
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a nostalgic treat. Growing up reading X-men and Marvel comics, Joe Mad was my favorite artist. When I found out years later he created his own comic, Battle Chasers I had to collect them all. Then I saw they were running a Kickstarter for a game of the same name and finally giving the fans what they have been wanting for decades. To finish the comic but also to make it an RPG! In classic turn based fashion inspired by the classic JRPG's that the devs grew up with. I love the game, love the art even more. And who doesn't love Calibretto?!
This game is EXCELLENT. Lore is good. Almost no bugs and none which are game-breaking. No crashes. and it's FUN. I'm on my 2nd playthrough and it's New Game + so it still feels just the right amount of challenging. I would buy a sequel in a heartbeat! Going for 100% achievements.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Battle Chasers: Nightwar" wird Freunde klassisch japanischer Taktik-Rollenspiele verlässlich für viele Stunden mit seinem fantastische Artdesign, dem gelungenen Soundtrack und kleinen Innovationen in seinen Bann ziehen. Das Kampfsystem ist durchdacht und bietet sich für viele verschiedene Spielstile an, gerade weil alle Charaktere gut miteinander synergieren. Kritik lässt sich nur an der Story üben, da diese lange braucht um in Fahrt zu kommen. Auch der Grind nach EXP könnte Neulinge in dem Genre abschrecken. Und dennoch, wer sich nach der guten alten Final Fantasy Ära sehnt, macht mit "Battle Chasers: Nightwar" nichts falsch. [h1]Gutes Taktik-Rollenspiel, dass den Glanz der alten Zeit aufleben lässt.[/h1]
TL;DR: Classic JRPG mechanics with Joe Mad art. Love it! A few kinks, but definitely recommended. Pros: + I haven't played a jRPG in around 18 years and this felt like reliving a bit of my early gamer days. + I am a big fan of Joe Mad's art in games. Darksiders FTW! + Grinding - this is the main complaint I've seen, but at least on a regular New Game, it didn't bother me at all. It really felt like a part of the jRPG experience without dragging waaaaaay too long or being that boring (again - for a classic jRPG). + Combat mechanics - for sure they could have been more complex, but they felt just right to me. + Characters - cool and recognizable silhouettes with awesome animations + Game length - just right for my taste. May be one more dungeon would have been OK, but one more zone - no. Cons: - Combat experience can become repetitive as with any jRPG. I wish that there was a way to do run of the mill battles just a bit faster - may be with faster animations. - The story is nothing to write home about - Crafting is kind of boring - Game manual is OK-ish, but I had to experiment and read online about several mechanics to understand them (attack, haste, heal being directly affected by Att stat, etc.) - Installed a mod that lets off-party characters passively gain experience. Sure, I could have carried one or two during dungeon runs, but this helped me get things done faster and just saving time without feeling that I'm cheating. Otherwise this is a decision of the game design that I don't agree with. - Combat logging and overall info is lacking. Even if you see numbers, usually they are not final so you either do calculations in your hear OR you just decide with a margin of possibility/error. - NG+ starts slow and goes slow so I recommend it only for people who want more challenge and are willing to put the time and effort in repeating content just to get the best out the heroes and combat challenges.
No funciona con el mando de Xbox y con no funciona me refiero a que el juego se cierra al poco de empezar.
O jogo apresenta-se com a estética de um RPG clássico, no qual o jogador anda literalmente pelo mapa até os pontos de interesse, que são, em sua maioria, as famosas masmorras (ou [i] dungeons [/i]). O sistema do jogo é composto por 6 personagens jogáveis, com metade deles sendo liberados ao longo das horas de jogatina, enquanto que a metade inicial é logo no início da história. Sobre a trama, é bem interessante, mas não foi o suficiente para me manter totalmente preso e com vontade de descobrir mais. O ponto alto é o próprio combate que, embora possa tornar-se repetitivo após tantas horas de [i] gameplay [/i], ainda se mantém forte e divertido. Um ponto negativo bastante pesado é como ocorre a progressão dentro do jogo: primeiro, a EXP é individual de cada personagem, ou seja, é necessária ainda mais horas para que todos do grupo estejam fortes - isso apenas me fez focar num trio de personagens do começo ao fim do jogo e sem nunca testar os demais; segundo, a partir da terceira ou quarta masmorra torna-se necessário a repetição constante destas para que seja possível manter o nível dos personagens equiparados aos dos inimigos - embora seja legal jogar mais, torna-se um [i] grinding [/i] bem desnecessário, no qual o jogador faz tudo no automático. Todavia, mesmo apresentando esses pontos negativos que foram bem complicados, a experiência como um todo do jogo ainda é muito boa. NOTA: 8/10
