
The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now polished with quality‑of‑life upgrades for a smoother timeless Dungeons & Dragons journey.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baldur’s Gate: Enhanced Edition brings you back to the golden age of 90s cRPGs, steeped in the world of Dungeons & Dragons. Customize your hero, gather a band of memorable companions, and roam the Sword Coast in search of adventure, fortune, and long‑buried truths.
Enjoy over 75 hours of classic Baldur’s Gate gameplay, including the full original campaign, the beloved Tales of the Sword Coast expansion, and a new arena mode for those who crave a challenge.

Classic Campaign: The original Baldur’s Gate adventure, faithfully preserved
Expansion: Tales of the Sword Coast, the iconic 90s add‑on
Classic‑Style Challenges: The Black Pits, a new arena of tactical battles
Refined Difficulty Options: Story Mode for relaxed exploration; Legacy of Bhaal for veterans seeking a brutal, old‑school test
Optional DLC: Siege of Dragonspear continues the saga with a new chapter for those who want more
The Enhanced Edition preserves the depth and charm of a true 90s RPG, offering a rich spread of character options and companions, both iconic and newly introduced, while keeping the focus on story, choice, and timeless role‑playing.

Classic Class Variety: 11 core classes and dozens of subclasses
Legendary Companions: Recruit fan‑favorites like Minsc (and his brave hamster Boo!) and Jaheira—perfect for players who want to discover the roots of their stories after meeting them in Baldur’s Gate 3
New Heroes to Discover: Neera the Wild Mage, Dorn Il‑Khan the Blackguard, and Rasaad yn Bashir the Monk join the adventure
Hero Customization: New voice sets let you shape your character with even more personality
Story‑Driven Play: Your choices matter, shaping your journey across the Sword Coast in true classic fashion
2D Isometric Graphics: The classic perspective that defined an era
Real‑Time‑with‑Pause Combat: Strategic battles in the style longtime fans remember
2nd Edition AD&D Rules: Faithfully adapted for that authentic tabletop‑inspired experience

The 1998 classic returns with thoughtful refinements that make it smoother to play today while keeping its soul untouched.
Thousands of Improvements: Fixes and enhancements to the original game
Modern Display Support: Native widescreen and high‑resolution options
A Classic Reborn: Optimized for modern Windows, macOS, and Linux adventurers
Your journey begins as all great cRPG tales once did: quietly, within the walls of home, before fate tears everything open.
Forced from the safety of Candlekeep under mysterious circumstances, you’re thrust into a conflict that threatens to ignite the Sword Coast. Your world has always been limited to the fortress library’s ancient halls, where your foster father, Gorion, worked tirelessly to shield you from dangers you never understood.
All of that is about to change, setting you on the path that made Baldur’s Gate a legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.1Kreviews | 92% | — | $8.9M |
| $7.99−60% | 2.3Kratings | 82% | #44 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you grew up playing AD&D 2e this will feel very familiar. The Enhanced Edition offers the most important upgrade: a scalable UI and the ability to play in HD and UHD resolutions. (You will need to play it in a maximized Window to do so.) There are options for sprite smoothing, and an overall clarity pass on the prerendered backgrounds. As for the rest of the updates, Beamdog added quality of life changes, as well as including Tales of the Sword Coast and the Black Pits. There is some new voice-over dialog for characters, as well, but the game itself is not voiced beyond what it was originally. If you aren't old enough to have played this game when it released, you may find the mechanics tedious and archaic, but there are Auto-Pause options for combat events, making it easier to manage targeting, casting, melee, etc. There is a Party AI, which can be toggled off. If you opt to play on Story Mode, you can likely get through it simply by controlling your own character alone, and letting the party AI do the rest. More challenging modes will require micro-managing your party, and you may turn the AI off for full control. If you've never played the game, or if you're revisiting it again for the first time since 1998, this edition is the best way to experience it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain, Polish*, Czech, Italian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish +3 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to like this game, it just so many annoying things... So if you like DnD rules and randomly getting stuck by lightning this is your game! If you like your 19 constitution fighter getting poisoned constantly, or the sguishy mage feeling the need to run up in front of the party, man you're going to love the hell out of this game. If you like micromanaging every round of every fight for every character, or setting them up with their own AI which works sometimes, you should get this game. If the only thing you want out of the game is pre-determined drops, or limited, uninteresting conversations with NPCs, look no futher. Have you ever heard the phrase, 'A good director SHOWS a story, not TELLS a story'? Sure hope not, because those scrolling text cut 'scenes' are here to tell you stuff that you don't have to experience... My favorite part is when I direct the perfectly organized and armed party into an area where I KNOW there's an enemy waiting for me, only 5 can form up properly and the last in line, my mage of course, takes a completely different route, walking through traps, and passed like 50 enemy and is immediately killed before the rest of the party is then swarmed. oHwHaTfUn...
