
The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now polished with quality‑of‑life upgrades for a smoother timeless Dungeons & Dragons journey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baldur’s Gate: Enhanced Edition brings you back to the golden age of 90s cRPGs, steeped in the world of Dungeons & Dragons. Customize your hero, gather a band of memorable companions, and roam the Sword Coast in search of adventure, fortune, and long‑buried truths.
Enjoy over 75 hours of classic Baldur’s Gate gameplay, including the full original campaign, the beloved Tales of the Sword Coast expansion, and a new arena mode for those who crave a challenge.

Classic Campaign: The original Baldur’s Gate adventure, faithfully preserved
Expansion: Tales of the Sword Coast, the iconic 90s add‑on
Classic‑Style Challenges: The Black Pits, a new arena of tactical battles
Refined Difficulty Options: Story Mode for relaxed exploration; Legacy of Bhaal for veterans seeking a brutal, old‑school test
Optional DLC: Siege of Dragonspear continues the saga with a new chapter for those who want more
The Enhanced Edition preserves the depth and charm of a true 90s RPG, offering a rich spread of character options and companions, both iconic and newly introduced, while keeping the focus on story, choice, and timeless role‑playing.

Classic Class Variety: 11 core classes and dozens of subclasses
Legendary Companions: Recruit fan‑favorites like Minsc (and his brave hamster Boo!) and Jaheira—perfect for players who want to discover the roots of their stories after meeting them in Baldur’s Gate 3
New Heroes to Discover: Neera the Wild Mage, Dorn Il‑Khan the Blackguard, and Rasaad yn Bashir the Monk join the adventure
Hero Customization: New voice sets let you shape your character with even more personality
Story‑Driven Play: Your choices matter, shaping your journey across the Sword Coast in true classic fashion
2D Isometric Graphics: The classic perspective that defined an era
Real‑Time‑with‑Pause Combat: Strategic battles in the style longtime fans remember
2nd Edition AD&D Rules: Faithfully adapted for that authentic tabletop‑inspired experience

