
Travel. Buy. Sell. Protect. Fight. Do Quests.
Modeled estimate, not a reported figure. How we estimate →
Media
About
TRADESMAN: Deal to Dealer is a game about a merchant who rides around in his horse-drawn (or bear-drawn) cart. Starting his journey in his home village of Grampstead, the Tradesman heads off to the other towns and villages of the world. Stock up on marine morsels in Fishpool, quench your thirst at Grubgrog Village's renowned tavern, sell basic necessities in Hoboken, and trample the dirt in Normingham, the capital of these lands!
Trade: buy up stock in one place and sell it out wherever your goods are needed most to earn money and gain trading experience.
Automatic battles with active skills: the roads are perilous, and the more goods you have in your cart, the more dangerous they become.
Your wares aren't just a basket with a price tag - each product has a range of traits that complicate transportation.
Many unique types of mercenaries, each of which you can take a shine to, but not enough to think twice about swapping them out for a better mercenary.
Consumables: study the culinary arts to cook meals and feed your mercenaries. Use power-up scrolls and books to lecture your mercenaries.
Buildable talents: talents for combat, trade, social interactions, and survival.
Transport quests: work as a taxi driver and drop off drunks, children, and wounded guards.
Classic quests: head to marked points on the map and fulfill various characters' requests.
Soulslike quests: go god-knows-where and do god-knows-what.
Plot quests: plot quests!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Vietnamese, Spanish - Spain
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来是冲着这游戏感觉跟NDS狼与香辛料逻辑很像才来玩的,但是真的让人有点失望 我理解作者的本意是模拟那种货物越多越贵重则风险越大的感觉,但是你这个风险加得真的太多了,我马车上有十五二十个格子,结果塞他妈五个格子的货路上的强盗能把我吊起来打出屎……如果强盗不是必刷而是偶发行为,那这运货是有些刺激的。但是每段路都一定要刷2组强盗,有埋伏甚至可以是3组、4组,那就没意思了啊……结果很多时候都是在空车运转 然后就是个破逼任务系统,老家好歹都给个储物箱让你分批运货回来交任务,外面反而没有了,修个车我要带着1个工具箱30个木头4个轮子365里路去修,材料还不敢带多了因为这点材料就足够给强盗鸟枪换炮了,但是不带多吧路上一旦被抢一次整个路程就白跑了,因为你必须一次过带齐所有任务物品才能交任务。你说交不了任务我卖了总行吧,不好意思,别人不需要的东西赚不到钱~ 是的没错,狼与香辛料特产品不在热销地卖充其量就是少挣点,这个破游戏直接默认按原价亏60%,不管到哪个村都一样。你必须发挥你那“口才”,才能ROLL一个别人愿意收你的货,然后变成挣个10%。这跑商全是风险还没有什么收益,我图个啥? 真不好玩。
This game literally breaks my computer no clue what it is screen goes black after some time of playing. Used to work fine on my old PC.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's impossible to sleep without getting robbed. You can't take half my inventory every night and also be mega stingy with gold and loot and expect me to keep wasting my time
任务一坨 ,没有指引就算了,完成任务后,就连任务交接地址大多数也没有明确完成目的地,虽然地图上贴心的给了一个感叹号,关键是不可能一个一个去验证吧,可能美其名曰考验脑子,完全没有趣味可言,就是不停地重复重复重复跑图,一个小游戏可能就靠这些费脑子的猜猜猜来延长你的游戏时长
