
Enter the disturbing world of Backrooms Level X, a first-person narrative survival horror game that immerses you in an endless labyrinth of desolate and liminal spaces. 13 levels and giant enemies await you in this unique experience.
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About
In a place in Albuquerque, New Mexico, USA, a strange accident occurred on October 27, 1986. Everything was recorded on a VHS tape.
Enter the eerie world of Backrooms Level X, a first-person horror game that immerses you in an endless labyrinth of desolate and surreal spaces. After a freak accident, you find yourself trapped in the Backrooms, a place where logic and reality vanish. Explore endless corridors of yellow carpet, empty rooms and areas of flickering light as you try to find a way out. But beware: you are not alone. Mysterious entities lurk in the shadows, and every sound may be the last you hear.
Features:
Immersive Exploration: Navigate an immersive environment made with unique level design. Discover hidden secrets and an immersive narrative that will draw you into the story.
Atmospheric Horror: Immerse yourself in an oppressive atmosphere with immersive sound effects and haunting graphics that will keep you on the edge of your seat.
Challenges and Puzzles: Solve riddles and face challenges that will test your wits as you try to escape from the Backrooms.
Varied Environments: Backrooms Level X consists of more than 13 levels to explore. Discover the intricacies of the story and enemies, keeping each game a fresh and exciting experience.
Defiant Bosses: Get out unscathed from huge final enemies. Throughout the exploration, we will encounter gigantic bosses that we will have to defeat with our wits.
Do you have what it takes to survive in the Backrooms? The only way out is to face your fears and discover the truth behind this terrifying place. Download Backrooms Level X and begin your journey into the unknown!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
You can really tell this is an indie game, and I mean that in the best way. The atmosphere is unique and the tension is real—I kept getting lost in the maze-like levels, never sure what was waiting around the next corner. It’s not a huge blockbuster, but it doesn’t need to be. It’s fun, it keeps you guessing, and it actually made me nervous more than once. If you like indie horror and want something different, give this one a try.
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As a huge fan of the backrooms genre, I love the liminal space experience. Since I can see the dev is closely watching the reviews I wanted to at least provide some constructive feedback. 1. The VHS tape effect made my eyes water like crazy at first, but after a while it becomes bearable. Having the ability to shut off or reduce it's effect would be nice. 2. There is an odd glitch where the character simply will not move. Releasing the W key then repressing fixes it, but when an entity suddenly starts chasing, it can become a bigger issue to have to remember to release then repress the key just to keep running. 3. The FOV needs to be wider. It's so narrow that movement does not feel natural - you really FEEL like you're playing a 90s-era game even though I'm sure that wasn't the intention. 4. Why the shadows in well-lit areas that are only a few feet away? I imagine this was meant to be stylistic, but it makes the game look cheap. 5. The area immediately following the pools is unnecessarily RNG and feels like a gimmicky way to kill the player over and over until the exit door spawns in a good location. 6. This game is short. I mean, hella short. At 1.5 hours I got almost all of the achievements and I was just trying to get to the exits as fast as possible. This is obviously an early attempt to design a game from scratch and I appreciate what the dev is doing. And at $7 the game is just OK. But it's a very fast ride that is over quickly.
Es un juego con mucho misterio. Escenarios variados y llenos de secretos y curiosidades. Además han añadido doblaje en castellano, que siempre es de agradecer. Las mecánicas de los monstruos ha mejorado mucho también con el último parche. Están mejorando cosas constantemente con el feedback de la comunidad. Ojalá saquen una segunda parte.
LevelX gave me exactly the kind of backrooms experience I was looking for — twisty hallways, that eerie-but-chill vibe, and a serious ‘damp carpet’ feel. Plus, it's got enemies and puzzles that actually make you think. If you're into backrooms stuff, this one’s a must-play!
Una experiencia rara, inquietante y muy disfrutable Backrooms Level X me ha sorprendido gratamente. Tiene una ambientación excelente que logra transmitir esa sensación constante de incomodidad y misterio típica de las backrooms. La atmósfera está muy bien lograda, con pasillos infinitos, sonidos inquietantes y sustos pequeños pero efectivos que no abusan del jumpscare fácil. La historia se va dejando entrever poco a poco y eso invita a seguir explorando. Es de esos juegos que te atrapan por pura curiosidad. Lo único que no me termina de convencer es el movimiento lateral, que a veces marea un poco, sobre todo en sesiones largas. Aun así, no es algo que arruine la experiencia en general, y seguro que puede mejorarse más adelante. En resumen, una propuesta muy recomendable si te gusta el terror atmosférico y lo extraño. Vale mucho la pena. Si eres de los que te quedabas embobado viendo el salvapantallas de Windows 98, te va a gustar, eso si, mira de vez en cuando detrás tuya... por si las flyes.
