
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 23 → 9.86/day in the week after.
About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.9Kreviews | 88% | — | $23.9M |
| $8.99−70% | 739ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seeing as feedback was requested I figure I'd leave a review of this game that I have sunk many, many hours into. It's great! Fantastic and unique with only a few flaws I've found. There is far more good than bad, so I'll start with the good. The progression is top notch, seeing your bros get stronger and gear up, looking for legendary pieces of rare gear, building out your forces and seeking new recruits, its all a wonderful pace that hits just right to keep you going contract after contract. The battles as well are varied and mostly interesting, barbarians, desert troops, and in between. Battles scale up and become more developed in the late game, you go from fighting a couple rugged bandits to complex formations, and even crazier in the far north. Missions vs humans are all very interesting. This does lead me into the primary complaint about the game though, monster fights, in particular, monster fights in the middle and late game. Where human battles are always ramping up in size and complexity, with new units and abilities and formations as you get further, monster battles... get bigger. You fight 10 spiders early game, you fight 40 spiders late game. You fight 1 lyndwurm early, you fight... 6 late. Same with Djinn, same with ogres. Couple that with how the monsters just aren't as fun and satisfying to hit, lacking the same visceral feedback of fighting men, and late game monster fights become an extreme slog. The strategy used to fight each monster is usually quite simple, and because monster fights are usually composed of only one unit to fight, that strategy is the same, every time. If I could ask for one change to the game it would be a revamp of monster fight progression through a campaign. Focus more on adding monster subtypes, new abilities, tougher ones instead of masses that eat up time. As it is now I tend to actively avoid many monster contracts late game, not because they are hard, but because they are quite the slog.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $8.99−70% |
| 641ratings |
| 88% |
| #241 |
| not modelled |
| $29.99 | 461ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a fan of turn-based tactical games, I'd been meaning to play [i]Battle Brothers[/i] for years. In 2026, I finally sat down for a 40-hour campaign -- though, strictly speaking, a run never really ends. I can certainly see why the game has such a dedicated following. However, despite its strengths, I can't wholeheartedly recommend it. Its shortcomings stand out even more when compared to similar games released in recent years that offer a more memorable and engaging experience. The first thing new players will notice is that [i]Battle Brothers[/i] relies heavily on procedural generation. This is both its greatest strength and its greatest weakness. Every campaign features a different map layout, different towns, different mercenaries, and different contracts, ensuring that no two runs are exactly alike. Unfortunately, the randomness also makes every campaign feel remarkably similar. The names may change, but the settlements, encounters, and overall progression blur together. You may get different ingredients on your spoon, but it's still the same lukewarm soup. To the developers' credit, they've continued to expand the game over the years, introducing new origins, backgrounds, and mechanics. Yet the core gameplay loop has remained largely unchanged. My biggest issue is the game's sandbox structure. There is no overarching narrative, little worldbuilding beyond the immediate setting, no memorable handcrafted characters, and few meaningful decisions that shape either your company or the world around you. The four endgame crises sound exciting on paper, but in practice they feel more like temporary diversions than climactic events. Before long, you're back to grinding the same trade routes, taking the same types of contracts, and chasing better equipment. Combat is enjoyable, but I was surprised by how limited the tactical depth ultimately feels. While there are multiple ways to develop your mercenaries, most builds naturally fall into familiar roles: frontline tanks, two-handed damage dealers, or ranged specialists. Weapons largely dictate the abilities available to each character, leaving relatively little room for creative playstyles. As a result, combat is less about experimenting with abilities and more about positioning, target prioritization, and managing the odds. There is a noticeable learning curve, but the game becomes far less intimidating once you understand your company's limits and learn which fights to avoid. Most systems -- equipment, the economy, and weapon types -- are intuitive enough to learn through experience. The game's randomness, however, can also be unforgiving. Poor positioning will usually get your mercenaries killed, but sometimes a handful of unlucky dice rolls is all it takes for a battle to spiral out of control. In that sense, [i]Battle Brothers[/i] has a lot in common with [i]Darkest Dungeon[/i]. Ultimately, [i]Battle Brothers[/i] succeeds as an open-ended mercenary simulator, and players who enjoy creating their own stories within a sandbox will likely find hundreds of hours of replayability here. I personally prefer tactical RPGs with stronger worldbuilding, memorable characters, and handcrafted content. Despite its solid combat and impressive longevity, [i]Battle Brothers[/i] never quite became more than the sum of its procedural parts.
