
Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party here. Navigate the eerie corridors, unearth what happend, and be careful and cautious as Bobo is about.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game needs a lot of work. I enjoyed the concept and it was mildly interesting to have a new mascot horror game, but this just fell flat on almost every level. As someone who's played almost every good horror game, this didn't feel like that at any point. Let me explain: Everything seemed uninspired. Movement was as basic as it gets, puzzles had solutions which were the only items in the area, the sounds had 0 variation as if they were being played on the same key on a keyboard, and most mechanics introduced during the game never return for use (such as the dart gun) and to top it all of this is one of the shortest games I've ever completed. I think the largest evils at play here are the price to hours played, quality per minute, and the lack of decent chase sequences. To elaborate on that, this game took me 30 minutes to beat and I didn't find myself enjoying any moment of the actual mechanics. The chase sequences which are the main portion of the horror of the game are a bit of a joke, with one of them likely requiring you to die to figure out how to finish it. Bobo chases you, but screams with the same repeated voiceline using the same footstep noises from any distance. I believe that these devs have some promise, but I think they need to sit down with their favorite titles and really deconstruct what has made them so successful and good. If you take notes from larger franchises on how to fill your game out, you will likely have a game that can rival garten of banban (even though I do not like that game)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's not bad, especially for a new developer While the game gives you a lot of items, they lose their use very quickly, with the exception of the flashlight. It's better off putting the flashlight on F and then automatically discarding those items once they've been used. It saves having an inventory system. I died once or twice thinking I needed a different item only to realise I'm wrong, and then have to clumsily make my way back through my inventory to grab the axe and smash a door. Overall, it was a short but fun experience and look forward to future games.
[h1][url=https://store.steampowered.com/curator/43715729/]Моя кураторская страница "Достойные или нет херроры"[/url][/h1] [b]Bobos FunZone[/b] - короткий и простенький хоррор, который пытается завлечь темой жутких аниматроников. И хоть игра сделана крайне бюджетно, здесь можно словить пару скейров и неплохо посмеяться, если отключить мозг на время прохождения и пройти её под пивко и чипсы. Сюжет здесь прост: вы играете за родителя, который отправляется в заведение для детей, где проводят праздники, и по прибытии обнаруживаете, что вокруг никого нет, следов детей тоже нет, а в некоторых местах - пятна крови. Вы начинаете исследовать заведение и быстро встречаете главную опасность - опасного робота, который собирается вас убить. Собственно, вся игра поделена на небольшие уровни, где вам нужно решить простенький пазл или просто найти ключ/активировать рычаг; после этого начинается погоня - и так до конца игры. Толковой истории тут нет, и на этом аспекте разработчики даже не заморачивались: нет записок, объяснений, что послужило трагедией в этом месте и почему случилась вся заварушка. Игра проходится за полчасика или чуть больше, но стоит отметить, что создатели постарались максимально разнообразить происходящее. Я уже упомянул про небольшие уровни, и каждый отличается стилем: то вы в игровой комнате, то в подвале, то вас кидают в тёмный лабиринт. После изучения локации, когда начинается "действие", сценарии меняются: то нужно в темноте собрать батарейки, а за вами ходит враг, и единственный способ остановить его - не терять его из виду; то надо просто удирать по коридорам; в определённый момент вас закинут в лабиринт, где придётся маневрировать и выбирать правильную дверь для выхода. Не то чтобы эти ситуации были креативными, но для проекта на полчаса такое разнообразие радует. Это не тупая бродилка с поиском вещей, а хоррор, который регулярно кидает вас в опасные ситуации. Минус в том, что все эти моменты очень лёгкие. Враг тупит: в одном момент он у меня просто встал и смотрел в стену, а я спокойно прошёл мимо. Погони есть, но адреналина не подарят - сделаны уж слишком просто. Я ценю разнообразие, но вот над исполнением можно было постараться больше. Ещё один минус - неудобный интерфейс. Вы находите разные предметы, но нужны лишь некоторые, и чтобы их взять, приходится открывать инвентарь и вручную выбирать. Почему фонарик не включается стандартной клавишей F, а нужно проделывать лишние действия просто чтобы осветить путь? Мне непонятно. Bobos FunZone - не самый плохой, но очевидно проходной хоррор, который может подарить приятные полчаса, особенно под пивко и чипсы и если взять по скидке. Я ценю смену ситуаций и локаций, и будь исполнение чуть проработаннее - игралась бы заметно лучше и динамичнее. Если любите короткие и бездумные хорроры по-дешёвке - проект можно взять и пробежать. Если ищете чего-то большего и увлекательнее - проходите мимо.
