
Enter the disturbing world of Backrooms Level X, a first-person narrative survival horror game that immerses you in an endless labyrinth of desolate and liminal spaces. 13 levels and giant enemies await you in this unique experience.
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About
In a place in Albuquerque, New Mexico, USA, a strange accident occurred on October 27, 1986. Everything was recorded on a VHS tape.
Enter the eerie world of Backrooms Level X, a first-person horror game that immerses you in an endless labyrinth of desolate and surreal spaces. After a freak accident, you find yourself trapped in the Backrooms, a place where logic and reality vanish. Explore endless corridors of yellow carpet, empty rooms and areas of flickering light as you try to find a way out. But beware: you are not alone. Mysterious entities lurk in the shadows, and every sound may be the last you hear.
Features:
Immersive Exploration: Navigate an immersive environment made with unique level design. Discover hidden secrets and an immersive narrative that will draw you into the story.
Atmospheric Horror: Immerse yourself in an oppressive atmosphere with immersive sound effects and haunting graphics that will keep you on the edge of your seat.
Challenges and Puzzles: Solve riddles and face challenges that will test your wits as you try to escape from the Backrooms.
Varied Environments: Backrooms Level X consists of more than 13 levels to explore. Discover the intricacies of the story and enemies, keeping each game a fresh and exciting experience.
Defiant Bosses: Get out unscathed from huge final enemies. Throughout the exploration, we will encounter gigantic bosses that we will have to defeat with our wits.
Do you have what it takes to survive in the Backrooms? The only way out is to face your fears and discover the truth behind this terrifying place. Download Backrooms Level X and begin your journey into the unknown!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]Couloirs déroutants[/h1] Les mystérieuses backrooms inspirent autant qu'elles intriguent. Si vous voulez no-clipper – le terme consacré pour tomber dans ces espaces étranges et infinis –, Backrooms Level X vous propose sa version à la fois accessible et limitée à une sélection d'ambiances... [h2]L'histoire[/h2] Dans un centre de recherche, vous êtes enrôlé comme cobaye pour tester une nouvelle forme de vacances... Ces vacances, c'est une téléportation dans un univers plein de promesses : les backrooms. Si le concept de backrooms vous est étranger, il puise son lore dans une vision romanesque des années 1990 : vue à la première personne à travers l'écran d'un caméscope, larges espaces cloisonnés à la moquette et papier peint jaunes, absence de fenêtres et surabondance d'éclairage néon, architecture rectiligne mais déstabilisante par sa linéarité... L'image à l'origine du mouvement est ce qui a le plus inspiré Backrooms Level X, qui vous propose de déambuler dans son premier niveau avec cette esthétique. Mais les backrooms, c'est une multitude de "levels", où chacun a sa particularité. Les immenses salles carrelées de piscines, par exemple, en font partie. Backrooms Level X explore donc plusieurs de ces univers, aux ambiances si caractéristiques mais avec une dominante transverse : le malaise. [h2]Le principe[/h2] Rien de bien compliqué dans Backrooms Level X : l'objectif est de sortir vivant du labyrinthe qui s'offre à vous. Le premier niveau, avec ses murs du même horrible jaune que la chemise de Dwight dans The Office, est un vaste dédale de couloirs, où sont placés de manière incongrue des objets inattendus comme un piège à souris géant et un jeu d'échecs anormalement grand. Vous prenez à gauche, puis à droite, puis au centre, puis tombez dans une impasse et faites demi-tour, pour reprendre à gauche, à droite allez... et mince, ce couloir ressemble au couloir de tout à l'heure. Est-ce un hasard ? Ou tournez-vous en rond ? Vous n'avez pas le temps de vous poser la question car votre sang se glace : un gémissement vous saisit d'effroi. Du coin de votre caméscope vous apercevez une ombre presque humaine, mais disproportionnée. Si cet être vous aperçoit, un cri strident vous pousse à fuir instinctivement. S'il vous rattrape, la mort est au rendez-vous. Vous devez donc trouver la sortie sans croiser son regard, et procéder de la même manière au fil des niveaux suivants, plus ou moins inspirés. [h2]Résultat[/h2] L'expérience reste mitigée. Certes, il s'agit d'une plongée acceptable dans les backrooms, avec un univers pas trop mal retranscrit. Mais avec une durée de vie proche d'une heure, des contrôles manquant de souplesse, des décors un peu légers... Backrooms Level X donne le sentiment d'un projet avec certes du potentiel mais manquant d'aboutissement. [url=https://www.gamatomic.com/reviews/13415/backrooms-level-x]Test intégral publié sur Gamatomic[/url]
Tanto jogo super bem feito das backrooms, isso aqui é um cuspe, não vale nem 5 conto, até a DEMO do Dreamcore é uma experiência completa anos luz a frente disso. O gráfico é feio no sentido de mal feito. Sou super a favor de apoiar jogo indie mas isso não pode ser considerado sequer isso, olha nem se fosse uma demo valeria a pena. Não consigo entender como alguém achou isso legal ou pior, assustador? Ah sim, me assustei com as avaliações positivas. Ao(s) dev(s), desculpe, está muito ruim mesmo... quase nunca peço refund, só peço quando acho um absurdo MESMO... teria pedido nem que tivesse custado 2 reais cara, pq MANO QUE JOGO RUIM....
