
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 87% | — | $4.7M |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acabei de zerar, achei um jogo ok nota 7. Personagens carismaticos, historia cliche, batalhas de turnos com habilidades maneiras, ate da pra pescar. o que nao gostei, achei o jogo desbalanceado na questao de XP, no final do game fui entender que so é possivel chegar no lvl 33, achei ruim. Decorrente disso, os monstros estao sempre com forca igual ou superior a você,entao o dano deles é bem alto, isso dificulta. E se vc fizer grind demora pra upar os niveis. OU seja o jogo tem nivel de dificuldade consideravel. Algumas coisas tambem ficaram obscura como craft de itens e poçoes e etc, nao tem tutorial que explique isso direito, entao praticamente nao fiz. O final do jogo achei meio merda, deixa em aberto um segundo vilao e você fica na duvida se vai pro novo jogo +, mas o jogo so tem um final mesmo.
Battle Chasers tem tudo o que um fã de RPG gosta, batalhas longas, inteligentes, moves interessantes e vasta quantidade de estratégias pra ganhar as batalhas, os bosses do jogo são muitos e realmente desafiantes, fazendo você ter que grindar as melhores armas do jogo para se dar bem, as animações são boas e o jogo até hoje é bem bonito. Pecou muito no gameplay das dungeons e mapas onde se há muitos inimigos, muitos spawns de hit e mapas mais longos que o normal para se salvar e etc, fazendo você perder até hora de dungeon se não terminar ela, pois mesmo salvando vai iniciar no começo da dungeon quando carregar, tem uma lore ótima e bons desafios, gostei muito do jogo, poderia ter continuação. Só que como dito, tem muito problema de tempo em coisas semi inuteis fazendo com que o jogo fique mais demorado, cansativo que o normal, demorei anos pra conseguir finalmente finalizar ele. Nota: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中规中矩的RPG,画风是比较讨喜的美式漫画风格,但内核是JRPG那一套。整体而言挑不出太大毛病,但是也找不出太大的优点,小毛病反而不少,整体有点过于中庸了。回合制RPG常见的要素都有,但都不够有深度,属于玩久了食之无肉弃之有味的类型,总结起来就是不耐玩。 游戏的不耐玩很大程度要归咎于不合理的角色BD系统:首先是人物经验不共享问题,导致虽然看起来有6个角色但一个周目实际只能玩三个角色,板凳角色等级完全跟不上(除非你很刻意每个人都去刷级,但没必要)而初始三人组就是很好的战坦牧模,另外三个角色由于入队较晚,很容易成为板凳;而每个角色虽然有两套技能树,但一周目匮乏的技能点严重限制了BD思路,想要获得更多的技能点就得去做钓鱼或者刷海盗这类枯燥的重复劳作去古董商那里换技能树。游戏的装备系统也不太合理,角色升级的速度远比装备更新速度快,经常不得不用低自己好几级的装备,导致挑战高级副本的时候输出乏力,装备的类型也不丰富,特殊词条很少,而且能自助附魔的词条都是纯数值附魔,大部分时候就是看哪个数值高用哪个,而且关卡里的宝箱经常会开出你不想用的角色的装备。最后是剧情太过平淡了,全程下来可以说毫无爆点,结局平淡得看起来不像最终决战。 总的来说,只推荐严重游戏荒或者特别喜欢各类RPG的玩家尝试。
[12.10.2024 - 19.10.2024] - [01.11.2024 - 03.11.2024] --- So, I've finally finished the very first playthrough of the game, since it's designed for double play, regular and then new game +, which I'm gonna do I think so. It's really good game, not anything amazing, too simple, too repetitive with sometimes awful RNG stuff, but it's amazing to chill with and I'm had that, also really good soundtrack. - Good story, huge potential for sequels, sadly with a cliffhanger for now, hoping for a sequel to come. To end this review, I'd rate this between solid 7 and a strong 8. I enjoyed it, finished the game in 59h. Enjoy, have fun! - To make a short update, I've also completed the game on the NG+ and platinum'd this title as well. Did that once I had almost 2 weeks of break with the game with, scoring this out within 3 days off. Took me additionally 20 hours of, not bad at all. Finished everything on the hardest difficulty, was as fun as the first previous first run. This time saying goodbye forever. Total playtime 80 hours and that could easily be expanded by additional 20? Hours, more or less. To get the best gear possible to all of your champions. PS. Have played and tested the game on the Steam Deck OLED.