Sin duda una experiencia curiosa, bastante inquietante (Aún sigo escuchando los sonidos de los bichos de cuello largo al respirar) que muestra el esfuerzo un desarrollador en involucrar al jugador en su obra. Sin duda tiene algunos fallos puntuales, pero es una experiencia muy concreta y compacta, que consigue transmitirte una sensación de incomodidad con las Backrooms a lo largo de toda la aventura. Si tienes la oportunidad de probarlo, sin duda te lo recomendaría, eso si, siempre teniendo en cuenta que es una aventura indie muy bien lograda.
[h1]Couloirs déroutants[/h1] Les mystérieuses backrooms inspirent autant qu'elles intriguent. Si vous voulez no-clipper – le terme consacré pour tomber dans ces espaces étranges et infinis –, Backrooms Level X vous propose sa version à la fois accessible et limitée à une sélection d'ambiances... [h2]L'histoire[/h2] Dans un centre de recherche, vous êtes enrôlé comme cobaye pour tester une nouvelle forme de vacances... Ces vacances, c'est une téléportation dans un univers plein de promesses : les backrooms. Si le concept de backrooms vous est étranger, il puise son lore dans une vision romanesque des années 1990 : vue à la première personne à travers l'écran d'un caméscope, larges espaces cloisonnés à la moquette et papier peint jaunes, absence de fenêtres et surabondance d'éclairage néon, architecture rectiligne mais déstabilisante par sa linéarité... L'image à l'origine du mouvement est ce qui a le plus inspiré Backrooms Level X, qui vous propose de déambuler dans son premier niveau avec cette esthétique. Mais les backrooms, c'est une multitude de "levels", où chacun a sa particularité. Les immenses salles carrelées de piscines, par exemple, en font partie. Backrooms Level X explore donc plusieurs de ces univers, aux ambiances si caractéristiques mais avec une dominante transverse : le malaise. [h2]Le principe[/h2] Rien de bien compliqué dans Backrooms Level X : l'objectif est de sortir vivant du labyrinthe qui s'offre à vous. Le premier niveau, avec ses murs du même horrible jaune que la chemise de Dwight dans The Office, est un vaste dédale de couloirs, où sont placés de manière incongrue des objets inattendus comme un piège à souris géant et un jeu d'échecs anormalement grand. Vous prenez à gauche, puis à droite, puis au centre, puis tombez dans une impasse et faites demi-tour, pour reprendre à gauche, à droite allez... et mince, ce couloir ressemble au couloir de tout à l'heure. Est-ce un hasard ? Ou tournez-vous en rond ? Vous n'avez pas le temps de vous poser la question car votre sang se glace : un gémissement vous saisit d'effroi. Du coin de votre caméscope vous apercevez une ombre presque humaine, mais disproportionnée. Si cet être vous aperçoit, un cri strident vous pousse à fuir instinctivement. S'il vous rattrape, la mort est au rendez-vous. Vous devez donc trouver la sortie sans croiser son regard, et procéder de la même manière au fil des niveaux suivants, plus ou moins inspirés. [h2]Résultat[/h2] L'expérience reste mitigée. Certes, il s'agit d'une plongée acceptable dans les backrooms, avec un univers pas trop mal retranscrit. Mais avec une durée de vie proche d'une heure, des contrôles manquant de souplesse, des décors un peu légers... Backrooms Level X donne le sentiment d'un projet avec certes du potentiel mais manquant d'aboutissement. [url=https://www.gamatomic.com/reviews/13415/backrooms-level-x]Test intégral publié sur Gamatomic[/url]
Backrooms Level X drops you into an endless, unsettling labyrinth of yellow-carpeted rooms where nothing quite makes sense. You explore 13 surreal levels, solve puzzles, and hide from vague, looming threats. It tries hard to capture that faux-documentary, analog-horror feel of the creepypasta origins and other games from the dev’s catalog. Pros ✔️ Neat visuals at times – Some levels nail that off-balance, liminal-space aesthetic. I got that uncanny “what are we even looking at?” buzz in the best spots. ✔️ Ties to their other games – I recognized some of that same eerie tone and design style from their previous Backrooms stuff, which felt comforting in a weird way. ✔️ A bit of variety of environments – It doesn’t just feel like the same corridor recycled forever — there’s enough shifts (giant enemies, puzzles, “normal” rooms) to keep things fresh. Cons ❌ Feels half-baked – It kind of looks and sounds like someone’s cool draft version of a Backrooms game, not a fully polished one. ❌ Gameplay felt off – The controls and pacing didn’t land — felt clunky, puzzle sections were meh, and the scares didn’t stick. ❌ Parts feel like backroom parody – At moments it almost teetered into “this is kind of a joke” territory. Legitimately spooky, but then some parts felt unintentionally DIY-campy. Conclusion I’m glad I gave it a shot — Backrooms territory is always a weird allure. But by the time I reached the end, I was left shrugging. It had flashes of that unnerving feeling, but it never grabbed me fully. I walked away curious, not haunted. Score: 2/5 Memory Flickers A rough flicker of creepy that just didn’t stick — interesting to explore, forgettable to me.
[spoiler] 🦆😈 [/spoiler] Me parece una genial introducción a las Backrooms, con niveles y puzles variados, fáciles de entender, y con doblaje!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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