
Get Batman: Arkham City and all DLC for one low price with the release of the GOTY Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 30 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City - five times larger than the game world in Batman: Arkham Asylum - the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City's most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.
Batman: Arkham City - Game of the Year Edition includes the following DLC:
Catwoman Pack
Nightwing Bundle Pack
Robin Bundle Pack
Harley Quinn’s Revenge
Challenge Map Pack
Arkham City Skins Pack
Batman: Arkham City - Game of the Year Edition packages new gameplay content, seven maps, three playable characters, and 12 skins beyond the original retail release:
Maps: Wayne Manor, Main Hall, Freight Train, Black Mask, The Joker's Carnival, Iceberg Lounge, and Batcave
Playable Characters: Catwoman, Robin and Nightwing
Skins: 1970s Batsuit, Year One Batman, The Dark Knight Returns, Earth One Batman, Batman Beyond Batman, Animated Batman, Sinestro Corps Batman, Long Halloween Catwoman, Animated Catwoman, Animated Robin, Red Robin and Animated Nightwing
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 78.3Kreviews | 96% | — | $33.1M |
| $19.99 | 334ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Best Batman Game Ever Made By Man Kind
They took everything from [b]Batman: Arkham Asylum[/b] and improved on it in what I would call the perfect, logical next step. The combat is expanded. The map is expanded. The roster is expanded. The metroidvania aspects I praised in the first game take a bit of a back seat, but they're still present. Everything you learned about stealth and combat in the previous game still applies here. All of your muscle memory carries over. The developers did that perfect thing where they looked at the controller, looked at which button combinations weren't being used, and gave them a purpose. None of the existing controls were broken or replaced. They simply added more options. On top of that, they gradually introduce new enemy types throughout the game, forcing you to incorporate those new abilities into your toolkit. The map is significantly larger, but like the first game, they still manage to make every corner interesting without making it feel bloated. There are no large, empty expanses that exist solely to fill space. Riddler challenges return and are scattered throughout the city. They've also added proper side quests that give landmarks and districts a purpose beyond simply passing through them. Even after the story ends, goons continue to respawn in various locations, giving exploration and combat some life in the post-game. Not knowing how successful the first game would become, the developers were right to use Joker immediately in [b]Arkham Asylum[/b]. That meant they needed a different approach for the sequel, and Dr. Strange was a great choice not used much in other media. Like the first game, [b]Arkham City[/b] tells a strong Batman ensemble story. Penguin, Ra's al Ghul, and Mr. Freeze all play major roles, but none of them feel shoehorned into the narrative. Every villain serves a purpose, and every subplot feels like part of the same larger story. My only real gripe with the game is the expanded combat and predator challenges. There are just so many of them, and you're expected to play as new characters like Robin and Nightwing without much opportunity to gradually familiarize yourself with their movesets. Oh, and the Calendar Man achievement. They were wild for adding an achievement that would normally take an entire year to complete. But, uh... system clock... yeah, I have no shame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Portuguese - Brazil, Russian, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every single damn time when I play with catwoman I start blowing my load all over my gaming keyboard. 10/10
One of the best "git gud" games I've played and definitely deserves the overwhelmingly positive ratings. Better graphics than the original. Animations are very well done and combat flows like water once you master it. Finding all the collectables was both a chore and rewarding at the same time as you need the XP to get upgrades for Batman. The Riddler challenges and campaign though.. This is not fun. To get a couple of achievements, they make you grind your soul away. It becomes an unbearable slog. The atmosphere is dark and fits perfectly with a Batman game. Sounds are great. Music is great and fits with the game and atmosphere. Better in every aspect than the previous game.
O que já era bom no Asylum fica melhor no City
I like beating up handicaps. Goog game.
Тоже не запустилась поставил настройки не работает помогите руководством запуска.Хочется по играть.
lo unico malo es que el Guason ya no podra coger con nosotros de resto increible
До игры добрался только в 2026 и даже сейчас она играется просто шикарно! Потрясающая история грозы злодеев и его приключений в целом городе, отданном преступникам. Масштабы мира увеличились, к знакомым фишкам добавились новые бэт-примочки, уровень загадок вырос в разы. Битвы с врагами не теряют своей актуальности - разносольные преступники всех мастей наводнили город! Обязательно пройду игру за Кэтс и найду все "?", что бы сразиться с главным антагонистом игры - Загадочником.
After finishing Batman: Arkham Asylum, I wasn't expecting much from Arkham City. My biggest issues with the previous game were how limited the combat eventually became and how clunky the overall movement felt. Fortunately, Arkham City immediately proved that Rocksteady understood those weaknesses and started refining the formula instead of simply repeating it. The combat is where the improvement is most noticeable. It still follows the same Freeflow foundation, but everything feels smoother, more responsive and far less repetitive. Fights maintain a much better rhythm throughout the campaign, making combat genuinely enjoyable instead of becoming something you simply tolerate between story moments. It doesn't reinvent the system, but it improves it enough to make a significant difference. The story kept me engaged from beginning to end, and I never felt that the main campaign overstayed its welcome. If anything, I actually appreciate that the core story doesn't drag on unnecessarily. The problem isn't the campaign itself, but everything surrounding it. Arkham City offers plenty of optional content, but much of it feels designed to increase playtime rather than improve the overall experience. Missions like Victor Zsasz's phone calls quickly become repetitive, asking you to travel across the city over and over again without introducing anything mechanically interesting. The issue isn't that these missions are optional. The issue is that many of them rely on repeating the same gameplay loop while sending you back and forth across the map. That leads to another problem: traversal. While opening the game into Arkham City was a natural evolution from the confined areas of Arkham Asylum, moving around the city never feels particularly satisfying. Long distances become noticeable because Batman's mobility is still fairly limited compared to what the series would eventually achieve. After playing Arkham Knight, it's impossible not to notice how much faster and more fluid traversal eventually became. Here, travelling across the map often feels like something you endure rather than enjoy. I also wasn't particularly impressed by the amount of side content. There's certainly plenty to do, but quantity alone doesn't add value. I much prefer games where achievements and optional objectives naturally complement the main progression instead of encouraging constant backtracking, collectible hunting and repetitive activities simply to extend the experience. Optional content should offer meaningful gameplay or narrative expansion, not exist purely to make the game appear larger than it actually is. Even so, Arkham City is undeniably a major step forward compared to Arkham Asylum. The combat is significantly better, the overall pacing is stronger, and it's easy to see the series moving towards what would eventually become Batman: Arkham Knight. Looking back after playing the trilogy in reverse order, Arkham City feels like the bridge between the foundations established by Asylum and the refinement that Knight would later perfect. It's a good game and an important evolution for the series, but many of its limitations are still evident today. For me, it's a solid improvement over Arkham Asylum, though it never reaches the level of refinement that Arkham Knight eventually achieved. [b]Score: 6/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 65.5K | 90% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $6.3K | 12 | 92% | $19.99 | |
| $57M | 160K | 90% | $19.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $47.5M | 56.6K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.1M | 37.1K | 85% | $34.99 | |
| $33M | 37.3K | 94% | $34.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33.4M | 25.5K | 86% | $34.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $32.7M | 56.8K | 95% | $19.99 |