
Starward Rogue is a bullet hell twin-stick shooter. Blast your way through the Megalith, a rogue-lite labyrinth lodged in the side of a star. Customize your mech with a huge variety of weapons, perks, and upgrades. Steel yourself for the dangers that lurk in the depths of the dungeon.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game used to be a lot more fun, a long time ago. It was a very fast paced isaac-wannabe where both you and the enemies died nearly instantly. Unfortunately, at some point, one of the devs decided (and I remember it was literally just one dev) the game is too easy for him in particular. So he made everything far tankier and nerfed many of the stronger weapons. And this ruined the game. Why did it ruin it? Because the fast pace is all this game had going for it. That's it. It had nothing else. Its visuals are... well, you can see them. Nothing special, and sometimes not even functional. "Why yes, I do want to get hit by this purple projectile because it splits diagonally despite looking like it splits another way". Its enemies are either dps checks that rush you instantly, dps checks that flood the screen with projectiles until you kill them or just plainly annoying. Bosses are just giant, often stationary, blobs of hp. Thanks to that one ruining patch, they're no longer fast, exciting fights. They're slogs. You just vaguely move an inch every now and then while holding M1 until they die. Boss hights include: The Wallmaster: He sits in one spot and shoots the same two patterns of shots over and over again you just walk above or over until he dies The labyrinth: Literally doesn't even fight back at all "But what about the other buttons?" You have three weapons on your little dude. M1: Infinite ammo M2: Ammo per room Space: Consumes ammo you find on the map So you do 99% of your damage with M1. "But surely the exciting, epic items will fix this, or the passives!" And HERE is the main problem with this game. The main reason I can't recommend it. Here are some passives from this game. Starting with level upgrades - 20% chance to get double credits (currency) when killing Why is this a % chance? This is a level up reward. - 50% chance for double healing from health pickups Again... why is it a % chance? I think only the exp bonus is an actual solid, reliable bonus. Or stat padding: + 2 max missiles 50% missile damage energy + X Or my favorite absurdly niche 'reward' for leveling: On SPECIFICALLY KILLING with a missile (which takes finite ammo) specifically at 0 shield (temp hp that regens per room) you have a 5% YES FIVE PERCENT chance YES JUST A CHANCE, NOT EVEN 10% (THIS IS A LEVEL UP REWARD WTF) to restore 1 (one(uno(singular(not plural)))) shield. Yes, just use your consumable resource you use to get more resources from the map to get a FIVE PERCENT chance of gaining a resource you get FOR FREE EVERY SINGLE ROOM WHO MADE THIS WHY Far as I can tell, you get better options presented at higher levels, but even at the really high levels its still crap like 'get X for getting hit or get Y for getting hit or take the singular upgrade that actually does anything if not being hit'. Its not much of a choice. Even the good oens always have some crappy caveat. Like 'trap master: Immune to lasers'. Except your shields aren't. The thing you are liable to be using to tank lasers is not immune to them. What the hell is the point. Stat padding. Nothing more. Boring. Leveling up should feel exciting. And I could forgive this, I guess, if it was reliable, but so many of them are % chance of X. Who the **** sat there making this game, thinking "How do we make this game in the same genre as ****** ISAAC a game famed for its item variety, standout? 20% chance of extra credits, of course!!" Now actual items. To begin with, items use slots. Pri (mary), sec (ondary), mis (sile launcher) and 'mod', the misc slot. The last one is the only one that gives you interesting items. Oh and perks. Perks are like levelup perks, but just on the floor/in shops, and tend to be just raw stat increases, often with a downside, because ♥♥♥♥♥♥♥ every perk in this game has to kick you in the knee. You can carry an mod. An. Singular. Just the one. Not more than one, no. That would be fun. Mod items can be saving you from death, a fire aura that shoots over wall, familars, etc. The only non-stat padding upgrades in the game. The only non-limited ammo customization you have outside of your weapon. And you can only carry 1. Seriously. You can choose to do 1 (one) singular cool thing at any given