The beginning of Backrooms Level X was only scary because of the loud ambient music. Scary because a good backrooms game only has slight ambience or none at all and none at all makes it scarier imo. The background sound when in the backrooms is actually just a loud looping buzz sound which doesnt get me scared at all. The game is not scary and the "jumpscares" that are there seem forced and made for little kids to get scared by 1/10
Backrooms Level X drops you into an endless, unsettling labyrinth of yellow-carpeted rooms where nothing quite makes sense. You explore 13 surreal levels, solve puzzles, and hide from vague, looming threats. It tries hard to capture that faux-documentary, analog-horror feel of the creepypasta origins and other games from the dev’s catalog. Pros ✔️ Neat visuals at times – Some levels nail that off-balance, liminal-space aesthetic. I got that uncanny “what are we even looking at?” buzz in the best spots. ✔️ Ties to their other games – I recognized some of that same eerie tone and design style from their previous Backrooms stuff, which felt comforting in a weird way. ✔️ A bit of variety of environments – It doesn’t just feel like the same corridor recycled forever — there’s enough shifts (giant enemies, puzzles, “normal” rooms) to keep things fresh. Cons ❌ Feels half-baked – It kind of looks and sounds like someone’s cool draft version of a Backrooms game, not a fully polished one. ❌ Gameplay felt off – The controls and pacing didn’t land — felt clunky, puzzle sections were meh, and the scares didn’t stick. ❌ Parts feel like backroom parody – At moments it almost teetered into “this is kind of a joke” territory. Legitimately spooky, but then some parts felt unintentionally DIY-campy. Conclusion I’m glad I gave it a shot — Backrooms territory is always a weird allure. But by the time I reached the end, I was left shrugging. It had flashes of that unnerving feeling, but it never grabbed me fully. I walked away curious, not haunted. Score: 2/5 Memory Flickers A rough flicker of creepy that just didn’t stick — interesting to explore, forgettable to me.
Oyunun Türkçe çevirmeni olarak söylüyorum şu ana kadar oynadığım en iyi Backrooms oyunu. Oyunun atmosferi ve sesleri gerçekten aşırı kaliteli. Oynarken hem korktum hem keyif aldım. Bu iki duyguyu aynı anda yaşattı oyun :D
[spoiler] 🦆😈 [/spoiler] Me parece una genial introducción a las Backrooms, con niveles y puzles variados, fáciles de entender, y con doblaje!
Backroom Level X is a chilling and immersive horror experience that instantly reminded me of The Exit 8, both the game and the movie. The atmosphere is unsettling from the very start—the endless corridors, buzzing lights, and strange details make you feel like you’re trapped in a surreal nightmare. What I really enjoyed is how the game mixes exploration with tension. The puzzles are clever and subtle, encouraging you to notice every little change in the environment, just like in The Exit 8. At the same time, the sound design and visuals constantly keep you on edge, making every step feel uncertain. If you’re a fan of psychological horror that blends mystery, atmosphere, and clever design, Backroom Level X is absolutely worth playing. It’s eerie, addictive, and captures that same uncanny vibe that makes The Exit 8 so memorable.
This is a terrible backrooms experience. They thought they would be cute and put G-man from Half Life in it, and it's also only 40 minutes long. No exploration or the comfy, nostalgia and cozy feelings you get from good backroom games. It's more or less a linear maze. More maze than anything else. They SHOULD call it "Backrooms: dumb maze"
40min run, quite literally
This was honestly boring and didn't feel like a backrooms game. There were some decent liminal spaces but thats about it. Pros: + A couple decent liminal spaces Cons: - The "tense" moments were honestly just boring - None of the levels properly felt like the backrooms, I wasn't scared of something potentially being a threat, it was just a maze - The levels with one big open room a giant monster and an exit was badly built, it is faster than you so you just need to hope the game spawns you on the good side of the door - The monster AI were quite crap and most were stuck in place - There was nothing remotely scary about the game Steam Curator Link: https://store.steampowered.com/curator/10995314-Szamer%2527s-Collection/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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