DISCLAIMER: This game is unplayable in regular speed. Get cheatengine and play on at least 1.5 speed if you want to conserve your sanity as all the animations are extremely slow for no reason. TL;DR: I'd say it's a 7/10 experience if you value gameplay over story. Get it on the cheap and blast through it over a weekend and it's decent fun. Decent turn-based RPG with an interesting combat system and fairly challenging until the late-game, where the difficulty drops dramatically if you gear up properly. The artstyle is lovely, the animations of the party and the enemies are top-class and the itemization is interesting, but the game is brought down by several puzzling aspects: -There's no music, like, at all. Even the bossfight theme is like a lo-fi studying track for no reason. -The story might as well as not be there: it's generic, cliche, bland and has no ending at all, just a sequelbait scene, but this will never get a sequel. Bonus round: you will puke at the sole mention of the word "artifact" at the end because the writers couldn't even make up a name for the magical mcguffins you need to find. So it's all artefact this and artefact that. -Initially the crafting stations are locked behind finding them randomly in dungeons. Why? -The general speed of the game is mind-numbingly slow. Seriously, get cheatengine. I played the first 3 hours on regular speed and I was about to quit it because it was so slow. Played the game to completion on 2x speed and it felt right to me. -Many reviews will mention having to grind previous dungeons to keep up with the difficulty curve, but I don't find it true at all, I beat all the dungeons first try on heroic or legendary difficulty without grinding; I did, however, not flee from any battles, did all the side quests and explored the whole map. That gives you enough "random" encounters to keep up your levels and gear.
Ja zerei esse jogo 3 vezes, é muita opçao de personagens, habilidades, foco em alguns personagens, bastante diversividade de inimigos, jogo bem completo, unica coisa que eu diria que é um ponto negativo, é pelo menos, contra monstros mais ''fracos'' voce nao poder lutar em 2x, ou acelerar a batalha, as vezes vc fica 2-3 minutos em uma batalha em vao kk, amo esse jogo e sem duvidas vale o preço cheio.
Ce jeu de combat au tour par tour est très sympathique mais souffre de nombreux défauts qui l'alourdissent péniblement (au contraire de Ruined King, le jeu suivant des mêmes développeurs). L'histoire est assez banale mais se laisse gentiment suivre, et certains personnages sont drôles malgré les archétypes clairs et définis qu'ils suivent tous. L'univers est vu et revu, avec absolument rien d'original, mais c'est une recette qui fonctionne et qui plaira à ceux qui ne sont pas forcément à la recherche d'originalité. Le gameplay est maitrisé et efficace mais redondant et devient parfois un peu lourd (surtout quand on est forcé de faire des combats contre des mobs très nuls et très nombreux). Niveau difficulté, chaque donjon pourra être joué en normal, difficile, ou légendaire, sachant que le normal est déjà parfois un petit challenge. Le gros point noir de ce jeu est l'aspect aléatoires de certains loot ou de certaines rencontres, ce qui oblige à refaire plusieurs fois les mêmes donjon ou à farm certains adversaires si l'on cherche à débloquer les armes les plus puissantes. Un aspect farm que je trouve totalement indigeste dans ce genre de jeu solo, et qui m'empechera probablement d'aller jusqu'au bout. En conclusion, le jeu est sympa mais il faut vouloir y consacrer du temps. Pour ceux que cela rebuterai, je conseillerai Ruined King, le jeu suivant des développeurs, qui fonctionne exactement selon les mêmes principes mais où tout est amélioré et sans cet aspect farm.
Jogo incrível! Cativante do começo ao fim, seja pela historia bem lapidada, pelas narrativas cômicas ou pela jogabilidade envolvente! Não fica nem um pouco atras de nenhum jogo do genero proveniente de estudios maiores... pelo contrario! Facilmente comparia mais conteudos ou quem sabe, até uma sequencia!
RPG combat tour par tour, team de 3 sur 5 perso disponibles. système de loot avec une part d'aléatoire, un système de craft simple mais efficace permet de s'opti si on le souhaite. en fonction des stuf et talents attribués à chaque personnage leurs gameplay changent, reset de talents gratuit et illimité ce qui permet de multiplier les possibilités de styles de jeu. jeu accessible même aux débutants, peut tout aussi bien se faire en mode chill sans trop s'intéresser aux détails que de manière méticuleuse en cherchant l'opti. l'erreur est permise mais pas sans conséquence. en gros si vous gaspillez vos matériaux de manière futile et n'avez plus de quoi vous craft l'item dont vous avez besoin, cela ne vous coûtera que du temps si vraiment vous voulez aller chercher cet item. pour les puristes il semblera trop facile à première vue, cependant le jeu mérite d'être fini, certes vous allez rouler sur le début mais à rusher trop vite la difficulté vous rattrapera. les donjons peuvent être reset et on peut choisir le niveau de difficulté, plus c'est dur meilleurs sont les loot. le pexing se fait avec un coef en fonction du lvl de l’adversaire, ce qui empêche de hard pex et bourriner, l'opti n'est pas indispensable mais fortement récompensée (xp et en loot ==> donc en temps). le jeu dispose d'un reroll, une fois terminer vous pourrez le recommencer en mode hard, et c'est là que les puristes vont vraiment prendre leur pied :D ps : si vous avez des jeux dans le même style faites tourner svp
I just started this game but I need to say I'm incredibly impressed. I like JRPG's but as I've gotten older I've little patience for certain things, mainly the incredibly tedious and long intros and the massive amount of time it takes to beat the game. I just started and after a short cut-scene I was put right into the game, and after looking at HowLongToBeat.com the game is 29h for the main story and 43h for main story + extras. I'm feeling extremely optimistic about this game. I will update my review when I get further into it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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