
Let's go on an adventure to unite dog and clown!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
maneiro divertido vale 15 conto e mais de 6 horas d ejogo
I love this game idk why it doesnt have more reviews. The cover is more ugly than the game itself, its pretty cute and simple. Its like a mario game but adding some small and cute minigames in some maps, its really fun moreover have a lot of details than make it super unique!
From the desk of Kirby: Ayo the Clown is a game that features a Pennywise like eldritch creature on a quest to save it's "pet". On this quest you will collect the hearts, souls (represented as gems), and lost artifacts of the countless innocent souls consumed by this being known as Ayo. Prounounced "Ae-io-oUo" in German folklore. What seems like a "cute" facad is simply your mind protecting itself from unbridled horror of IT'S reality. Please play this game at your own risk. Only those with a strong mental fortitude should even attempt this game. YOU HAVE BEEN WARNED!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually a good game, but the pinball level was extremely annoying. It took ages to get out of the pinball machine because you were flying back and forth the whole time. I'm still missing 2 achievements. I have no idea how to do the The Final Final Ending achievement. I think I haven't bought everything in the city yet. According to the guide, you should defeat the final boss a second time. I did that, but didn't get the The Final Final Ending achievement. The only after homework achievement is also missing. I saw in the video that you have to climb up to a point where there are 2 enemies in the wheel and turn off the fire there, but for me there are no platforms with fire at that point. I don't actually want to give a negative review, but the game isn't worth a positive review. I would like to give a neutral review, but that's not possible. If anyone has any tips for the achievement or what you should do, please comment or write to me.
Jogo muito bonito e divertido. As cores são chamativas e agradáveis, como todo bom jogo de plataforma inspirado em clássicos deve ser. Há cenários diversificados, com diversos tipos de mecânicas ao longo do jogo, e músicas bonitas que combinam com o clima do jogo. Além disso, o personagem vai ganhando novas habilidades conforme progride, o que faz com que a gameplay se renove e não fique enjoativa. Porém, nem tudo é perfeito aqui, e há algumas críticas que tenho em relação ao jogo, que você deveria saber antes de compra-lo: *Algumas vezes a câmera não acompanha o personagem direito, e você fica muito próximo ao final da tela e não consegue ver o que há em frente. Isso acontece principalmente quando você está indo da direita para a esquerda. *Pode haver algum momento do jogo em que o personagem fique preso por nada, e você não consiga sair ou se mover, tendo que reiniciar do último checkpoint. Até agora isso aconteceu duas vezes comigo, nos estágios 5-4 e 7-1. *Algumas fases podem ser um pouco longas, levando mais de 20 minutos para conclui-las com todos os coletáveis, o que pode acabar sendo um pouco cansativo para alguns jogadores. *Eventualmente o jogo aciona "baixo" sozinho quando você está no meio do ar, e quando isso acontece o personagem faz um movimento de mergulho reto em direção ao chão, mas se você estiver sobre um abismo e isso acontecer, vai acabar perdendo uma vida. Conclusão: O jogo vale a pena? Sim. Pra quem curte jogos de plataforma como Mário, Sonic, Donkey Kong, e outros, esse certamente é uma boa pedida, e mesmo com os detalhes ditos acima, o resultado final é satifatório.
Gioco adorabile. Adoro il clown. Spero esca una espansione o nuove serie
Plataformas clásico con lo "cuqui" por bandera. Los niveles son largos (te pueden llevar más de 10 minutos) y en ellos se usan mecánicas de clásicos del género, aunque añaden algunas propias que dan variedad al juego. Su dificultad no es muy alta, salvo ciertos puntos donde pega pequeños picos. El control es sencillo aunque algunas acciones no están del todo bien resueltas. La cámara te deja vendido teniendo que hacer saltos de fe (sin ver si hay suelo debajo) en varias ocasiones. Las colisiones parecen desajustarse en ciertas situaciones, sufriendo daño cuando en realidad no te han tocado. Gráficos muy vistosos, música buena, control sencillo, dificultad media y duración justa. Recomendado.
