
Babel: Choice is a 2D action-adventure Roguelike game which combines with the elements of RPG and shooting games. In the game, the player will play the part of Alexander, the son of the evil duke, aiming to break through the perilous and capricious Tower of Evil.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
支持国产游戏。 手残购买需谨慎!!!! 以撒全成就,该游戏第一关都冲不过去!!!!
一個Roguelike遊戲,摻了一點類似《魔塔》裡拿鑰匙開箱的元素,其實也沒什麼不好的,就是有些地圖繞路,顯得有點墨跡,不同關卡共用那麼幾種小怪,有點單調。 杉果一元。
手感很差,玩起来很难受,完全不值这个价。
致敬腾讯,乞丐版以撒,说乞丐版都是侮辱以撒了,道具没有任何游戏性和平衡,别在这个上浪费时间了
游戏还行,就是每隔几分钟就会跳出来游戏奔溃的提示,然后就无响应,然后去验证游戏完整性,就会出现一个文件验证失败将会重新获取,然后再验证就成功了,重开游戏继续。但是过一会又这样,挺烦的
有点类似于魔塔的玩法,很久没玩过这种类型的游戏了。美术风格还不错,但是手感很圆滑,玩起来有点难受。
很好玩,喜加一
刚玩的时候就发现是“借鉴”了以撒的一部国产,基本的战斗和道具系统都是一样的。不过也没有马上弃掉,毕竟它的道具比以撒上手更简单,想想玩玩国产的以撒就还是抽空玩了一会。 怎么说呢…这部游戏从刚出我买回来到现在写测评这半年多,更新了很多次,比我刚入手的时候体验也确实提高了蛮多,至少难度降下来了,没有了那种强制让人玩困难模式的感觉,比起那些渣作发之后售就不管了强太多了。不过还是有很多很多问题,使得游戏体验很差… 主要问题出在道具上,《babel》的道具平衡性实在很差,增加个体值的道具太厉害,经常捡几个加攻防的道具就龙傲天了,补给类道具也是逆天,相对而言主动道具和异常属性道具就很垃圾,捡起来基本就当没拿过。 其次就是怪物和boss,血量,攻击,难度都特别随意,全程都在打差不多一样血量的怪,经常到后面就是割草。 这些问题让我通关之后完全没有成就感,非常平淡,一次两次也就腻了。 所以还是希望可以继续更新,改改道具,加点人物,说不定就像《lost castle》一样能火呢 这次给好评,起码让我用心去玩了一会。
你能管这叫游戏吗
手感不错,操作也很流畅。音乐挺好听的,总体上,这游戏还是很不错。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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