
Kou Kadokura, a cyber officer, seeks to uncover the truth behind the tragedy that ended his once peaceful life. A war looms, and the answers he’s looking for are locked away in him... So why can't he remember anything? Unravel the mysteries hidden in his lost memories through this fast-paced mech action game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 09年的超前赛博朋克神作 [/h1] 这是我玩的第一部带有机甲act要素的galgame,爽快的战斗系统让我这样的act低手都能体会到搓连招的快感,说实话抹布当时玩的最燃的时候就缺这战斗系统,再加上赛博朋克的世界观(ai,虚拟现实,机甲,数字生命,纳米机器),开局失忆的男主,游戏的前30个小时都是极其吸引人的,直到中期会因为过于重复的故事运行框架而感到些许倦怠,尤其是那个要单独通关的学园篇因为其中的过去剧情已穿插在之前几条线中,但又不能跳过而感到特别折磨。但是总的而言,游戏还是在随着主角选择的不同女主路线,逐步揭开不同势力,不同立场下面对的不同敌人与队友。而还原出一个共同的事件真相。随着5条线路的接连通关,男主的记忆真正完整的那一刻便来到了真结局的原点世界 不得不说真结局是重新让人唤起了刚开始游玩时的那种激情,[spoiler] 主角在荒芜的世界中独自一人醒来,一个个地去唤醒消失的亲友,黄粱一梦的众人齐聚短暂幸福后,最悲伤的是伙伴们后面带着各自的遗言为主角殿后一个个死去,同样的,最燃的也是伙伴带着bgm重新复活来支援你的那一刻。[/spoiler] 六个女主写的个性其实都很鲜明:温柔娴静,一直支撑着主角的下属蕾;乖巧可爱的青梅竹马菜叶;开朗活泼,热情洋溢并于之后阴郁沉默形成鲜明对比的运动型辣妹千夏;呆萌慵懒,充满着母性关辉的亚季姐;表面怯懦,内心却异常倔强的真;还有笨蛋傲娇属性,整天吵吵闹闹,却与谁关系都好的交际花空 。但本作情感戏其实很多条线都写的很烂。对我来说,写的最好也是最遗憾的就是蕾线,蕾这样一个原本温柔,胆怯,不谙世事的大小姐,为了支撑男主而变得坚强勇敢。两个受伤的灵魂相互依靠,扶持,在这危险的世界中一起前行。哪怕是选择了不同女主的其他线中,蕾也是一样的默默陪伴着你,也正是因为蕾线写的这么好,导致玩完默认的第一条线蕾线后,才会感到这么的遗憾与意犹未尽,因为你知道此后再没一条线能和蕾加深关系了。至于其他的角色喜爱度,应当是真结局中的空和呼>亚季姐>真=菜叶=千夏 真结局里孤独守望其他世界线的男主的空真的很让人心碎 还有在整个真结局线里陪伴着你 帮你打气活跃气氛的那个呼 太吃脑内彼女这一套了 如果说蕾线给90分的话,真结局单独拉高到满分,其他几条线就给到只有80分的地步。 https://steamcommunity.com/sharedfiles/filedetails/?id=3723330897
10/10 建议玩盗版,千夏线与空线结尾出现频繁闪退的情况
「那真的是一个悲伤的梦。 明明到最后还是变成了好梦的说, 可看着那个梦境的我...却感到莫名的悲伤......」 每条世界线都迎来了最好的结局。 //打开闪退设置win7兼容并开管理员权限运行,战斗时间过长也可能闪退,注意游戏存档拉到最下有自动存档,能救一点是一点...
这个游戏版本是暴力移植PC的,容易闪退,建议买正版,玩盗版
Don't mind my play time. I originally got this game from GOG because I had heard of the steam version not properly launching on Windows 11 due to Steam DRM. However, after finishing Baldr Sky and seeing it is on sale on Steam, I decided to buy it again anyway. Luckily there's a guide which has instructions on how to make the Steam version work. [strike] To my surprise, GOG and Steam versions of Baldr Sky seem to share the progression so I am listening to Nano Universe in the music room while writing this review. ♥♥♥♥♥♥♥♥ that song hits hard. [/strike] I don't usually write reviews because I feel I often don't have anything insightful to say about a piece of media, but I would be doing a disservice to Baldr Sky if I didn't review it, seeing as it has become my favorite game of all time. Now to the actual review. This game is part visual novel and part a mecha beat-em-up. Seeing as the visual novel part is the main draw of the game, I think it should be covered first. The visual novel is structured in a way where you play through the routes in a pre-determined order. Clearing the first route's true ending unlocks the second route for your next playthrough. Third route unlocks after the second route and so on. I like this design choice as I hate having my reading sessions interrupted by choice boxes that force me to think and choose carefully unless I want to accidentally enter the route of the heroine I am the least interested in. This game wouldn't work without the enforced reading order, though. Each route sheds light on the main mystery of the story, slowly making things click inside your brain. Each route also introduces new mysteries that make the game impossible to put down at times. I ended up having a lot of fun speculating the future events of the story based on the few clues we get. Most of my expectations were eventually completely subverted though, and the final, true route of the game where everything comes together was the most memorable part of the VN for me. The story itself is set in a dystopian future where humanity is possibly living in its last moments. Crime, pollution and destroyed environment eat away people's hope for future. Internet has a major presence in the story, as that's the place people escape the hopeless real world to. Much time in the VN is spent in the Internet and discussing everything it entails. There are both people who despise the idea of humanity partly living in the Internet and people who have made the Internet their new home. Both sides have their own motivations and I think it would be dishonest to call either side to be in the wrong or right. In fact, there's not much "good versus bad" juxtaposition in Baldr Sky. It is true that many villains in the story are undoubtedly evil but many themes in the story, for example internet addiction, nanomachines, transhumanism, AI etc., are not presented as black or white things. The game asks questions such as at what point does virtual reality become as real as the "real" world and how do we define intelligence? Should AIs have human rights? Is a being born on the Internet with the thought patterns of a human, human? Questions that might become relevant to us at some point in the future. The AI focus in the game is especially interesting to me. I am aware that LLMs and generative AI do not really constitute as "Artifical Intelligences", but as those things progress and our society is handled more and more by computers, it is important not to only consider what we are gaining but what we are losing. Baldr Sky asks exactly these things. It is thought provoking and while Baldr Sky's main cast is largely pro-AI, I don't think the anti-AI side in the story is entirely in the wrong. Both sides have compelling arguments