
Delilah is an ordinary school girl who accidentally discovers an old mansion on a rainy night. As her exploration in the mansion continues, she finds many mysterious phenomena that can't be explained. In this mansion covered by ashes, what's the secret hidden deep underground?
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сюжет был интересным, а персонажи — по‑настоящему симпатичными, что в короткой игре бывает непросто добиться. Головоломки не слишком простые, они требуют размышлений, но при этом их вполне реально решить. https://steamcommunity.com/sharedfiles/filedetails/?id=3675157018
简单易上手剧情也还不错很适合新手玩
整体都不错,开头仓库有鬼图突脸要提前注意,这也是全游戏唯一一处突脸,之后可全程放心游玩。
Coffin of Ashes is a dark, atmospheric horror adventure developed by Ladomu, Angels Blue Digital Entertainment, and DigitalEZ, with the latter also serving as the publisher. Drawing inspiration from classic Japanese horror RPGs and psychological thrillers, the game offers a tightly woven narrative wrapped in a retro, pixel-art aesthetic. It doesn’t rely on cheap jump scares or flashy visuals to engage the player—instead, it builds a slow-burning sense of dread through narrative tension, environmental storytelling, and unsettling imagery. For players who appreciate indie horror titles with depth and atmosphere, Coffin of Ashes provides a haunting experience that lingers long after the credits roll. The story centers around a young girl named Leila, who finds herself in a mysterious, decrepit mansion after a seemingly ordinary school day takes a terrifying turn. As she searches for a way out, she uncovers pieces of a chilling backstory involving occult experiments, twisted human desires, and tragic consequences. The plot unfolds gradually, encouraging exploration and rewarding careful observation. Notes, letters, and environmental clues provide backstory that deepens the mystery, and as Leila unravels the secrets of the mansion, the player is drawn into a tale that is both sorrowful and disturbing. The narrative is tightly written and deliberately paced, with a focus on mood and psychological tension rather than overt horror tropes. Gameplay in Coffin of Ashes is largely centered around exploration, puzzle-solving, and light survival elements. While combat is minimal to nonexistent, the game excels in building suspense through limitations—limited inventory space, locked doors, and cryptic puzzles add layers of tension. Players must pay close attention to their surroundings and gather key items while avoiding traps and dangerous entities that roam certain areas. There’s a constant sense of vulnerability that keeps the player on edge, reminiscent of early Silent Hill or Clock Tower games. The puzzles are well-integrated into the environment, usually logical and challenging enough to require thought without becoming frustratingly obtuse. One of the game’s standout features is its art direction. Despite being rendered in a pixel-art style, Coffin of Ashes manages to be remarkably atmospheric. The visuals are richly detailed for the format, with decaying hallways, ominous lighting, and unsettling character designs that give the game a palpable sense of unease. The sprite animations, while simple, convey emotion effectively, and the transitions between areas maintain immersion without disrupting the flow of the game. The use of visual cues—flickering lights, blood-stained notes, and corrupted areas—reinforces the theme of decay and forgotten sins that runs throughout the story. The sound design plays an equally crucial role in establishing the game’s mood. The ambient soundtrack features eerie piano melodies, distant echoing sounds, and silence that punctuates tension-filled moments. Sound effects are used sparingly but effectively—footsteps, door creaks, and other subtle audio cues enhance the immersion and add to the creeping horror. The lack of voice acting is noticeable at times but doesn’t detract significantly, as the text-based storytelling is strong enough to carry the emotional weight of the narrative. The tone is consistently unsettling, and the game isn’t afraid to lean into psychological horror, using implication and atmosphere rather than gore. Coffin of Ashes also benefits from strong pacing and multiple endings, giving players a reason to return and explore different dialogue options and paths. Choices made throughout the game subtly influence how Leila’s story ends, and uncovering the “true” ending requires attention to detail and a willingness to dig deeper into the game’s lore. This replayability is further enhanced by hidden areas and optional documents that flesh out the world, creating a sense of depth and discovery for players who fully engage with the narrative. Each ending offers a different interpretation of events, which helps underscore the game’s themes of memory, trauma, and consequence. That said, the game is not without its limitations. The pixel-art presentation, while artistically effective, may not appeal to everyone, especially players who prefer more modern graphical fidelity. Some of the puzzles, though cleverly designed, can lead to occasional backtracking, which might frustrate players unfamiliar with the genre’s conventions. There are also moments when the narrative pacing slows down, particularly in the game’s midsection, where exploration can begin to feel aimless without a clear objective. However, these issues are relatively minor in the grand scope of what the game accomplishes. In conclusion, Coffin of Ashes is a well-crafted and emotionally resonant horror experience that embraces its indie roots while delivering a compelling story and a rich, unsettling atmosphere. With its focus on psychological horror, meaningful exploration, and layered storytelling, it stands out as a strong entry in the RPG Maker horror niche. Fans of narrative-driven horror games like Mad Father, The Witch’s House, or Ib will find much to appreciate here. It’s a quiet, chilling journey into guilt and memory, where the real horror often lies not in what is seen—but in what is remembered. Rating: 9/10
I absolutely loved this experience and enjoyed getting the different endings, I'm very glad I gave this a try and I would and have recommended it to others! These kinds of games are right up my alley and I enjoy them no matter how confused I may get at times. I really appreciated the bonus part at the end, will not forget about Del, Lilin & Ian anytime soon :)
比较偏向剧情向的 RPG类型游戏,可以在游戏里了解一些怨灵,灵体之类的知识,结尾的真相有轻微的反转,剧情方面塑造不错,解密方面设计的元素颇多,例如数学,音乐,推箱子等经典,总体难度不大,适合游玩,游戏设立简单和困难两个选项,适应不用类型的玩家需求,总得来说是一款不错的好游戏(•ᴗ•)
Coffin of Ashes is a relatively short and simple completion in the genre of RPGMaker horror games. While the question being answered is whether or not to recommend, the game itself is not of exceptionally poor quality. There are some neat puzzles and mechanics as well as unique art styles and room designs, but the things that were good were what most would consider finishing touches — stylistic flairs — and not so much what makes a game good at its core. Starting with my chief gripe: the story is indecipherable. Initially, I assumed this was either because I was not lending enough attention to the bits of exposition or the translation was obscuring key bits of information, but after completing the game and browsing for a synopsis of the story, I found it was less a story and more just haphazard exposition crammed in to justify the setting. A game of this style can forego a compelling narrative, but it would take more than solving simple puzzles to warrant my time investment. There it not much to criticize or praise about the gameplay. Occasionally, the puzzles would be a bit abstract or require the player to check a specific tile that was vaguely alluded to. The challenge was usually appreciated though. The chases were not difficult at all and felt kind of silly honestly, but scary was clearly secondary — no complaints. The one main criticism I do have in this category is that it was not made clear what was needed to achieve the other ending, and because of that, I never did. This was another thing I had to look externally for to no real success on. This is a lighter "would not recommend". I did not find it worth my time or money, but it seems like many others have found some value in this title.
Was a fun game, but I never understood how to get any of the other endings.
流程算不上长,偏短片吧,就是打好结局的话可能要点时间,剧情也挺不错的,happy end赛高好吗 几年前的老游戏了,质量还是很可以的 最重要的是它很便宜,值得体验一下
不用多說~看我的遊玩時數就知道很好玩
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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