
Tails Noir is a post-noir narrative adventure. Become raccoon private eye Howard Lotor and explore dystopian Vancouver inhabited by animals as you uncover a deeply personal story of change and transformation.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I really want to recommend this game, but I simply can't because how confusingly bad the narrative shift starting from the third act onward. Playing this in 2026, after having watched Spider-Noir and being a lifetime fan of shows like Law & Order, I was immediately drawn into story's mystery with INCREDIBLE world building especially how its first two acts are genuinely so creatively intriguing. I absolutely love the pixel graphic art throughout, which further helps peek my interest as a single-player narrative gamer. Without giving too many spoilers, Tails Noir's plot is abruptly abandoned midway through for such a random out of place twist that feels off, and perhaps would have been more enjoyable if the ending wasn't so unforgivingly unsatisfying. I was left feeling confused, having more questions than starting with, and absolutely ZERO closure about anything! I purchased the game for a major discount, my advice to anyone on the edge on spending for this title would be the look up some key plot points for yourself to see if you really wanna spend the time and money, from my understanding the choices don't make a difference and it all leads to the same resolve if you can even call it that.
fairly standard setup that has a good beginning and middle, then one dumb decision makes the rest of the story dive off a cliff. I don't think I've ever seen a quicker turn in quality and themes. The environments and art are great, the music can be pretty good at times too, if sporadically placed. The world and dialogue feels abrasive, but truly lived in and developed. It's like they wanted a twist that would make the audience go "♥♥♥♥♥♥♥♥♥" but did not give a single ♥♥♥♥ about what the consequences of that twist would be. It might as well be like if you had just shot the main character dead in any piece of media, halfway through the adventure, when it's really starting to get good. Is it surprising? sure, it also kills all momentum, because the writers really didn't know where to take the twist, or didn't have enough time. because ultimately, the story still had places to go from the point of the act 4 twist, but it basically just ends there. the rest of the short amount of content from there doesn't really tie much up, it feels like there should be more after that, but there really isn't. also this is absolutely not a "choices matter" type of game. it's a glorified visual novel that I still liked most of, and then just abruptly ends in such a frustrating way. there's only one actually somewhat clever puzzle in the first act. everything else is a walking sim. it's so bad i'm actually certain this wasn't what they originally intended. something like this only occurs as a result of running out of budget and the original project scope being outside the confines of that budget. so I have to say that this game really isn't finished. I'm certain that everything out of act 1 had massive amounts of planned / cut content that we will never get to see realized. as far as anyone can see, this series is dead and buried. what we have here is the extremely rushed final product that is a glimmer of what it was planned to be. they should have just made a comic or something more within their budget.
Jogo muito bom, recomendo demais porém com ressalvas, o jogo é dividido em 5 atos, os 3 primeiros atos são completamente apaixonantes, a história te prende, a progressão de investigação e o sentimento de chegar cada vez mais perto da verdade, a profundidade que cada personagem tem (todos eles, até mesmo os que não são necessários para os objetivos), os gráficos e direção de arte são possivelmente um dos mais bonitos que eu já vi, e até mesmo a trilha sonora que eu não sou muito de importar me cativou. Porém, os 2 últimos atos são decepcionantes, sinto que a história se perde, a estética noir é deixada de lado e ouso dizer que tenha um dos piores finais que eu já vi, mas se você me perguntar se vale a pena jogar eu com certeza indico, é uma ótima experiência apesar de tudo, ainda mais comprando em promoção por R$15 como eu, ansioso para jogar o Preludes
Pros: - Beautiful pixel art graphics, the kind I really love. - Very interesting characters. - An amazing start with a classic noir detective atmosphere that completely hooks you. Cons: [b]The first two acts are great[/b], and then the plot breaks. It turns into weird alien sci-fi, as if written by a completely different person. The game gives you [b]the illusion of choice, but there’s only one ending[/b]: you get dumped in a desert and the credits roll. It’s not a win or a loss, just a dud. No answers, no real consequences. All that's left is emptiness and disappointment. Feels like you've been tricked. It feels like the developers either don't know how to finish a story or deliberately decided to mock the players. I bought the DLC, but now I don't even want to launch it. The aftertaste from the main game ruined everything. Not recommended if you expect a complete story. [u]This is just my personal feeling. Maybe there are players who enjoy this kind of story, but for me the ending was the decisive factor in my review. Not recommended.[/u]
这游戏的制作组所有人都该给美术磕一个,垃圾剧情和翻译,简陋的UI和互动。
Какой смысл в вариативности выбора и диалогов, если в игре одна концовка ? первую половину игры ты кайфуешь от задач и детективной дедукции, а вторую жрёшь дерьмо большой ложкой.
Классно нарисованная, задизайненная детективная новелла. Понравилась атмосфера и поднимающиеся в ней вопросы. Диалоги тоже написаны и переведены хорошо. Сюжет интригует, но как будто нужна вторая часть, не противник открытых финалов, но большинство тайн так и остались подвисшими в воздухе.
С третьей главы начинает накатываться сюр, и очень обидно, что у игры всего одна концовка. Если бы у игры была бы еще пара концовок она бы была в 10 раз лучше явно
It is better, then I thought. The characters, atmosphere, plot, visuals, and music — everything is well done. It is a shame the studio has been put on hold. I wish its (presumably former) employees further creative success.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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