战神6:夜袭(不是) 很中规中矩的一款地下城冒险类游戏,虽然剧情简单了些 英雄联盟IP 作品,战斗是纯的回合制,详细的攻略指南里已经做得很精确了 简单补充一下莫妮卡和法师诺兰,两人是好搭档,拿到橙武以后都非常的厉害 法师的冰枪点出无视防御以后可以强行收割一些高魔抗的敌人,不愧是第一炮台 莫妮卡是又性感又能打,普攻双击可以破隐,大招能单杀能群攻,还能给法师垫buff
На один раз, довольно нудная
Battle Chasers: Nightwar is a turn-based RPG built around dungeon crawling, exploration, and tactical combat. The world is detailed and varied, with dungeons, towns, and hidden treasures to uncover. I had fun with it, but it’s nothing special, just a solid, well-executed RPG that scratches the tactical and loot-driven itch. Its comic-inspired aesthetic adds some personality, but the main draw is the gameplay and the characters you travel with. Also, the game is apparently based on a comic series of the same name, so fans of the source material might find it more appealing. [b]Gameplay[/b] Combat is turn-based, using action points to determine what each character can do each turn. It’s deliberate and methodical, with a slower, weightier pace than most turn-based RPGs I’ve played. Some of that can work in your favor, but in practice, it often makes battles feel slower than they need to be. Characters have distinct skills, and the system doesn’t punish poor choices harshly. Dungeons are full of enemies, traps, and loot, keeping exploration rewarding, though the pacing is occasionally interrupted by lengthy encounters. Overall, the gameplay encourages experimentation with skills and team setups, though brute-forcing with a smaller roster is viable if you prefer. [b]Story[/b] The game begins with Gully, a young girl wielding her father's magical gauntlets, traveling with your group of companions, Calibretto, Knolan, Garrison and Red Monika. Their journey takes them to the mysterious Crescent Isle. Since I’m not really sure if this game’s story is original or canon with the comics, I’m going try to spoiler tag what I think are the most important parts, as someone who hasn’t read the comics. [b]Major Spoilers Ahead[/b] The story unfolds as Gully, Calibretto, Knolan, Garrison, and Red Monika are stranded on Crescent Isle after their airship is shot down. The island draws the attention of factions including [spoiler]Destra[/spoiler], an [spoiler]evil sorceress[/spoiler] aiming to [spoiler]resurrect the ancient vampire Verus[/spoiler]. Gully's personal quest centers on finding her [spoiler]missing father, Aramus[/spoiler], a legendary hero who ventured into the [spoiler]Grey Line[/spoiler]. While searching for him, the party uncovers the [spoiler]Titans' relics[/spoiler], artifacts of immense power left behind by ancient beings. Misuse of these relics could [spoiler]destabilize the world[/spoiler], and Gully's inheritance of her father's [spoiler]gauntlets[/spoiler] ties her directly to this danger. Late in the game a new member joins the party, [spoiler]Alumon[/spoiler], a [spoiler]devil hunter[/spoiler] and marginal member of [spoiler]The Order[/spoiler] who works alone due to his unique [spoiler]blood magic[/spoiler]. He intervenes at key moments, offering guidance and warnings, reflecting his personal code and role as a protector against dark forces. The main antagonist, [spoiler]Destra[/spoiler], collaborates with [spoiler]C'dral[/spoiler], an [spoiler]ancient demon[/spoiler] seeking revenge after being [spoiler]betrayed by Verus[/spoiler]. Together, they perform dark rituals to achieve their goals. The party faces numerous trials while uncovering the full extent of the [spoiler]Titans' relics' potential[/spoiler] and the looming threat to the world. The climax arrives when the party confronts [spoiler]C'dral[/spoiler] in a final battle and they get a bit more insight about themselves and [spoiler]Alumon[/spoiler]. After defeating [spoiler]C'dral[/spoiler], the immediate threat is neutralized, but the ending hints at unresolved conflicts and potential new dangers, leaving space for future adventures. [b]Side Content[/b] Outside of the main dungeons, there’s plenty of optional content to explore. Hidden treasures, secret encounters, and mini-bosses reward exploration, and crafting materials let you upgrade gear and abilities. Side quests provide small character moments and world-building without slowing down the main narrative, offering extra challenges for players who want more than the main story. [b]TL;DR:Battle Chasers: Nightwar is a solid turn-based dungeon crawler with weighty combat, interesting characters, and varied dungeons. It’s slower-paced than other turn-based RPGs, but the exploration, loot, and story make it enjoyable. I had fun with it, but it’s nothing special.[/b]
O jogo é muito bom, graficos bonitos, lutas e estilo que me agrada muito. o porque eu negativei > nunca vi isso, mais quando abro especificamente esse jogo, meu monitor fica dando tela preta e tenho que reiniciar o pc.. foi frustrante as 12h que tentei jogar!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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