
Get Batman: Arkham City and all DLC for one low price with the release of the GOTY Edition!
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About
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City - five times larger than the game world in Batman: Arkham Asylum - the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City's most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.
Batman: Arkham City - Game of the Year Edition includes the following DLC:
Catwoman Pack
Nightwing Bundle Pack
Robin Bundle Pack
Harley Quinn’s Revenge
Challenge Map Pack
Arkham City Skins Pack
Batman: Arkham City - Game of the Year Edition packages new gameplay content, seven maps, three playable characters, and 12 skins beyond the original retail release:
Maps: Wayne Manor, Main Hall, Freight Train, Black Mask, The Joker's Carnival, Iceberg Lounge, and Batcave
Playable Characters: Catwoman, Robin and Nightwing
Skins: 1970s Batsuit, Year One Batman, The Dark Knight Returns, Earth One Batman, Batman Beyond Batman, Animated Batman, Sinestro Corps Batman, Long Halloween Catwoman, Animated Catwoman, Animated Robin, Red Robin and Animated Nightwing
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Portuguese - Brazil, Russian, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In this [b][i]GAME OF THE YEAR[/i][/b] you beat up a midget magician, a dwarf penguin, a bisexual man, budget sandman, a redditor, ice cream kaku, a tattooist, an instagram stalker, sarkari agent 47, a birthday clown, the clown's therapist, my bald professor, a halal ninja, his freaky daughter, arkam baidyaman and an asthmatic muchacho - just for the main theme to go like POWWW POW POW POWWWW POW POW while [b][i]BATMAN™[/i][/b] glides in his WayneTech Underwear through [i][drumroll][/i] [b][i]ARKHAM CITY[/i][/b]
this game is so fun, i took out a room of six bad guys by just waiting in a floor grate for them to pass by. it's so funny
Batman: Arkham City — шикарное продолжение серии. Мир стал больше и интереснее, визуал выглядит отлично, а звуковое сопровождение создаёт нужную атмосферу. Единственное, что портит впечатление — это очень душные испытания.
joker gördüğüm gibi çıktım geçen oyunda yendik lan biz bunu başka adam mı yok
They took everything from [b]Batman: Arkham Asylum[/b] and improved on it in what I would call the perfect, logical next step. The combat is expanded. The map is expanded. The roster is expanded. The metroidvania aspects I praised in the first game take a bit of a back seat, but they're still present. Everything you learned about stealth and combat in the previous game still applies here. All of your muscle memory carries over. The developers did that perfect thing where they looked at the controller, looked at which button combinations weren't being used, and gave them a purpose. None of the existing controls were broken or replaced. They simply added more options. On top of that, they gradually introduce new enemy types throughout the game, forcing you to incorporate those new abilities into your toolkit. The map is significantly larger, but like the first game, they still manage to make every corner interesting without making it feel bloated. There are no large, empty expanses that exist solely to fill space. Riddler challenges return and are scattered throughout the city. They've also added proper side quests that give landmarks and districts a purpose beyond simply passing through them. Even after the story ends, goons continue to respawn in various locations, giving exploration and combat some life in the post-game. Not knowing how successful the first game would become, the developers were right to use Joker immediately in [b]Arkham Asylum[/b]. That meant they needed a different approach for the sequel, and Dr. Strange was a great choice not used much in other media. Like the first game, [b]Arkham City[/b] tells a strong Batman ensemble story. Penguin, Ra's al Ghul, and Mr. Freeze all play major roles, but none of them feel shoehorned into the narrative. Every villain serves a purpose, and every subplot feels like part of the same larger story. My only real gripe with the game is the expanded combat and predator challenges. There are just so many of them, and you're expected to play as new characters like Robin and Nightwing without much opportunity to gradually familiarize yourself with their movesets. Oh, and the Calendar Man achievement. They were wild for adding an achievement that would normally take an entire year to complete. But, uh... system clock... yeah, I have no shame.
I like beating up handicaps. Goog game.
One of the best "git gud" games I've played and definitely deserves the overwhelmingly positive ratings. Better graphics than the original. Animations are very well done and combat flows like water once you master it. Finding all the collectables was both a chore and rewarding at the same time as you need the XP to get upgrades for Batman. The Riddler challenges and campaign though.. This is not fun. To get a couple of achievements, they make you grind your soul away. It becomes an unbearable slog. The atmosphere is dark and fits perfectly with a Batman game. Sounds are great. Music is great and fits with the game and atmosphere. Better in every aspect than the previous game.