72/100 It's a dated classic, I finished the original game over 25 years ago and recently replayed it, as I plan to play BG3. The Enhanced Edition is still lacking in a lot of quality of life areas, including small font and UI, difficulty seeing more than 2 lines of event history, no map suburb names in the city of Baldur's Gate, spells not working as described, poorly described mechanics (your gem bag holds much more than gems, for example - it also holds necklaces and rings), etc. The pathfinding, particularly in tight areas, is dreadful with characters frequently getting stuck. The difficulty is all over the place, particularly for the final battle with Sarevok. What is the point of spending 80 hours levelling up your characters to level 7, just to face level 15 bosses who are immune to most of the things you've spent days and hours accumulating. It's just broken game design - there are far better games out now. It's a classic and large parts (particularly up to Chapter 5) are enjoyable to play, it led the way 25 years ago, but it has been superceded by (and I'd recommend instead) newer RPGs like Pillars of Eternity, Clair Obscur: Expedition 33, The Witcher 3 and Zelda: Breath of the Wild over this.
Getting 100% was interesting, I played 2 games in 1 (Core story and DLC with the same characters) [B]approximate amount of time to 100%[/B]: 40+ hours base / 20+ for the DLC. [B]Estimated achievement difficulty[/B]: 3/10 (Baal mode can be cheesed or debugged, check speedruns). [B]Minimum number of playthroughs needed[/B]: 2+ for the core campaign, 1+ DLC [B]Multiplayer achievements[/B]: No. [B]Missable achievements[/B]: Yes! Almost every achievement is missable. [B]Grinding Achievements[/B]: No. [B]DLC-Only achievements[/B]: Yes !!! 60+ achievements with the DLC . [B]Time-gated achievements[/B]: No. [B]Speed-run achievements[/B]: No. [B]RNG-achievements[/B]: No. [B]Does difficulty affect achievements[/B]: Yes! Different endings for Story mode and Baal difficulty. The DLC doesn't matter, finish it on story mode. [B]Unobtainable/glitched achievements[/B]: Yes, Game is super old and glitches often. [B]Point of no return[/B]: Many, You're locked out of old areas frequently in the story. You return to some, not all. [B]Is there a guide[/B]: The internet is FULL of guides. But I will mention the one on steam by Holysword (an excellent guide) [B]First achievement unlock[/B]: Either exit the tutorial village or kill the 2 assassins inside the north and south houses of the same village. Notes: * Like I did for Planescape Torment i installed the AI-voice over mod. Made it playable for me. I recommend this mod. * The key-binds are bad, the options are lacking (even for the enhanced edition). You can see the game's age there. * Enabling Debug mode doesn't cancel achievements. Makes the entire game trivial. * The UI is the main enemy here, the obscure knowledge you need every other step is the other one. * The quest logs don't have all the info you need, It doesn't usually say where the quest giver is to turn in quests for example. * Certain characters will just refuse to talk to you and the game doesn't explain you need a certain alignment/reputation or flags. This is confusing, one of the signs of the game's age. * You can import old characters (you previously exported) into a new game of the DLC as companions, They come with their items, easy way to get "require stats/skills" achievements I did appreciate the freedom the game grants. You can have many companions each with their own alignments and goals (and since they can/do leave you for your choices it makes them dying also not super troubling), You can also finish quests (usually) 2 ways or more, etc... And even tho the story of each quest is a bit simplistic (fetch quest, kill quest etc...) it does keep you moderately entertained. As for the DLC, I can't say it was bad per se.. But it was linear as hell. Didn't compare to the original in terms of freedom but it did have some entertaining moments. Hope it ties into BG2. If this game didn't have a set of forced DLC achievements it would have been a really good achievement experience. Now it's just ok. Enjoyable but, has its problems... 51% or over.. so Recommended.
