Nightwar has its merits, it ultimately feels like a shallow imitation of better games, offering nothing new. If you're looking for a dungeon crawler, this game can fill that void, but prepare yourself for a grind-heavy experience that may become monotonous. With a somewhat strong start, the game boasts stunning-looking environments and character models. The characters are enjoyable to explore with and the art direction is commendable, however, the game falls short in several areas. The occasional long load times detract from the experience, and the pacing becomes tedious in under a dozen hours. The need for excessive grinding and lack of balance makes the game feel like a chore rather than an enjoyable adventure. Furthermore, despite being pleasing to the eye and rather intricate, the dungeons ultimately lack personality and fail to offer an immersive environment. Despite its potential and excellent art direction, Battle Chasers: Nightwar fails to deliver a truly captivating experience, making it difficult to recommend.
Приятная (ж)рпгшка, которая вроде как продолжает незаконченный комикс, не заканчивая этот комикс. В ней чертовски весело бродить по красивеньким окресностям, рубить монстров, копить лут, рыбачить, искать секретки, гоняться за дирижаблями и мочить огромных боссов в пошаговом режиме старых добрых финалок... какое-то время. Потом игра начинает слегка душить однообразными повторяющимися действиями, но ее красота и обаяние [spoiler]Моника[/spoiler] позволяют простить этот маленький минус.
I saw Battle Chasers : Nightwar on a list of games to play and the name intrigued me. Checked the Steam Store to see what the game was about, and what I found was a really cool-looking Turn-Based Rpg. I like Turn-Based Rpgs ! So I decided to give it a shot, and I'm glad I did. Good looks always help, and this game might catch your eye like it caught mine. The technical side is just good, but the design is fantastic. After a quick search online, it turns out Battle Chasers is a series of comics, which explains why it looks so nice. But that's not all it has ! It's also a very good game, even if it doesn't stray too far from what other Rpgs offer. The world map, of a decent size, will be how you get to dungeons and other places of interest, while coming across loot and groups of monsters to fight. Once in a dungeon, or an "exploration area" as they put it, the camera changes and you can move your character freely without following the road. This lets you explore, avoid traps, find loot and ambush enemies (or get ambushed) and will constitute your dungeon gameplay. Surprisingly they're procedurally generated, but it actually works and encourages multiple excursions on higher difficulties, for more experience or better loot. There's a particularity to how mana is used in the game. Any action that doesn't use mana generates some, and you can use that "overcharge" in slightly different ways. Unfortunately, this mechanic is mainly used when you reach the mastery of a character's skill tree, which happens when you invest 100 points in one of the two trees available. Problem is, at the end of my first playthrough and with my characters at max level, they had access to 80 points... Now if you're as good at maths as I am, you can see that 80 is less than 100. It could be by design, to save mastery for New Game + after you've spent some time farming, but I doubt it. As the one fancy mechanic of the game, I would have liked to use it earlier, as it can change the way you use your characters. There are 6 of them, but you can only play 3 at the same time. Good news is, they're all viable and different, and experimenting with the new skills they learn by levelling up is fun. They all have clear strengths and weaknesses you will have to understand to progress, as the game is not necessarily easy. You can play it risky and level up faster at the risk of dying (but not losing much), or safer at the risk of having to grind a little, up to you ! Regardless of the way you play, there's a good 30 hours of gameplay before you see the end of the game, and even more if you start to dabble in the side activities such as optional bosses called Hunts, side quests, a bestiary and a "fishiary" to fill, treasure maps, an arena, or the quest for each character's ultimate weapon... There's a lot ! And that's before talking about New Game +, which even if you take the time to prepare for it, will turn the difficulty up significantly. You will only keep your skills, perks and knowledge of the game for a different, but worthwhile experience. Some people found the game and its animations too slow, but I didn't. And, well, Turn-Based games are not usually the fastest-paced games around anyway... I do, however, think a few things would have benefited from a little tweaking. As mentioned previously, mastery of the skill trees is one of them. Another one would be the grind required at some points in the story, and lastly the potions, that are completely useless apart from the revival one. A medium healing potion restoring 100 Hp when my character has 12000 of those ? Go home, potion, you're useless. Fortunately, those don't really impact the quality of the game, and I had a great time until the very end. Actually, that's pretty much all I played these last two weeks and now that I have beaten the game, I'm already starting to miss it. For anyone who enjoys Turn-Based Rpgs, Battle Chasers : Nightwar is a safe pick, and an [b] 8[/b].
Some games just beckon to the player: "Wait for a dark and stormy night. Brew some hot chocolate and wrap up in a warm blanket, then boot up this JRPG and lose track of the time for the rest of the weekend." This is one of them. While the core gameplay loop is simple and repetitive, Battle Chasers: Nightwar maintains its cozy and welcoming old school sensibilities from start to finish. As this adventure is chock full of secrets and side activities to complete, the obsessive completionists among us will find much to indulge themselves in here. Prospective buyers must love repetitive JRPG combat, which is the core of the game and most of what you'll be doing aside from running around the landscape with your analog controller. Nothing precisely new or innovative is accomplished here, but the journey through endgame and NG+ is enjoyable and rewarding, and the graphics and characters are fun and engaging. I'm glad I gave this one an honest shot. It won me over with its atmosphere and dedication to self-paced fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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