The 1998 classic returns with thoughtful refinements that make it smoother to play today while keeping its soul untouched.
Thousands of Improvements: Fixes and enhancements to the original game
Modern Display Support: Native widescreen and high‑resolution options
A Classic Reborn: Optimized for modern Windows, macOS, and Linux adventurers
Your journey begins as all great cRPG tales once did: quietly, within the walls of home, before fate tears everything open.
Forced from the safety of Candlekeep under mysterious circumstances, you’re thrust into a conflict that threatens to ignite the Sword Coast. Your world has always been limited to the fortress library’s ancient halls, where your foster father, Gorion, worked tirelessly to shield you from dangers you never understood.
All of that is about to change, setting you on the path that made Baldur’s Gate a legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.4Kreviews | 93% | — | $7.6M |
| $7.99−60% | 2.3Kratings | 82% | #44 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ШИКАРНО
In short: It's a 1998 remastered for the 21st century, however I still think this game is still far too old and outdated to really be enjoyable for a modern audience. First of all, it's slow, really really slow. It takes ages to do anything, exploration is a slog, and for most of the game it wants you to explore large maps that really only have like at most 3 small encounters and a tad bit of loot. You'll spend a lot of time not really doing much. There isn't really a lot of proper dialogue and your team might as well be mutes. The plot is okay? It's got a lot of intrigue and stuff but it's nothing special. I mean... you can be a goody two shoes or some evil dude? There are just a lot of really short uninteresting side content plotlines dotted around the map as well, and the only reason why you'd need to do it is so you can get a specific item or XP, which is only needed because the game will annihilate you if you aren't a high enough level. Combat is a bit finnicky, and the game will start you off at such a low level that many fights can literally end your run within seconds if you aren't looking. Game design has clearly moved light years beyond what was conceived in the game, and it shows. You'll either spend several hours trying to get into the game, then doing the same thing again after a couple of months of years, or you'll give up. If you look at the completion rate for achievements, most people, that is nearly 55% of players don't even reach the first major location, that being the Friendly Arm Inn, and that is right at the start of the game. Only 26% of players even finish the first major plotline in Nashkel mines. There's a lot of breadth, not a lot of depth and a whole load of complex systems and mechanics. It's fine for me, there are plenty of guides out there, but for the average player who wants to enjoy, and I do mean enjoy a well written fantasy adventure, a lot of this game is outright far too archaic and inaccessible. There's a lot of nostalgia-baiting glaze, or sometimes downright arrogance around the game, as if it's some kind of mystical book that only the veterans of the genre can understand. Nah. If you had a billion hours to waste sitting on your arse slowly trudging through whatever this game is, then it might be for you. No hate of course, but it's a requirement for this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain, Polish*, Czech, Italian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Куплю чисто для коллекции. Проходить не буду, потому что проходил её полностью давным-давно. … Создам перса на всякий случай. Может когда-нибудь сыграю. … Пройду пролог и всё. … Волшебнику осталось совсем чуть-чуть до уровня. Поиграю ещё немного, охота огненными шарами покидаться. … [i] Прошло 100+ часов [/i] … Игра просто не отпускает. Хочется проходить её ещё и ещё. Разными героями, с разными сопартийцами, разными путями, на разной сложности. 10 застревающих сопартийцев из 10.
I bought this game because i wanted to click on monsters to make my level go up and it lets you do that so it's good
gerçekden diyalog yazımları olsun karakterler olsun beni orda hissettirdi bg 1 oynamayan yoktur zaten ben burda neden inceleme atarak kültürsüzlüğümü belli ediyorum bilmiyorum ama yinede söylemek istiyorumki bu oyun muazzam ötesiydi amk soluksuz oynattı kesinlikle alınır.
Baldur's Gate is heavily reliant on saving and reloading. Your thief didn't notice a trap and someone got damaged? Quick load. Party member got killed in a fight? Quick load. Picked a bad dialogue choice? Quick load. Combat is terrible, you click on the enemy and then a series of dicerolls determine the outcome. And, hey, if RNG wasn't on your side, you can always conveniently load a save, right? There is no tension, no danger, no consequences to your actions. In an RPG whose primary aim seems to be emergent storytelling through its gameplay mechanics, these issues are so detrimental that I couldn't recommend anyone to play it.
this finally clicked for me and now I'm running a lawful evil turned chaotic good dwarf fighter / cleric that beats you up while face tanking anything. the vibes are also someting fr
While the deliberate pacing and dated design choices may deter players seeking a streamlined experience, those who embrace its classic approach will discover a deeply rewarding journey
Exploring dungeons, managing your party and progressing through dialogue trees is where the game shines the most. I really like that it is ready to play within a couple seconds, too. I have to admit that one of my main problems with the game was actually starting and continuing to play it. Hitting the Play button here often deletes multiple hours. Commitment issues, much. Overall, it's a classic that will always offer a good experience if you give it a chance (and if you don't mind reading). 'You must gather your party before venturing forth', Hamster noises intensify as it goes for the eyes, and such. A couple nitpicks: - Class related abilities are explained through NPCs in the starting area (among other mechanics), but based on your character there is no way to immediately see them in action. So, you're likely to forget about them until you meet specific party members that have them, which may not happen until the DLC in some cases. It would be nice to have better documentation for this in-game. - Party members run into each other and get stuck often while exploring, which slows down the experience significantly. Given the already slow base movement speed, leaving an area can take a minute. - The DLC's Menhir stones sidequest is bugged and softlocks if you fail at one of the stones' interactions, making it impossible to complete without quickloading or using the debug console. [hr][/hr] 100% achievement completion is quite the demanding journey here. It means beating the base game and the DLC campaigns with every possible ending. It means quickloading through save files to finish sidequests in every way possible. It means making very specific (and easy to miss) decisions throughout entire DLC playthroughs. It means collecting the right combination of gear, potions and spells to min-max your stats. It means beating the base game on the highest difficulty. Overall, it demands commitment, but every step on this journey brings joy.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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