
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 23 → 9.86/day in the week after.
About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.9Kreviews | 88% | — | $23.9M |
| $8.99−70% | 739ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nr 1 game in its genre, so much to do. Every run is a great experience, and you create a love and hate relation with your battlebro's!
"Fair for thee but not for me" Besides the barely worthwhile basegame, the overpriced and low-content DLCs, and the overall lack of content, with the acknowledgement that difficulty is a part of the game, with challenging and borderline impossible encounters being brought onto the player at times which are comprehensible, the artificial inflation of difficulty through ♥♥♥♥♥♥♥♥ means is insulting to the player and anyone trying to remotely "strategise"; ranged weapon penalties from trying to hit behind enemies make sense and encourage better placement from your ranged units - unless you're the ♥♥♥♥♥♥♥ AI, where 13 rows deep behind 2 AI allies means nothing as you get shot with 43% chance; if your own party clashes with another, and you are victorious, there will most likely be some wounds, or even dead, whom you will have to account for, and being jumped immediately after an encounter is a brutal experience - unless you're the ♥♥♥♥♥♥♥ AI, where you may lose 1-3 troops, but by sheer divine will the troops are completely unscathed! The game's difficulty is less a challenge and more a bother, something which you will always feel like you should've been able to surpass but are instead either saddled by unecessary loss or wasted time caused by the fundamentally flawed "difficulty" of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $8.99−70% |
| 641ratings |
| 88% |
| #241 |
| not modelled |
| $29.99 | 461ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沒有中文就算了,還要把漢化都BAN了
Too hard for no reason. Begginer difficulty is way too hard. Not for casual players and it comes from someone that played stone shard and kenshi. Would not recomend.
Started a new game yesterday unaware Update v1.5.2.2 had dropped. Saw some new items in shops and questioned myself if i'd ever seen them before or simply forgot them. Then while on a convoy escort mission that seemed like it would be a milk run i get ambushed by Brigand Marauders for the first time. I was not prepared for how tanky they were and was caught off guard losing two brothers and nearly a third.Was able to farm some heavy armour off them that will help at the current stage of the game so i guess it was worth it. Still was a refreshing suprise and i was glad for the new challenge. In terms of feedback for things i wish we would see in the future. 1. For the longest time i used to dream of being able to build a "hideout" or a camp that could function like a small village or town that could be upgraded over time. Maybe at first it only has a small amount of food for sale and crappy recruits like cripples available, but as you invest in it and gain reputation you should be able have a small market with random armours and supplies available and more interesting recruits. 2. Rivers and bridges, its always seemed weird that the map has no rivers running through it. Maybe make it so that rivers are uncrossable except for bridges,toll ferries and the odd shallows. I kinda like the idea of having some terrain that is otherwise impassible to the player or wandering AI. 3. My final suggestion would have to be a Jungle biome (maybe with a aztec themed faction or hostile cannibals and pygmy's) I think if would be cool to search the ruins of temples and ziggurats. Lastly i want to say thank you to the devs for this wonderful game. I appreciate all the love and hard work that has gone into it and that it has not been forgotten in favor of MENACE (which is another great game) I hope that battle brothers continues to receive aditional content and care for years to come.
為什麼沒有女戰士?
El juego es un 10/10, no lo juzgues por los gráficos, no obstante, tiene sus puntos que producen dolor anal. - Por mucho que sepas de estrategia, posicionamiento de tropas, armas y demás... tu culo de estratega va a ser violado incesantemente por diversas criaturas paranormales o monstruos, es decir, vas a perder MUCHAS VECES, es como un "Darkest Dungeon" pero para pros. - Si le intentas buscar la lógica, no la tiene, pero ese masoquismo es el que lo hace adictivo, a falta de pagarte una Dominatrix, tienes esto. LOS DLCs SON LA PO-LLA MENOS EL ÚLTIMO DE BLAZING DESERTS. Gracias.
Could be good but hit percentages clearly are not accurate
First of all, I fully understand that all game texts are hardcoded deep within the game’s codebase, which creates huge technical obstacles for multi-language localization. Even with such tough limitations, players from numerous regions have spent lots of spare time making fan-made translation patches on their own. I really hope your team could offer official support and cooperate with these volunteer translators, so we can get fully official localized language packs for the game eventually. Unofficial mods always carry compatibility risks after major updates, and official localisation would benefit all non-English players greatly. Secondly, Battle Brothers has been live for more than ten years at this point. Both the base game and all its DLCs still keep a relatively high original price tag. As a player from a non-English-speaking region, I’m stuck waiting for big discounts every time I want to own a legitimate copy, due to the lack of official local language and high full pricing. Regrettably, I had to rely on pirated versions for most of my playtime over the years just to experience the game comfortably without waiting for sales constantly. This game’s tactical design and worldbuilding are absolutely fantastic, which is why I’m writing this feedback hoping to see these two issues get addressed in future plans. 第一,我完全清楚游戏所有文本都硬编码在底层代码中,这给多语言本地化带来了极大的技术阻碍。即便条件如此困难,全球各地的玩家还是自发花费大量业余时间制作了民间汉化补丁。我十分希望官方能够提供支持,和这些志愿翻译者展开合作,推出正式的官方语言包。民间补丁每次大版本更新都会出现兼容故障,官方本地化会让所有非英语玩家受益良多。 第二,《战场兄弟》发售至今已经超过十年,本体与全部 DLC 的原价依旧偏高。作为一名非英语地区玩家,受无官方本地语言、全价定价偏高双重影响,我每次都只能等大幅折扣才购入正版。遗憾的是过去多年里,为了不用无休止等待打折、顺畅体验游戏,我大部分游玩时间都只能选择盗版。 这款游戏的战术设计与世界观塑造十分出色,正因如此我写下这条反馈,由衷希望官方未来可以考虑解决这两个问题。
清扫兴趣点付出巨大代价还不如跑商赚得多,正反馈稀少且负反馈巨大;队员隔三差五减员,完全没有养成的快感;没有主线、无意义游荡,不断升级只是为了拿更大的木棍打更大的小龙虾。可能是因为我没有时间和耐心投入吧,也可能是我根本就很讨厌永久死亡这种设定。闻名而来,失望而归。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.1K | 991 | 67% | $19.99 | |
| — | 0 | — | — | |
| $68.1M | 172.1K | 98% | $19.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $1.7M | 6.7K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24M | 53.3K | 95% | $14.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $23.8M | 48.1K | 95% | $19.99 | |
| $23.8M | 62.3K | 92% | $19.99 | |
| $24.1M | 25.8K | 95% | $29.99 | |
| $24.1M | 106K | 94% | $5.99 |