
Batora: Lost Haven® is a choice-driven isometric action adventure with RPG elements and a unique duality system affecting combat, story, dialogues, puzzles, and endings, that will make you question the meaning of sacrifice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
About
Batora: Lost Haven® is a choice-driven isometric action adventure with RPG elements and a unique duality system affecting combat, story, dialogues, puzzles, and endings, that will make you question the meaning of sacrifice.
Throughout Batora: Lost Haven®, you will navigate your way through a range of unique alien planets and discover a galaxy in which morals are blurred, and the line between right and wrong is mercilessly thin. Wield unique abilities and perfect different combat styles to defeat deadly foes, solve intricate puzzles, and take on quests from curious alien inhabitants. Every choice you make will shape your journey and forge the way you carry out your final mission... Restoring your Lost Haven.
After losing her entire family, Avril has learned to be a survivor. She never imagined what her future would hold. To fulfill her destiny, she must journey across the universe to uncover ancient secrets, while making life-changing decisions.
Harness the dual powers of Sun and Moon and leverage the power of your mind and body in frenetic battles against deadly enemies and unearthly foes.
With multiple endings, the choices you make decide the fate of the universe and those who inhabit it. What are you willing to sacrifice for what you love?
Solve intricate and otherworldly challenges in beautiful atmospheric puzzlescapes.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 211reviews | 73% | — | $138.7K |
| $24.99 | 181ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not amazing, but it's pretty good. The combat feels a bit button-mashy other than changing color at the right times - maybe there was some sort of signal for when you can attack safely, and when to dodge, but I didn't ever see anything like that, and basically just alternating attack and dodge the whole time works well enough to finish the game (with occasional use of powers). The puzzles were more fun than the combat, it's a shame there was like four times more combat than puzzles. Especially with the rolling ball puzzles being in there, there could easily have been a rolling ball *skill* section too. The story was fine, but not interesting enough that I feel any desire to play again making any of the other choices. I got ending C of four you say? Great. I can pretty much infer what the other three endings were. Got a bit of a bug at the end, where when I tried to replace a rune when all my rune slots were full, it just flashed the limit like I was making an error, even though the green rune I was putting in said it needed 4, and the green limit said I had 4 available - same with blue rune and a 2-limit. I guess maybe there's something like if you take out a red rune it reduces the limits for the other colors too? Not clear, looked like a bug.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish +1 more
| $24.99 |
| 156ratings |
| 76% |
| — |
| not modelled |
| $2.49−90% | 18ratings | 74% | #234 | not modelled |
| $24.99 | — | 70%* | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually really liked this. Something about having to do the colour mechanic (which I played with strict ruleset) scratches the tactical side of my brain while I feel like a badass murdering stuff. The premise of the combat is fairly simple, but I found it engaging and I think it's because the two "natures" orange and purple have abilities which is very much its own ranged/melee archetype and I liked how you were effectively forced to swap between them constantly. The combat model is not immune to you kind of just using the same long range poke moves and kiting, but I think more up close and interesting abilities were made rewarding enough that I didn't gravitate towards this playstyle much outside of boss encounters. I also think the combos are good. The melee and ranged weapons feel different where there's combinations of having to hold down the attack button or hitting it at certain timings. This is by no means a new mechanic, but one that is missing from many combat models and I think it contributes to my enjoyment here. I talked about the combat a lot because that's by far my favourite part of the game. The visuals are nice I think environments look really pretty but enemy design is pretty simple and kinda whatever. I think the story is not bad and does its job, but it's a very simple story. This is a simple game with a combat model that just feels fun to *play*. There are many abilities on short cooldowns that feel rewarding to use when you use them well. I got this game for literally $2 on a website and I think it's amazing for the types of discount prices you find this game at sometimes. I would compare this game to another I've played called Death's Door. I also think it's just a fun arpg that keeps you engaged due to the pacing of moving place to place being dialed in well where you never feel like the game is a drag. Idk man, I just liked it.
