
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battle Chasers: Nightwar is an indie JRPG that stands out for its captivating stylized cartoon 3D art and animations, particularly evident in the dungeon map and battle sequences. The dungeon design is another highlight, featuring intriguing rooms, traps, and events that maintain exploration freshness. The dungeons create a visually striking, dark, and ambient environment, enhanced with subtle lighting and glowing runes. However, the impressive visuals are marred by an odd choice to juxtapose the great 3D art against static 2D backgrounds on the world map and in battle screens, creating an awkward contrast. Despite these visual strengths, the game's major letdown is its combat system, which consumes a significant portion of gameplay. While there are interesting combat mechanics, such as a levelled limit break feature and the ability to "overcharge" mana on standard attacks, the combat unfolds at a slow pace with predictable patterns. The absence of inherent elemental weaknesses, minimal base damage variability, and underpowered magic or special attacks make fights feel predictable and formulaic. Although perks offer some character customization and skill enhancement, the points required to upgrade these perks are scarce, and the upgrades expensive which limits meaningful progression, often forcing players into strict character builds and thus repetitive combat patterns. The combat and enemy balancing further detract from the gaming experience. Random field enemies, even at equal levels, can one-shot the player, and trash mob encounters within dungeons often feel more challenging than the final dungeon bosses. Balancing issues become more apparent when a player is a level or two above the enemies, turning once difficult encounters into laughably easy ones. The semi-random loot system contributes to the dissatisfaction, with poor itemization leading to only incremental upgrades and a lack of distinct item feel. Despite being showered with loot, much of it turns out to be vendor trash. Additionally, the game lacks a compelling plot. Mid-journey, the party crash-lands on a mysterious island enriched by mana resources. The motivation to thwart evil figures raising an army lacks depth and engagement beyond we are good and they are bad. Battle Chasers: Nightwar, despite a few good ideas and nice art and animation, falls short in practice, delivering a monotonous journey characterized by a poor story, bland combat system, and a mishmash of surtace level RPG mechanics that fail to contribute a distinct identity or feel. While the focus on art and animation is evident, the game misses the mark by neglecting well-designed mechanics and a compelling narrative, essential elements for a successful JRPG.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作相当难受 角色各种摆造型浪费时间
that's Joe Madureira's game all over the place. it reminds me of games I miss a lot: Disciples 2 (its combat system), Darksiders 2 (everything else) and somehow Bastion (probably for its mood). really great game, I hope there'll be a second one someday
Пишу этот обзор, так как играть в игру я больше не буду, и мало кому я её могу посоветовать, и вот почему... Начнём с плюсов - Это разраб, который имеет неплохой комиксовый художественный стиль, и эта игра не исключение. Помимо этого в игре приятная озвучка (но не всего) и неплохие саунды. Ну и потенциал - он в игре действительно мог быть большой. А теперь переходим к тем самым - НО. Игра очень дубовая, и проверку временем не проходит. И везде, где ты думаешь хотелось бы сделать удобно - игра говорит - страдай. - У вас будет 6 персонажей, но вы не сможете качать всех, а только активных. - Персонажи будут получаться по сюжету, но их уровень не будет скалироваться под ваш, когда вы их получаете. - Сами персонажи играются интересно... До тех пор пока ты не начинаешь делать одни и те же действия из раза в раз. - Это одиночная игра, которая хочет, чтобы ты гриндил. Поначалу это сильно в глаза не бросается, но со временем игра начинает прям душить, и заставляет перепроходить одно и то же. Если хочешь пройти чисто по сюжету всё по одному разу... Ну удачи тебе с нервами. - Телепорты работают убого. Иногда что они есть, что их нет ,разницы вообще никакой. - Глобальная карта это просто что? Можно ходить только по дорожкам, а сами дорожки не особо имеют шорткаты, или какие-то срезы пути, так что если забрёл далеко, назад идти придётся тем же путём. - Многие вещи, тебе приходится делать в основной деревне, а доступ к некоторым функциям вообще доступен ТОЛЬКО в определённых зонах, о которых ещё помнить нужно. - Игра обилует предметами, но мало какие из них радикально что-то меняют. - У игры довольна плохая экономика, в следствии чего мы возвращаемся к гринду и бесполезным шмоткам. - Сама боёвка очень странная. Скорость действия - по сути какие-то навыки ты используешь сразу, а какие-то со временем, и при этом тебе всё равно приходится ждать своего хода, чтобы снова выбрать ход с задержкой. Из-за этого построить какую-то тактику просто не получается и всё сводится к рандому. - Ультимейты почему-то соотносятся по силе и по стоимости. Почему нельзя было сделать просто три ультимейта за 1 полоску из 3, я не знаю. В итоге одни ты используешь часто, другие - никогда. При этом ультимейт тоже расходует ход и может быть использован только в твой ход. Другими словами - никаких тебе внеочередных действий. А потому если ты кого-то хочешь подлечить, и просто не успеваешь, потому что действие откладывается ещё дальше. - Игра очень плоха в плане баланса вообще всего. Способностей, предметов, врагов, и так далее. Да что там говорить, что можно просто закупиться зельями воскрешения и постоянно поднимать союзников. Ну если их конечно снова не убьют. И это далеко не весь список. Я задушился, и не смог осилить эту игру, при всех своих минусах, я продолжал играть в игру, потому что она мне правда нравилась, тем немногим что у неё есть хорошего. Но этого было недостаточно. Посему обычному человеку, который просто хочет во что-то поиграть и пройти интересное приключение эта игра точно не подойдёт. От меня 6/10. будущие проекты учли многие ошибки, но не все.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ____ Conclusion: I took the time to perfect this game because I naturally unlocked most of the achievements and enjoyed the grind and gameplay. If you follow a guide, you can save a lot of time and likely perfect the game in about 60–75 hours. The grind is fairly typical, involving lore, the bestiary, and a required fishing minigame. The RNG can be frustrating at times, but overall, it's not a bad game. I’d recommend it on sale if you like JRPGs—it’s that style of game
Excellent underrated game with interresting turn based combats, nice casting and good visual. Got it for 3 euros, I feel like a thief :D
Интересная игра, стилизация очень кайфовая, к огромному сожалению игра не получила должной огласки
Pretty boring, charachters are bland and combat is meh, only thing going for it is artstyle
This game kicks ass. I can't believe it sat in my library unattended for so long. The art style is awesome, right down to the badass loading screens. It has a similar badass art style like the first Darksiders game, combined with a WoWish aesthetic. The gameplay is fun and the combat is engaging. The abilities are really well thought out so far. Wholly enjoying some turn-based gameplay for once. A definite must have for any library.
This game is a gem. If you like chilled, tactical JRPG's -inspired by the PS1 Goldenera- do yourself a favour and check this one out. You can also have Guts in the team. What is not to love.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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