什么时候能有官方中文就更好了,玩太上瘾了 ,好玩,推荐
First of all, I fully understand that all game texts are hardcoded deep within the game’s codebase, which creates huge technical obstacles for multi-language localization. Even with such tough limitations, players from numerous regions have spent lots of spare time making fan-made translation patches on their own. I really hope your team could offer official support and cooperate with these volunteer translators, so we can get fully official localized language packs for the game eventually. Unofficial mods always carry compatibility risks after major updates, and official localisation would benefit all non-English players greatly. Secondly, Battle Brothers has been live for more than ten years at this point. Both the base game and all its DLCs still keep a relatively high original price tag. As a player from a non-English-speaking region, I’m stuck waiting for big discounts every time I want to own a legitimate copy, due to the lack of official local language and high full pricing. Regrettably, I had to rely on pirated versions for most of my playtime over the years just to experience the game comfortably without waiting for sales constantly. This game’s tactical design and worldbuilding are absolutely fantastic, which is why I’m writing this feedback hoping to see these two issues get addressed in future plans. 第一,我完全清楚游戏所有文本都硬编码在底层代码中,这给多语言本地化带来了极大的技术阻碍。即便条件如此困难,全球各地的玩家还是自发花费大量业余时间制作了民间汉化补丁。我十分希望官方能够提供支持,和这些志愿翻译者展开合作,推出正式的官方语言包。民间补丁每次大版本更新都会出现兼容故障,官方本地化会让所有非英语玩家受益良多。 第二,《战场兄弟》发售至今已经超过十年,本体与全部 DLC 的原价依旧偏高。作为一名非英语地区玩家,受无官方本地语言、全价定价偏高双重影响,我每次都只能等大幅折扣才购入正版。遗憾的是过去多年里,为了不用无休止等待打折、顺畅体验游戏,我大部分游玩时间都只能选择盗版。 这款游戏的战术设计与世界观塑造十分出色,正因如此我写下这条反馈,由衷希望官方未来可以考虑解决这两个问题。
為什麼沒有女戰士?
El juego es un 10/10, no lo juzgues por los gráficos, no obstante, tiene sus puntos que producen dolor anal. - Por mucho que sepas de estrategia, posicionamiento de tropas, armas y demás... tu culo de estratega va a ser violado incesantemente por diversas criaturas paranormales o monstruos, es decir, vas a perder MUCHAS VECES, es como un "Darkest Dungeon" pero para pros. - Si le intentas buscar la lógica, no la tiene, pero ese masoquismo es el que lo hace adictivo, a falta de pagarte una Dominatrix, tienes esto. LOS DLCs SON LA PO-LLA MENOS EL ÚLTIMO DE BLAZING DESERTS. Gracias.
Nr 1 game in its genre, so much to do. Every run is a great experience, and you create a love and hate relation with your battlebro's!
Terrible game. Essentially a slot machine with a "game" as the display. Pretty devoid of actual content and relies really heavily on RNG and gambling psychology (maybe THIS time the RNG gods will smile? Little mini RNG games and fake displays of things happening that have nothing to do with the underlying RNG - which by the way is heavily biased to make you lose) to make it feel like there is some variation, player impact and actual tactics when in reality all you are doing is pushing an RNG generator every turn and watching the reels pretend to spin.
Отличная игра для любителей жанра.+ есть офигенные моды, которые дают игре новую жизнь. Однозначно в топ!