After finishing Batman: Arkham Asylum, I wasn't expecting much from Arkham City. My biggest issues with the previous game were how limited the combat eventually became and how clunky the overall movement felt. Fortunately, Arkham City immediately proved that Rocksteady understood those weaknesses and started refining the formula instead of simply repeating it. The combat is where the improvement is most noticeable. It still follows the same Freeflow foundation, but everything feels smoother, more responsive and far less repetitive. Fights maintain a much better rhythm throughout the campaign, making combat genuinely enjoyable instead of becoming something you simply tolerate between story moments. It doesn't reinvent the system, but it improves it enough to make a significant difference. The story kept me engaged from beginning to end, and I never felt that the main campaign overstayed its welcome. If anything, I actually appreciate that the core story doesn't drag on unnecessarily. The problem isn't the campaign itself, but everything surrounding it. Arkham City offers plenty of optional content, but much of it feels designed to increase playtime rather than improve the overall experience. Missions like Victor Zsasz's phone calls quickly become repetitive, asking you to travel across the city over and over again without introducing anything mechanically interesting. The issue isn't that these missions are optional. The issue is that many of them rely on repeating the same gameplay loop while sending you back and forth across the map. That leads to another problem: traversal. While opening the game into Arkham City was a natural evolution from the confined areas of Arkham Asylum, moving around the city never feels particularly satisfying. Long distances become noticeable because Batman's mobility is still fairly limited compared to what the series would eventually achieve. After playing Arkham Knight, it's impossible not to notice how much faster and more fluid traversal eventually became. Here, travelling across the map often feels like something you endure rather than enjoy. I also wasn't particularly impressed by the amount of side content. There's certainly plenty to do, but quantity alone doesn't add value. I much prefer games where achievements and optional objectives naturally complement the main progression instead of encouraging constant backtracking, collectible hunting and repetitive activities simply to extend the experience. Optional content should offer meaningful gameplay or narrative expansion, not exist purely to make the game appear larger than it actually is. Even so, Arkham City is undeniably a major step forward compared to Arkham Asylum. The combat is significantly better, the overall pacing is stronger, and it's easy to see the series moving towards what would eventually become Batman: Arkham Knight. Looking back after playing the trilogy in reverse order, Arkham City feels like the bridge between the foundations established by Asylum and the refinement that Knight would later perfect. It's a good game and an important evolution for the series, but many of its limitations are still evident today. For me, it's a solid improvement over Arkham Asylum, though it never reaches the level of refinement that Arkham Knight eventually achieved. [b]Score: 6/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] 🎶 В каждом city столько GOTY, будто бы тут варят bat! 🎶 [/h1] Batman: Arkham City (Game of the Year Edition) — это экшен адвенчура от третьего лица, прямое продолжение Arkham Asylum: та же боевая система, тот же упор на стелс, исследование и гаджеты, только вместо одной лечебницы — целый закрытый город. По сути, почти всё, что работало в первой части, просто перенесли сюда и немного нарастили объём. Даже в «издании года» приходится вручную возиться с ограничением FPS — и в моём случае снять лок выше 60 кадров так и не получилось. При этом, справедливости ради, багов, ломающих прохождение, тут не встретилось (в отличие от Arkham Asylum, где у меня, например, финальный бой с Джокером просто не запускался). Для игрока, который не знаком с лором Бэтмена, игра даёт слишком мало пояснений: кто такие Ра’с аль Гул, Миранда Тейт, как связана с историей Женщина‑Кошка — всё это остаётся за кадром. Из‑за этого сюжет воспринимается как набор событий без должной связки, а атмосфера колеблется между мрачной трагедией и неуместной комедией. Геймплейно Arkham City развивает идеи первой части, но не всегда удачно. Гаджетов стало больше (до 12 по ходу прохождения вместо 6/8), но многие из них почти не используются. Например, взлом замков превратился в примитивный подбор случайных символов. Из удачных доработок можно отметить гаджет заморозки и трос, направление которого теперь можно менять в полёте. Боевая система стала чуть комфортнее: Бэтмен субъективно ощущается устойчивее, а враги — чуть менее агрессивными. Но старые проблемы никуда не делись: когда на тебя налетает сразу несколько противников, парировать все удары физически невозможно. Особенно тяжело против щитовиков и бойцов с минами — комбинация «зажать колёсико мыши + спамить пробел» - бред. Стелс тоже не стал интуитивнее: анимация удушения такая же долгая, отменить её нельзя, а прыжок с горгульи в бою все также может не вырубить врага, а наоборот — поднять тревогу. Структура метроидвании здесь ощущается менее душной, чем в Asylum, но наполнение мира спорное. Коллекционных предметов стало ещё больше: опять море знаков вопроса, сбор шариков Харли Квинн, испытания, костюмы и статистика. При этом часть активностей выглядит как способ искусственно растянуть время. Побочные задания местами только путают: из‑за мини‑карты и ориентиров на экране они не помогают быстрее ориентироваться, а скорее отвлекают. А иногда так и вовсе отводят курсор на карте заместо сюжетки. Отдельная ветка за Женщину‑Кошку даёт немного разнообразия: у неё похожий мувмент в бою, но выше скорость и резче атаки, а для перемещения используется хлыст — и тут важна точность нажатий. Однако эта кампания не чувствуется как полноценная история, а скорее как дополнительный набор миссий с другим персонажем чтобы растянуть время. Визуально сам город Arkham City не запоминается, и у меня он вызывает странные ассоциации: местами он выглядит как хаотичный набор зон. Проблема игры очевидна как никогда: это не масштабное продолжение, которое берёт рабочую формулу оригинала и просто увеличивает её в объёме: больше локаций, больше коллекционок, и другие персонажи, нет. Многие механики упрощаются, а глубина теряется. Это игра исключительно для фанатов серии. Если ты не знаком с лором или ищешь более продуманный и сбалансированный экшен — Arkham City я не рекомендую, тем более, если ждёшь от сиквела качественного скачка вперёд, а не просто «больше того же самого». [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Треш в сторону - играем только в то, что приносит удовольствие. [/h3]
lo unico malo es que el Guason ya no podra coger con nosotros de resto increible
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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