
Circuit Superstars is a top down racing game with a tactile arcade physics model, pitstops, and a pure motorsport approach. It includes 16 categories that span different styles and eras of motorsport.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.6Kreviews | 85% | — | $1.7M |
| $19.99 | 471ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything about this game is good for casual fun in short-term to play on lazy week evening with a bunch of racing cars to ride in, be it with bots or people. But long-term I cannot recommend this game for two reasons: First one is variety. Primarily, I'm talking about small track variety. At first you think that there's enough of the track to make it interesting, trying different layouts, reverse, maybe even something out of the place for usual cars (like truck on rally locations). But then it gets stale and you know which tracks are more fun than the other. This would be solved if there was a track editor, that would make the game insanely better and more replayable. Just imagine racing on real tracks or something straight from a fantasy either someone thought of or even yours! This would be epic, but unfortunately the developers couldn't even deliver on promised car pack which was supposed to be released by now, let alone such a big yet fundamental feature. And my second reason for not recommending the game is online racing. Why is that? Because there's no peer-to-peer system like in most games. Instead it relies solely on game servers hosted someplace else. Because of that, your ping and your input lag (yes, input lag, you heard me right) can be a real gamble and affect how good your actual racing will be. I run this game with my friends and for some unknown reason there's a 100% chance that every race at least a few people (especially at ovals) will experience input lag where it detects your movement too late making it very difficult to drive for a solid few seconds. Adding to that, there's a possibility that at least one player will have input lag so bad it becomes unplayable (I mean that, you can't even drive at all, it throws you all the way around the track no matter what you do) and the only solution is to either wait for next race or quit the season altogether. Such a shame this is abandonware because I cannot call this a complete game while there's stuff that still NEEDS to be addressed, how on earth all these years later nothing was done about problems is beyond me. A shame nobody would fix at least the network problems, because that alone would make the game better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean
| $19.99 |
| 242ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
abandoned by developers like all their other games
This is an ok game. The isometric camera is too much for me to tolerate though. Lack of any meaningful single player "career" style modes doesn't help either. There also seems to be a bug with the controls where accelerating with the right trigger is slightly slower than using the A button. Tested this a few times at the start of races with AI to be sure and even checked on my controller settings. Something goofy going on with that.
The game presents itself as a fun arcade-y racer, when in reality the learning curve is huge, and the AI is hardcore if you aren't playing on the easier difficulties. It's like a go-kart racer but with an isometric camera, bigger cars, and weird physics, wish it had some accessibility features (braking line for example) since the game doesn't have practice sessions within the career mode. Enjoyed some of the races when things worked out. I wouldn't recommend it though, there are better titles out there to scratch your racing itch.
TLDR: It's pretty, but If you like having control while driving, look elsewhere. I WANT to like this game. I really do. The game is nice to look at, has multiplayer support and looks like it would be fun, but in it's simplicity it kind of ruins itself. The control options are so incredibly limited. You just have to basically deal with it. The chief offender? There's some kind of automatic lane assist that counter-steers to put you back towards the center of the lane again. All the time. No option to turn it off. I hate it. It messes with my ability to drive, and thereby ruins the whole point of the game for me. Seriously devs, not all of us need our hands held to be able to drive. In fact, most people who play racing games do so because *shock* they enjoy driving, and don't need or want something dumbing down the whole experience for them. -Most- other racing games (even old ones) have got this right, or at least have an option to switch it on/off. Perhaps I will revisit in the future and see if they've added an option to allow real driving and turn off this lane assist stuff, but in the mean time I sadly can't recommend the game to my friends who like racing, because they'll be annoyed the same way.
Was looking for a good PvP couch game to play. It looked promising, but the controls are just horrid. I wish they would have fixed over the years, but nope.... no updates to address. It's not fun at all to play. Better out there to spend your money on. Even on a deep sale I do not recommend.
Great racing game. Don't let its looks fool you. For higher difficulties you need to apply proper racing techniques. I thought it will be a nice time waster game, but now I am hooked. I have not been able to get an online race. That's a shame. But AI racing is good.
50к км и онлайн ачивки в игре с мёртвым онлайном
This game is too much fun. Has absolutely no business being this good. A+++
Ah não, jogabilidade "realista" com essa câmera aí... não dá. Caí na besteira de comprar porque vi uma analise dizendo que o jogo é para "relaxar". Nem dá para perceber se o carro está tracionando ou não (perde muita velocidade nas derrapagens), a câmera não ajuda a perceber essas nuances (só visão de cima sem rotação). Não se engane, o jogo pede um traçado perfeito combinado a técnicas de pilotagem. Não se engane pelo aspecto infantil.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92K | 1.4K | 84% | $4.99 | |
| $16.7K | 140 | 94% | $5.99 | |
| $16.1K | 569 | 87% | $0.99 | |
| $15.9K | 57 | 96% | $9.99 | |
| $10.6K | 25 | 72% | $12.99 | |
| $9.1K | 31 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.4K | 72% | $19.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 3.3K | 55% | $19.99 |