
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah okay this needed more time to marinate. After sitting with Zia's Theme on repeat for a few hours because it's just that good, I can say that this is.. probably not the best conveyed anti-imperialism story, but Supergiant is very capable of producing a game that aches in a very different way. The gameplay mechanics admittedly are not my favorite, but the world is just beautiful. The floor rising up to meet you and falling away, the music (ily Darren Korb) being haunting and introspective and yet having a frontiercore vibe, the narrator speaking over everyone.. ough. It's easy to blow past. Very easy. The music and its themes are very much in my head, even after I've moved on to another game.
Até onde você iria pela oportunidade de refazer tudo que não foi como você gostaria? Se você pudesse voltar para uma época em que todos os seus erros cometidos ainda não tivessem acontecido, você aceitaria? Mesmo com a possibilidade de cometê-los todos de novo? Bastion é um jogo que, através do combate e da exploração pelos níveis, te apresenta aos poucos à esses questionamentos. Ao progredir no jogo, você aprende sobre o país natal do protagonista, bem como o narrador, que é o criador da estrutura que nomeia o jogo, e também onde você passa boa parte do seu tempo. Seu objetivo é explorar ilhas flutuantes que têm pedras capazes de energizar e reparar o Bastion. No caminho você conhece dois outros personagens e é apresentado ao conflito principal do jogo. Você também expande seu arsenal, que começa com um simples martelo e um rifle, mas que chega a conter mais de 10 armas diferentes, com diferentes upgrades e fases voltadas pra testar suas habilidades em cada uma delas. Mas o Bastion é mais do que um local para reunir os espólios depois de uma missão. É mais do que um vilarejo no céu que você reconstrói com os cristais que coleta. O Bastion representa uma relíquia do passado que não volta mais, e também a oportunidade de refazer tudo do começo. Eu ter começado esse jogo no dia 1º de janeiro foi bem peculiar, porque eu não sabia nada sobre a história desse jogo. Minha vida por muito tempo foi feita de arrependimentos, do desejo de voltar no tempo e fazer coisas diferentes. Em 2025 eu tive muitos desses. Mas também foi uma vida de muitos recomeços, muitas transformações e descobertas que só seriam possíveis se eu tivesse aprendido com tudo que deu errado. Bastion não é só sobre corrigir erros no passado. É também sobre aprender com esses erros, aceitar que aconteceram e seguir em frente com o que eles têm a nos ensinar. E se a gente só criasse algo novo a partir do que aprendemos onde falhamos?
One of the great games that kicked off the indie revolution, and still holds up to this day. The narrator is classic, the combat can feel a bit less smooth compared to modern games, but once you get in the groove its very enjoyable. The soundtrack is amazing, and the game is fairly short, while still feeling complete and rewarding. Considering the game is almost free on sale, there is absolutely no reason why you shouldn't give it a shot. Its aged remarkably well and gives a great context on how Supergiant has evolved as a studio.
This is a beautiful game. Artistically, one of the best, with vibrant visuals and gorgeous music. Mechanically, its follows with the art and compliments it in a way I could never have understood without playing the game. This game is worth it.
Bastion is a fun original game with a great soundtrack and a great story. I have not played anything else quite like it before this came out. The use of narration to tell the story and react upon your actions was completely different at the time this came out, and to my knowledge has not really been done again. I played it originally in 2012 when the game came out and did not manage to finish it at the time. What is great about this though is you get to choose how you want to play the game. If you are only interested in completing the story for example, you could complete it within a few hours by not enabling idols for your fights and only doing the second prizes for the challenges. On the other hand, you could enable idols and make it excruciatingly difficult. I recently replayed the game in 2025 and it still runs without issue. This must be due to frequenct updates done by the developers, not to add new content, but to keep the game running. It shows the care the devs still has for this standout title. I highly recommend playing this, even just to experience the amazing soundtrack, but as always this game will not be for everyone. So checkout the demo video, and if it kinda looks cool and you are on the fence, I believe you won't be dissapointed in playing it.
Didn't age at all. Being one of the games within the rise of indies in 2011, the game has great soundtrack and solid gameplay mechanics. Like every Supergiant game, Bastion is a must-play game with a real fun 12ish hour storyline.
i didn't *hate* the game, but since steam forces you to pick either a negative or a positive review, i went with the opinion i lean slightly more towards. it's probably a 7 out of 10 for me, but not in a way where i find the jank endearing enough to return to it. out of supergiant's body of work, it's most likely also the last one i'd recommend. i guess i can see why bastion was a big deal back in 2011, especially as a smaller studio's first foray into game development. in many ways, i think this game probably came out at exactly the right time and to exactly the right market. playing it now, in 2025, however, it definitely has lost some of that shine i'd probably have felt back in the day. the art style is charming, but its implementation in the dungeons can make it hard to tell which spots are actually walkable or where to go. the music is good, but it doesn't quite have any tracks i'll go out of my way to listen to outside of the game. the story, too, is perfectly serviceable, if a bit basic. i'm happy with my first ending, but i don't particularly feel like going back and replaying the whole thing again just to see the other option(s). the dynamic narration gimmick was hit or miss for me; there were definitely times where i'd have preferred silence to a constant voice yapping in my ear about how many boxes i'm breaking, or whatever. the gameplay is probably my biggest gripe, though. it never really stopped feeling clunky and awkward (hitboxes felt inconsistent, the parry timing sluggish, and so on). i tried weapon after weapon and none of them made me want to just dodgeroll my way past the enemies so i could get to the end of the level any less. in fact, the last dungeon forcing you to swap out your loadout for the most slow and unresponsive one of them all was... a choice. maybe in a game with a story that engaged me some more, it'd have felt cool and thematic. not so much here. if anything, the actual cool and thematic part doesn't come until after you get the choice to ditch said weapon. my last complaint, i guess, is that the game performed surprisingly poorly on my modern pc (one that can run hades 2 with zero issues, mind you). i get that it was optimized for like, three generations of windows operating systems ago, but i'd still kind of have expected it to not crash at least once every other playsession. also, i experienced some pretty rough screentearing, both with and without vsync. it's not a huge deal i suppose, but it is something that bothers me enough to complain about it
Primer juego que termino de Supergiant, Y es un excelente commienzo, Hack and slash movidito, aunque se que no es el comentario habitual no soy fan del estilo artistico de este juego en general. En general no es el punto de mi corazon de Supergiant ya que sin haberlo terminado aun tampoco me agrada especialmente el Hades. Pero no se, si que logro ver el encanto tremendo de estos juegos evidentemente y aunque no es personalmente algo que sienta como para mi, es un placer disfrutar de buenas obras como esta de juegos o tipos de juegos que no son de nuestro tipo.
PLAY IT!!
Прекрасная история, прекрасная боёвка, не затянуто, не слишком коротко, есть желание вернуться, отличное музыкальное сопровождение, нарисовано приятно. Чего ещё можно желать? Я буквально не могу выделить ни одного минуса у проекта.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Hello Kitty Island Adventure | $15.1M | 12.1K | 94% | $39.99 |
| Borderlands Game of the Year Enhanced | $15.1M | 27.6K | 81% | $29.99 |
| Squad 44 | $15.1M | 25.4K | 75% | $19.99 |
| LEGO® Marvel™ Super Heroes | $15M | 30.4K | 96% | $19.99 |
| Shovel Knight: Treasure Trove | $15M | 16.9K | 95% | $39.99 |
| shapez 2 - Factory | $15M | 14.9K | 97% | $17.99 |