I won't lie; this game is rough, it's very bare bones, but the bones that are there are solid. For being the first game developed by Uisco Games, I'm suitably impressed. It can be beaten in just under an hour, but it's a relatively fun hour. If the developer improves from here, I am sure their next games will be extremely solid. If nothing else, this game is complete. It is a fully self-contained story that doesn't try to be more than what it is. Any mascot horror game that gets away from the episodic formula that almost every other one seems to rely on is a breath of fresh air.
44 minutes of gameplay for £6. Rip off.
Bobo's FunZone is a horror-puzzle adventure that immerses players in the unsettling environment of a once-joyful children's entertainment center, now shrouded in darkness and mystery. Pros: ✔️ Charming Bobo-themed Décor: The game's environment is adorned with Bobo-inspired art, creating a unique and immersive setting that enhances the eerie atmosphere. ✔️ Variety of Objectives: Players are tasked with diverse challenges, including solving intricate puzzles and uncovering hidden objects, which keep the gameplay engaging. ✔️ A Good Antagonist Behavior: Bobo Genuinely scared me briefly a couple times by acting in a way I didn't really expect out of nowhere. Cons: ❌ Familiar Mechanics: The game employs horror and puzzle elements that may feel reminiscent of other titles in the genre that honestly have done it better. ❌ Minor Graphical Glitches: I noticed occasional visual tech issues; however, these are not game-breaking and did not significantly detract from the experience. ❌ Inconsistent Storyline: The narrative stumbles with noticeable errors, such as your daughter's name inexplicably changing halfway through. Conclusion: "Bobo's FunZone" offers a spooky adventure with its distinctive décor and varied objectives. While it doesn't break new ground in terms of mechanics and suffers from narrative inconsistencies, it still provides a solid experience for fans of horror-puzzle games. Score: 3 out of 5 robot mascots.
This game is ok with its price point but the instructions weren't very clear at first especially with the control such as "tab" for the inventory. It took me a few minutes to figure out the controls. I would also recommend to have an item indicator other than the hand to interact, you can place an item outline or a glow when a player is allowed to pick up an item. Additionally, the toy gun was also not shooting directly at the crosshair. The mascot play was good and thrilling, the choice of music could be improved to further instill fear to the players. Overall, an ok game but needs further improvement to have a better gameplay.
game muito bom, gostei bastante da experiência, quem curte Five Nights at Freddy pode gostar de algo na mesma pegada fiz uma play de inicio dele passa lá conferir, já deixa um Like se curtir já se inscreve ^^ https://youtu.be/II_bwuXJ1ek
graficos legais,monstro principal legal,jogabilidade legal e o jogo é bem tenso com o monstro aprecendo toda hora. Mas essa coisa do bicho aparecer toda hora fica muito chato uma hora e a maquina que é uma laterna é uma bosta e o final foi bem ruim esperava mais. Conclusão não vale o preço mas é bom para pessoas que gosta de jogos tensos e o bom que o jogo já tem final
[h1]1/10[/h1] [h2]ALOT of issues[/h2] I feel like this game was made by a new game developer, so I'll be kinder. However, the game is 7 dollars so I've rated it with that price. The Game-play. The game is sadly the boring mascot horror troupe. Walk around, solve puzzles, Walk around, solve puzzles, Walk around, and solve puzzles. HOWEVER, the black out section is very stressful and scary. Its one of the best parts in the game. The main mechanic or mechanicS is a dart gun that you use once; an axe that you use twice; and a lazer gun you use twice. The many different mechanics bloats up the game, and doesn't give it a good focus in my opinion The Main Menu. The transition between the different menus in the main menu is slow, and doesn't make sense why its even slow in the first place. The main menu shouldn't have a 1 second long fade in each time you transition into something different. I'm bringing this up because if you want to change your settings because it's laggy, you'll need to wait a WHILE to change it. The Camera. If you have this game then turn your camera near an object. It'll look... just weird. it doesn't feel like you're in the center of the player, it feels like you're slightly orbiting the player. Furthermore, there's an RGB effect on the whole game, and I don't know how to turn it off. The Chases. The chases all together are the strongest part of the whole game in my opinion. The maze chase was fairly unique for a mascot horror game but the other ones are fairly standard. However in the monsters scream the discord ping sfx can be heard which is kinda funny. Other Complaints Tab was never communicated to open up the inventory, even though it was the most important button too know for switching items. The game can be hard on the pc, it needs some optimizations. Some areas feel empty with a lack of decoration.
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