
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.2Kreviews | 95% | — | $11.2M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
15 years ago I bought the game and tried playing it with keyboard and mouse. I hated it. Didn't even get past the intro. Now having a gamepad I can say with ease that I am a goof for not returning to the game finally beat it. While the end feels rushed and the story did not end with the weight I expected....I am 15 years late to the party. Play the game if you like compact and EXTREMELY well acted story. Bravo.
(initial review) Kind of just feels like a first draft of Hades. a little weird seeing that some of the problems hades had were present and obvious back in 2011 (mostly the unintuitiveness of ranged aiming) Just not particularly compelling overall. (Edit upon completing the game) the story is decently compelling, but the combat is still just kind of like, imagine the hades weapons but like, 300 hours of work earlier. still don't really recommend it
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just like the first time I played it around ~2015, I still don’t really get where all the hype is coming from, lol. Pros: 1) Visually, it hasn’t really aged. 2) The gameplay isn’t terrible — you can mix things up quite a bit thanks to the variety of weapons and optional challenges. 3) There is some replayability. Cons: 1) The narrator becomes exhausting over time. 2) The soundtrack is very forgettable. 3) The gameplay is a fairly primitive hack’n’slash — which would be fine, but I had issues with the very small maps, the camera being too zoomed in, and the sheer number of extremely intrusive enemies and projectiles. In the later stages especially, so much is happening at once that it’s impossible to keep track of anything — total chaos (and not in a good way). 4) Too many weapons. You can equip two at a time, and there are around ~10 total… but it doesn’t really make sense. They can be grouped into 2–3 basic types (melee, ranged, and something in-between / kind of usable in both cases). There’s no meaningful reason to switch from one weapon to another within the same category — you only do it either out of boredom, or because the developers force you to, since when you find a new weapon, you’re required to use it for the next few minutes. 5) Too long. Even though the game is relatively short, the formula becomes tiring anyway, because both gameplay-wise and visually the game stays almost completely the same from start to finish.
I played Bastion when it first came out on the Xbox 360, and it fundamentally altered my brain chemistry to the point that I have, without fail, aggressively followed every single one of the titles that Supergiant Games released afterwards. Now, granted, every game after Bastion has been more polished in some ways - Transistor was slightly smoother in its battle mechanics, I think SG really figured out a lot on its movement in Pyre, I hardly need to talk up the Hades duo - but I think there is a reason that Bastion cracked into my skull like it did. Why I think that happened to a lot of people besides me. Obviously, back then and still true now, it has the typical beautiful qualities of every Supergiant game: drop dead gorgeous artwork, fun and funky unique soundtrack, and a story that really touches to the heart. Honestly, considering the time when I am writing this, it is a story that perhaps is particularly relevant right now. I won't say much more than that, only that it is incredibly relevant. Read into that what you will, and experience this wonderful story that might physically hurt you for yourself. Either way, if you love fun funky rock music that incorporates a banjo for one song, adore detailed backdrops telling the story of a creative fantasy world, love stories, and have never played a Supergiant game before.... Play this. And if you've already played, say, Hades, then you'll definitely want to come back to this forerunner as well if you've never played it before. It's a different type of combat for sure - you can kind of see how they jumped to Transistor's more strategic battle style from Bastion, because Bastion does at times feel like it wants a bit more thought to it rather than just running in for hacking and slashing (especially the more difficulty qualifiers/Idols you add later in game), and then used the experience of all this to make Hades. I don't know what else to say. It's a great game that rewired how my mental faculties work.
Única coisa que gostei foi do narrador.
Pros: Steam Deck/Linux Friendly Cloud Saves The Narrator's Soothing Voice Intriguing Story Told By Said Soothing Voice Breath Taking Musical Score Beautifully Crafted Worlds Multiple Weapons and Possibilities When Taking Down Enemies Cons: You Can Actually Finish It Bastion kept me company during more than a few of my lunch breaks, it's perfect for Steam Deck. It felt like I was being told a story while being able to take part in it. If you've played Hades this is literally Pre-Hades. It truly was hours of fun.
Bastion definitely shows its age notably through gameplay design and I'm sure it would have been a more influencial game if I had played it 15 years ago but honestly, it's still really fun to play. It was nice to see how far Supergiant has come as far as game design is concerned. Music and artistic direction were absolutely on point. Story was interesting but the overly dramatic narrator really insists upon himself. Weapon variety is really nice and you can clearly see the influence this game has had on Hades for weapons, heat/fear system and enemy designs.
short and sweet, with gameplay and visuals that still hold up more than a decade later. Add to that a good soundtrack, and it's clear that Supergiant knew what they were doing from the get-go.
Fun Game, pretty short. Wonderful soundtrack. Has new game plus for the completionists. All-in-all a well made game that isn't too deep, but can provide a few hours of distraction if you enjoy simple action games.
One of the great games that kicked off the indie revolution, and still holds up to this day. The narrator is classic, the combat can feel a bit less smooth compared to modern games, but once you get in the groove its very enjoyable. The soundtrack is amazing, and the game is fairly short, while still feeling complete and rewarding. Considering the game is almost free on sale, there is absolutely no reason why you shouldn't give it a shot. Its aged remarkably well and gives a great context on how Supergiant has evolved as a studio.
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