前两个小时一度无聊到让我觉得这是垃圾,中期有所好转,在技能逐渐丰富并且增加符文构筑后会有一点点乐趣,解谜占比还挺多的大概2成,水准也不高。剧情零代入感,心里毫无波澜只想快进。整体低开中走,无大崩也无亮点,游玩价值偏低。
boring
Didnt like it. Bad writing, bad graphics, not promising...
比较中规中矩和平庸的游戏,有点特色,缺点也明显。首先我感觉画面表现不错,美式卡通风格确实比较有趣,还有每个星球场景设计各有特色,角色立绘上也是有很细节的表情变化。然后战斗玩法上是太阳近战砍杀+月亮远程射击的双形态设定,前中期还是蛮爽的,但是玩得越来越久之后,我都是用月亮形态远程biu~biu~biu了,主要是近战的手感太奇怪了,远程也能更少受击,生存能力更强,近战虽然躲避的cd短,但是怎么用怎么难受。而且后期战斗方面的问题很大,战斗越打越重复,敌人就换皮不换招,还有强行让你打怪,不打怪就不给过很闹心。剧情方面有点拉跨,虽然设计了多结局和道德选择,但实际体验下来,这些选择影响的过程基本没有太大变化,感觉是故意搞成多结局来拉时长和让全成就玩家强行二周目了。还有解谜部分机制单一、难度比较低,玩多了就感觉有点无聊。虽然是视觉表现上还可以,不过核心玩法上基本都没有深入,感觉还是稍微有点失望的。
boring with stuid puzzles
Dual fates in hand Balance bends a broken world Choice carves lost haven
.
Franchement heureusement que je l'ai payé 1 euro. Ils mettent que le jeu est autant fluide à la manette qu'au clavier souris mon cul oui. Le système de visé à la manette c'est complètement mal fait. Tu sais jamais ou tu vas viser parce que tu as aucune indications pas de réticule rien. C'est au pif que tu dois viser nul à chier. Par contre au clavier souris tu as un réticule logique à la manette non au clavier souris oui n'importe quoi. En plus les énigmes sont tellement mal fait que sa ne rivalise pas avec immortal fennyx rising. Nettement mieux sur immortal fennyx rising que sur cette merde. Parce que tu dois souvent tirer sur des leviers pour faire tourner des platte formes mais vu que tu as aucun réticule pour savoir ou tu tires comme je joue manette je préfère sur ces genres de jeux ben tu passes ton temps à tirer en rafales mais à cause de sa tu envoies 2 tires sur le levier donc tu dois retirer au pif pour remettre la plate forme juste. En plus les plates formes sont tellement petites quie tu passe ton temps à tomber dans le vide aberrant. Faites des plates fornes plus petites encore je sais pas aucune logique. En plus les énigmes elles sont même pas travaillées même un gamin de 5 ans te les fait les yeux fermés sans soucis. L'histoire ok je le veux bien elle est pas mal avec ce systèmes de choix à conséquences mais avec ce système de tire mal fait à la manette et ces énigmes au plates formes minus sa te donne pas envie de continuer. Donc je vus le conseille seulement si il es en réduction et encore même las c'est un peu trop cher. Faudrait presque se faire payer pour y jouer. Séeieux quoi pourquoi ils ont pas fait comme sur The Ascent mis un réticuler à la manette mais ils l'ont mis qu'au clavier. Sa leur coutait trop de travail pour en mettre un c'est ça. Donc faire un semi rpg avec le tein stick shooter mais sans réticule à la manette au moins les développeurs de chez The Ascent ils ont compris que c'est pas possible de jouer comme sa aberrant. Donc ce jeu je vais même pas leur laisser une seconde chance. Donc si vous comptez jouer clavier souris peut-être qui vous plaira mais à la manette sans réticules je vous le conseille pas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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