and the nuance is there. My favorite observation from the game is that [spoiler] we already possess Baldr machines in a way. You are reading this review from one right now. I cannot say if true AI will ever be implemented, especially as organic AI, but that was the next step from the Baldr machines in the Baldr universe. Whoever knows, maybe it is the next step for us too. [/spoiler] One complaint about Baldr Sky I hear a lot is its story being interrupted by slice of life fluff. I personally didn't have any issues with the pacing (in fact, I think the pacing is great) but I can see how going from a gritty and gloomy military story to a light-hearted school life could feel off-putting. I enjoyed the glimpses into the memories of the main character. The reminiscing is there to set up the character relations and motivations and foreshadow the events to come. A much larger issue is that the school life of the characters unlocks as its own gamemode later on in the game (you could call it a bonus route). It is largely just replaying segments which are already told in the main story. There is new content which is especially relevant to the story, but you will mostly be reading through the same text you have already read previously. It is tiresome and it was the worst part of the game for me, as it was required reading to progress into some of the later routes in the VN. The issue was made worse by the fact that the skip button didn't work in this gamemode since it is technically "new text." The configuration menu has the option to skip over unread text but that would mean accidentally missing out on the new content. However, I think that in the context of the full game, this long forced rereading section isn't so bad since the rest of the game is so brilliant. Before I go into the gameplay I need to shout out the presentation. I love the art style and the music. I have been listening to the OST while writing this review and I have already been replaying the remix of Easiness at Time many times. I don't really have anything to criticize about the presentation. When I first started playing, some of the characters' heads being very small compared to the rest of their bodies felt uncanny but I have grown to like it. I have less to say about the gameplay than the story but that doesn't mean it is bad. In fact, I think it is great! The best part about it is possibly the customization. You can build your mech to suit your play style and needs and the build variety is ridiculously massive. There were multiple times I wanted to lab out a new combo and suddenly a whole hour had passed. I think the difficulty of the game is well adjusted as well. I played on normal mode and I found it to be challenging enough that I couldn't just slack through it but forgiving enough that I didn't have to retry the fights too much and get frustrated at not being able to progress the story. It hit a great middle spot. The final boss of the game did absolutely beat my ass, although it was a very welcome beating. The ending would've felt undeserved otherwise. I think Baldr Sky hits the balance of gameplay and story very well. There were couple times I felt I just wanted to progress the story and ignore the gameplay, but most of the time I didn't mind the story transitioning into a beat-em-up. The gameplay is just so good that it wasn't overshadowed by the already amazing story. I think this game is absolutely worth getting. I love this game, and the currently playing Paradigm Shift is making me want to replay Baldr Sky ASAP. There's really no other story like this one and I would pay the 20 € on sale to enjoy a 80+ hour masterpiece like this one every given opportunity. I would also like to shout out this line of dialogue: [spoiler] I wanna take this disgusting hunk of metal, crush it flat, tear off all its cables, douse it in water, coat it in salt, and turn it into a pile of useless scrap. [/spoiler] Thank you, [strike]Gabriel Ultrakill[/strike] Makoto.
纯种暴力移植 打开就闪退的可以试试:浏览本地文件/找到BaldrSky.exe/右键/属性/兼容性/勾选【以兼容模式运行这个程序】/选择win7
Kirishima Rain
To me, this is a near perfect videogame. Enjoyed the hell out of those 100 hours. Unforgettable characters, amazing gameplay that stands on its own, and a plot that, even though it's far from being revolutionary or unique, tries to do lots of things at the same time, and shockingly delivers without failing horribly, with a great ending that wraps things up nicely. It truly is one of, if not the peak of the vn medium, and a true masterpiece.
不要買正版 閃不是退不知道 但宮方用了很多方法封鎖補丁 打了一個過一會就不管用了 玩盜版吧
I am not nearly enough of a literate writer to describe how much I enjoyed it. More than any other game, or story I've immersed myself into. Every single character was either lovable or worthy of my hate in the best possibly ways. Best thing ever played by a mile. Just like Corpse Party! I will remember these characters as if they were my own friends for the rest of my life, and I will also miss this experience. You only one first after-all. In a way! I became Kou himself, experience his memories and feelings along the way. Combat is also really fun by the way, fun fact. Even if I'm not that great at setting up combos, you can have fun with it. Truly peak.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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