time. Not 2. Not 3. Not 'all of them I can afford'. So just take the best one. I rec the fire aura. It shoots over walls. Ignore all others, because you're making yourself worse taking them. And its less fun. Just... why? Speaking of weapons, there's a good variety. Shotguns, snipers, spread shots, flame thrower. All generally fairly fun to use. This and the map design (which is nothing special, but tends not to be overly annoying) is all the game really has going for it. Shame you can only carry 1 m1, also. Because **** you. Stop wanting to have fun. Spam your singular M1 while your singular meaningful passive does a thing every X seconds. Fun. Variety. Wow. Amaze. Maybe take the 'get energy on being hit' upgrade and run into bullets so you can shoot your m2 once more and just explode in excitement on being able to do more than hold M1 and occasionally nudge slightly with WASD The ♥♥♥♥♥♥♥ CONSUMABLES add more meaningful run variety than your weapons and mod item. Because those give you drones (familiars) and can stack, unlike mod familars. How do you mess up your itemization so much your consumables are better than your expensive upgrades in the long-term. Seriously, how? On top of all of this the game is just very easy, despite the dev bloating hp to compensate. So many enemies barely move, don't even attempt to aim at you, stand still entirely, etc. Enemies that actively try to harm you that aren't a boss or miniboss are a rarity and bosses who move at all are an exception. Its ridiculous. They just slowly float or sit in one spot and hope you run into their shots.
[h1] Top down shooter with random generated maps. Not everyhting is what it seems... blast aliens, robots and other scumbags into space while listening to some dubstep music. You can choose from a few different classes and wreck havoc around the spaceship like an mlg pro looking for mtn dew and doritos. Overall plays well, tight controls, different abilities and weapons of destruction. You can dash and move swiftly as a swan. You will encounter magnets which change trajectory of your bullets, telepads and lots of different foes. Visual side is average but much customizable (mostly scaling). It's ok to play for a bit but after that remember about your favorite games in your library. Slight recommendation (don't buy unless you have to). [/h1]
[h1] Более тёмный клон Айзека в космическом антураже и без русского перевода [/h1] Здесь тоже критично знание английского, потому что описания предметов даны изначально. Хорошо, что пишут описание предметов, но жаль видеть отсутствие русского перевода. Графически же игра не особо впечатлила. Тут всё какое-то минималистичное. Попадаются тёмные комнаты, где вообще ничего толком не видать. Игре бы больше графической доработки и русский перевод, тогда можно позависать. Тут по крайней мере нет той уже надоевшей рвотно-блевотной стилистики из Айзека.
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Just meh, I don't see a reason to keep playing this. Got it for bullet hell action roguelike tags, feels soulless.
It's pretty fun but not that hard. It's definitely a bullet hell, don't get me wrong, but with the vast majority of bullets being slow, it isn't too difficult. There's lots of enemy, boss, and item variety, especially when you factor in the DLC, with each enemy being unique. The only major gripe I have is that primary weapons don't drop very often. I only get one or two per run if I'm lucky. Pick it up when it's on discount, it's still a pretty decent game.
Game is pretty cool and fun. It's a twin stick shooter. I like to play as the 2nd ship which has a huge flamethrower. Bullets move slowly so you can dodge. Negatives: Text is very small. It's hard to see how many missiles and secondary I have left. It's also unclear how the secondary recharges. The items need rebalancing- It is not worth it to spend MAX hp on some item. Spending more than half my max hp on a minor upgrade is definitely not worth it, and the game says it costs HP, but it is max hp. Not sure how much replayability the game has but it was a pretty fun experience.
good game XD ps rusted lumiflare best waifu
I like that you can easily jump into a game, play for a few minutes, and then go and be productive. The game is fun but is not a major time sink.
A hidden gem from one of my favorite gaming companies. They always bring something a little unique to the genre and of course the poppin' music always helps.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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