打开游戏五分钟就感受到一定会喜欢这部,恢弘的bgm,古早的金黄色ui看起来很有可玩性(dlc会换成黑红色ui),人物只有像素点,但麻雀虽小但五脏俱全,偶尔的武器装备特效一样表现得很帅,而且最终可以到大城市博德之门,一进去仿佛滚4帝都,大大小小的房子、几个城区和无数npc让人眼花缭乱,角色头像很有特色,地图很多但不会让人觉得很大,跑起来很有意思,游戏内的任务日志很有意思,也可以自己写;缺点是视角不能旋转,背包格子太少,人物走路很慢,不过可以用mod解决, DLC Merger + The Tweaks Anthology即可极大改善游戏体验,比如加移速,增加一摞箭的数量,让潜在队友去指定酒馆等着,加装备背包等 过程中出现过两次坏档,点load直接闪退,解决方法是取消云存档和删除Baldur.lua文件;游戏内有控制台,需要修改Baldur.lua文件可开启 游玩时选的队友刚好是imoen,jaheira,khalid,minsc,dynaheir,sod盗贼替换为safana,主角弓箭手,一开始战斗体验很难,后来随着法术环数增多,钱可以买更好的装备后体验逐渐舒适,战斗过程很依赖走位和站位,近战冲在前面拉仇恨,远程如果秦王绕柱一直拉距离甚至可以solo近战(本体主角就这样一箭箭射死牢s) 以下是剧情感想 [spoiler] 主角没有可选的身世,出生就是巴尔之子,本体玩的时候主线体验很精彩,反派随着剧情推进一点点揭露的感觉很好,从逃亡,到各地触发的暗杀,让人思考主角神秘的身世,尤其是主角从博德之门再次回到故乡,章节结束直接跳到烛堡门口,熟人们亲切地打招呼,还有人讲主角小时候的趣事,一切都那么怀念又温暖,配合图书馆肃穆神圣的bgm,有种家的感觉,但暗藏危险,然后情况急转直下,揭露幕后boss,非常精彩刺激;主角一行回到被通缉的博德之门,可以和居民打探情况,有一亿个人从各种角落冒出来和主角搭话或者传递信息,甚至可以去iron throne隐藏身份和商人聊天,准备反抗sarevok的途中还蹦出一个人说i can fix him还说主角和牢s是兄弟姐妹,那很暧昧了,原来sarevok和主角成长环境不同,不同的精神导师让两人走向不同的路,最后就这样,正义的牢巴之子主角杀死了sarevok,没有结尾总结直接结束。最喜欢的环节是每次主角睡觉,有可能梦见怪异、荒诞又血腥的牢巴之子小故事,非常好看;支线任务可以捡到博德安的头盔和斗篷;游戏内队友太多了根本带不过来,选择困难症地狱 到杜拉格之塔一开始玩红温了,队里盗贼的技能不够,一直踩陷阱读档,而且陷阱需要反应几秒才能检测出来,以及真正的格子危机,六个人也装不下捡的东西,第二次耐心地看攻略玩,觉得塔设计得很不错,适合想挑战和赚经验的玩家 在网上查了游玩顺序,很多不推荐sod,但考虑到有经验和物品可以导入二代还是决定按顺序 sod的许多支线任务很好玩,可以用眼镜召唤三个异界生物,可以给npc讲bd1主线故事,可以做无意义的搬砖,可以拿到很多独特的装备,最后的章节甚至可以下地狱,背景音能听到岩浆的咕嘟冒泡声;和队友间的对话更多了,有专属任务,boo的声音不知为啥听起来更像鸟叫;一开始看见背包不变装备继承,钱也还在还挺高兴,结果开头就清零,过程令人红温;对话选项有非常诡异的乐子人选项 但主线让人红温,纯工具人体验,一开始就有迹可循,有关主角也是邪恶的谣言,营地的各种质疑,叫主角解决问题,却不给好脸色,到了三军汇合点更是逆天,还要主角少呆在营地不然影响士气,无数次替屏幕前的主角化身牢巴之子,下九狱前还被关门锁里面,这一切有人问过本牢巴之子的意见吗,出来后还好好的开庆功宴,结果就因为公爵之女瞬间翻脸,完全忘记了主角之前的功绩,还有道德绑架要主角承认罪行的对话,感觉编剧疯了,要写主角被诬陷众叛亲离的代价是角色白眼狼降智,对博德之门这座城市的好感也清零,和本体主线完全不是一个体验;以及为了她叔赔了那么多性命的caelar,虽然是被骗了,但还有那么多人信,她还说如果再来会做一样的事,最后留在地狱赎罪,但没给追随者们交代也没有审判,而且那么多小兵死了,甚至跟着下地狱,我都替小兵们心疼,回看只觉得这个战争毫无意义[/spoiler]
Tl;dr: The game's highlights are stretched so thin by excessive random encounters, superfluous content, and sluggish pacing that the average quality of the experience per hour is no longer high enough to justify the time investment. Baldur's Gate II (+ Icewind Dale) and Neverwinter Nights I & II are my favorite RPGs (excluding action RPGs and open-world RPGs). The strengths of these titles can also be found in Baldur's Gate 1: - Combat System. - Number crunching & character developement - Some memorable stories. - Music. However, Baldur's Gate's strengths are overly diluted - or even drowned - by superfluous filler material: - Tons of enemy respawns/random