真的卡,不知道为啥这么卡,游戏默认使用集显,我手动换成独显了好了些,但还是卡,帧率感觉只有三四十,延迟特别高。太卡了以至于新手村都出不了,真难受。 ----------------------------------------------------- 卡顿问题解决了,事实上,游戏分辨率一旦高于1920x1080就会出现卡顿情况,只要下调分辨率到1920x1080并且使用独立显卡,桌面帧率限制在144以下,就能解决卡顿问题。 即使如此,我也不得不指出这款游戏的问题,其中大部分问题是缺乏足够经验所导致的,希望开发者不要生气。 首先,这个游戏的任务设置实在太差,让玩家从地图的一边收集物品然后送到另一边,游戏里面大部分任务都是这种令人诟病的“送信任务”,在RPG游戏里面,这种任务的设计应当是RPG开发者想方设法避免的,另一方面说,应当多设置挑战boss或者高难度隐藏副本,获得稀有奖励的任务,这才是游戏性所在。大量简单却繁琐的任务让我想起来“守墓人graveyard keeper”的初版,十年前也是如此,收获了大量差评。不妨将一些僵硬的送材料任务让“信使”来做,玩家收集材料交给营地的信使,然后直接提交任务,这样会更好一些。 同样的,快速战斗和和平通道两种避免作战的方式不够简洁,和平通道仍然要载入地图,然后拾取一个非常穷酸的宝箱,再跳出战斗,我不知道这样设计的意义何在。 反复刷新的土匪仍然会极大破坏后期游戏体验,而且无法全自动战斗,必须时时刻刻盯着屏幕按空格------即使敌人非常弱。这是非常乏味的过程。 商品分布不够平衡,我理解开发者为了防止玩家在两个相邻城市反复跑商做出的物产设置,但是作为一款跑商游戏,玩家更倾向于在家门口几个城市跑商的原因是,远距离跑商的成本和收益不成正比,明明我从非常远的雪原运来了冰块,可是几乎没有奖励,与我在附近城市贩卖铁块的奖励差不多,这种机制是不符合跑商底层逻辑的。 事件过于单调,你可以在墓地看见一个商人在卖甜甜圈,并且要求玩家租赁他的墓地特供店铺,也可以看见冰天雪地下一群裸体男人拦在路中间,最重要的是,一整局游戏下来,永远是这么几个事件来回弹出,作者可以试着静下心来编写一些事件,把游戏世界观融入到事件中比刻板的剧情引导会更加让人有代入感。 数值平衡问题,我看不出史诗兵种的厉害之处,甚至有些传奇兵种也并不厉害,而万能的弩手配盾牌可以解决大部分敌人。不光是玩家单位数值问题,敌人的数值也是一样的,受到物品加强的属性太高了,如果哪个新手在出门前塞了40个木头在背包里面,祝他好运!同为游戏设计,我建议将敌人的强度体现在数量上,而非极高的小怪质量,这样才能让玩家有成就感。 经济系统问题,金币没用,用金币买的技能书很多都没用,数值实在写得太低了,这毕竟是以赚钱为主的游戏,如果赚的钱没地方花,只能购买一些可有可无的加成,这是非常致命的核心问题,建议增加更多的商店系统来完善经济系统。 战斗操作问题,在瞄准敌人的时候经常会弹出敌人信息窗口,然后暂停游戏,建议将瞄准按钮改为右键或者使用键盘空格瞄准。此外,商人的火枪感觉只是个烟花罢了,商人战斗技能树可以更贵更强力一些,让玩家有不同流派玩法。 另外,战斗系统方面,作者可以玩一玩“奇妙探险队”,也许对制作这类型的游戏会有更多灵感。
По началу интересно, но потом надоедает, поработать бы над разнообразием геймплея.
一句话 垃圾
后期重复太多,任务缺乏索引
honestly worth the price tag... game has been out for 2 years and dev is still working on the game... its worth giving it a crack... no woke trash as far as i can recall... graphics are acceptable, gameplay is solid, it can be punishing if you dont know what you are doing and will likely happen your first few runs but once you have the hang of it the game really opens up... youll go from stumbling around to running resources from town to town on your way to pick up good troops that mesh into a very hearty combo... you can make the game more difficult for youself i you choose to run heavy on loot but its a beautiful well balanced mechanic that you can avoid fairly well if you want... much recommend!!!
Не особо чего то ждал от этой игры, но на удивление очень сильно удила. Интересно развиваться и изучать мир, выполнять квесты, в игру очень приятно играть. Все очень атмосферно и с душой сделано, очень редко такое начинаю чувствовать в инди играх. Отдельно хочу отметить юмор в игре, он хорош. Всю игру проходил на steamdeck, для разработчиков хочу попросить сделать более удобное управление для него. И что то подумать над конвертацией золотых очков (прокачки талантов) в серебрянные (очки опыта отряда), т.к. выкачал все на данный момент, попытался штурмовать воспоминания пробуя разные билды персонажей, но задушился качать каждого через свитки и гринд валюты. (имел перекач 80 уровня торговли и 25 лишних золотых очков)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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