One of the best games I've ever played and experienced. Over 2k hours and still coming back, theres so much I like about this game and can talk on an on about. Before reading my review, play the game for yourself first. Don't spoil yourself, let yourself get immersed. Battle Brothers is a very brutal and hard game, and it WILL have you put up curses and profainities at the RNG. But that's the game. Learn from mistakes, learn, adapt. Survive. Get paid. You're a merc, not a hero, not a villain. You're lookin' for your new sack of crown's. Graphics/Design: I love the graphics/style/design of the game. From the clothes, to the weapons and armour, shields. Everything looks so good, clean and yet grimy. Lived in. Organic. And real. The weapons look fantastic, when the weapons swing you can hear the subtle sound design differences from a short sword to an arming sword. The sound of different clubs/axes swingin'. To the ranged weapons. Weapons being deflected against shields, the impact of armour via the weapons. You can even zoom in and see the swing of the weapons via wind currents, such as an upward swing down of an axe over the model. Or the swing upward by a club to stun. The models look good for your pawn's on your chessboard. And when anything gets killed, their body layin' on the ground. Its such a simple thing, but looks so good. The sound of killing a person to beast to monsters, its fantastic and never getting tired to hear it. Sound design/Music: The music is great. I unironically love using the battle tracks in other games, it fits in many genres and sounds just fantastic. Not too long, not too short. Doesn't repeat tracks one after another in a longer fight, each faction you face has their own unique battle musics. If you face two different factions, the music will swap tracks. Atleast if I am rememberin' right.. Or maybe I'm just crazy. Sound design for everything is good. Sound of weapon swings, impact on armour and flesh, on person, man, beast or undead. Sounds good and can be so cathartic on a fight where things are tense. From footsteps climbing up a hill, an arrow or bolt deflected on your shield. Or your brother getting nailed in a head by a crossbow bolt and losing 60% hp on a 11% chance by an enemy. Sounds good- Makes your blood boil hahaha Gameplay: This game punishes you, no doubt on that. Step one brother outta line, the AI'll pounce on him and focus fire weak brothers. Injuried brothers. Not experienced/skill brothers. Focus fire their ranged on your weakest/lowest stat brothers. Theres no hold's bar in combat in Battle Brothers. You WILL loose brothers, as much of a kick it is when a brother dies. Its part of the game. Gotta accept lose and move on. Otherwise you're miserable and resetting fights after fights after fights to make it perfect. And that's no fun at all and not a good way to play Battle Brothers. You'll learn how combat goes, higher difficulty, harder problems and solutions. And man. Late game Battle Brothers with all the DLC is difficult. You'll utilize everything in the playbook. Having troubles with ranged enemies? Wait 'till nighttime when they have less range and less ranged skill. Trouble getting through shield walls? Break them with axes. DLCs introduce more tools to be used to help combat- Against you and you yourself can wield 'em. Nets, fire grenades- Guns. Potions. Changing your equipment against certain foes is very crucial in Battle Brothers. So having spare equipment to shift into is necessary- No one brother can do everything and fight every foe fairly. Combat: Bread and Butter, bathed in blood and broken bodies of brothers. Spears are necessary early on. Most recruits and brothers have 50-ish melee skill. With a spear, boosts to 70ish more or less. You're gonna be able to hit foes somewhat reliably and you need that to make it. Swords are excellent against most foes, but are very expensive. Not good against armoured foes. Axes are heavy and good against everyone. Hammers are great against tin cans, but not the best DPS on low-armoured/no armor foes. Maces/flails. Great. Maces are the best melee weapons, when you land a hit they do solid damage against HP, damage through armour and damage to armour. With the ability to stun *Most* enemies. Two handed weapons are double effective to most weapons, and leave you open to more attacks, so either babysit them behind a shielded brother or on the flanks of your formation. And give them your best armours to help keep them from being killed ASAP. Otherwise you'll possess a very expensive and stinking arrow/bolt carrier. Polearms are very good on melee brothers. But are expensive, heavy and you'll need to skill your brothers to use 'em. But you'll be surprised how effective polearms are. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cruddy review I know. I love the game. I could go on and on and on, but shared a short summary for someone looking at Battle Brothers and maybe interested. Don't feel compelled to play on Vet Vet with no starting funds, with a three skull difficulty campaign starter. Pick what you find interesting and try to have fun. Learn, fail. Loose some brothers and suffer through. Eventually you'll make it and find how fun the game can be. And next thing you know you're over 2k hours through it and watched alot of Battle Brother videos. Go out there, cut down some brigands. Get gutted by goblins, have your brothers rise up as undead. Rage quit and come back hours later jaded at your loss and crush whatever got in your way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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