encounters. - Interesting events are spread too thinly across too many maps. - A great deal of slow backtracking. - Too much of the same old content, to the point where it's just intimidating (For instance the city of Baldur's Gate has 13 taverns. No one would have complained if there had been only 7) The game offers so much replayability; you can easily play through it three times with a completely different party, alignment, and difficulty level. Trimming the game down to around 50 hours of the highest-quality content would have done it a world of good. The Devs did a much better job in subsequent titles in this regard. I stopped playing after about 60 hours (my actual playtime). An example regarding pacing: I’m loaded with loot. In *Diablo*: Teleport to base, sell stuff, stash items in the chest. Teleport back. Done. In *Baldur’s Gate*: Fight my way through two random encounters to the edge of the map. Have to rest because I might get ambushed on the way to base. Get ambushed while resting. Fight. Rest again. Fully rested. Start the journey to base. Get ambushed along the way. Fight. Arrive at base. Rest. Sell and stash my loot. Travel back to where I came from. Have to fight my way through three random encounters to get back to my original location. Rest. Ambushed again while resting. Rest once more. Done. Now I can continue.
Despite the obvious changes from the original (and it's also great not swapping cd's - load-times too, those old enough will know will remember that), I love the extra screen size and aspect ratio, it just feels better. Obviously we were limited by technology of that time, but 4:3 just feels weird now, we've been tehcnologized. GG, have fun.
ШИКАРНО
Куплю чисто для коллекции. Проходить не буду, потому что проходил её полностью давным-давно. … Создам перса на всякий случай. Может когда-нибудь сыграю. … Пройду пролог и всё. … Волшебнику осталось совсем чуть-чуть до уровня. Поиграю ещё немного, охота огненными шарами покидаться. … [i] Прошло 100+ часов [/i] … Игра просто не отпускает. Хочется проходить её ещё и ещё. Разными героями, с разными сопартийцами, разными путями, на разной сложности. 10 застревающих сопартийцев из 10.
I bought this game because i wanted to click on monsters to make my level go up and it lets you do that so it's good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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