Not good, not terrible. Levels are all seemingly unique but are way too long and not well-designed. To find all the collectibles you have to backtrack. In better platformers I could of played twice as many levels in the same 37 minutes. Controls are unusual. You have a jump and glide ability and you have to press up on the d-pad with A to use it instead of just double tapping and holding A. Good humor and good theming. Checkpoints are a pie slamming in your face. It's mediocre. There's nothing unique to the game and what it copies is just passing grades. I wish I could say different.
Vraiment très sympa comme jeu de plate-forme, dans l'univers du Clown. La difficulté augmente avec les niveau. Néanmoins par moment le jeu présente quelques bugs et il y a trop de phase de chargement entre chaque niveau. Mais je le recommande pour son univers et les musiques vraiment sympa.
[h1]Ryan George Style Pitch Meeting:[/h1] The setting is an absolutely massive, impossibly vibrant, floating 2.5D diorama suspended in a glowing pastel void. The ground features a gorgeous, high-quality beveled aesthetic, looking like a collection of perfectly polished, premium plastic toys. Giant, round helium balloons act as floating chairs, bobbing gently alongside floating platforms. In the center of the stage, a giant, perfectly flat green frog is being used as a high-speed trampoline by Buggy the Clown. Buggy is in absolute peak clown form, detaching his hands to juggle five unicycles at once, spinning a giant striped umbrella on his nose, and cackling with pure, unadulterated circus pride. The entire area is filled with lovely, catchy, and deeply relaxing storybook music that seems to emit right out of the grass. [b]Publisher:[/b] So, you have a digital experience where a colorful clown engages in platforming shenanigans for me? [b]Game Designer:[/b] Yes, sir, I do! It’s a beautifully made, cutesy indie title that feels like a modern tribute to classics like Kirby and Klonoa! [b]Publisher:[/b] So, you have a game where a circus performer wanders through a world that looks like a beautifully constructed toy box, but occasionally displays weird, high-effort, pained-looking defeat animations on completely passive, wandering enemies, for me? [b]Game Designer:[/b] That is exactly what I have! A whimsical journey where you jump on balloons and bounce on flat frogs, except the local wildlife looks like they’re enduring immense, dramatic misery the second you interact with them! [b]Publisher:[/b] Wow wow wow. Wow. [b]Buggy:[/b] A clown game?! It is an absolute masterpiece of digital art! This is the ultimate showcase for the Flashy Supremacy of the red nose! I am officially engineering a corporate hostile takeover of this meeting to demand a global circus holiday! Look at me go on this frog! Buggy detaches his feet to do a flashy tap-dance on the flat frog pad while his torso floats in mid-air, honking a massive horn. [b]Game Designer:[/b] See, the character focus is fantastic. And to make the combat feel really rewarding, we included a sword charge attack that makes an incredibly satisfying, loud honking noise! [b]Publisher:[/b] Oooooh, honking noises are tight! [b]Game Designer:[/b] It’s super easy, barely an inconvenience to just walk around honking at everything in sight! [b]Publisher:[/b] Oh, really? Are the enemies hostile, or are they just there to be honked at? [b]Game Designer:[/b] They aren't hostile at all, sir! By level two, they’re just existing, peacefully existing until the player shows up. And then, when you defeat them, their sprite looks like they are going through a whole lot of distress. [b]Publisher:[/b] Oh my god. [b]Luffy:[/b] Yeah, that part is super weird! Why do they have to look so sad? I just want to jump on the bouncy balloons! Hey Buggy, throw me one of those unicycles! [b]Buggy:[/b] Get your rubbery straw-hat hands off my flashy theatrical props! This is my moment to shine in the gaming industry! Caesar Clown suddenly hovers into the center of the diorama, his gas body swirling as he laughs his signature, mocking laugh. [b]Caesar:[/b] Shurorororo! If you want real dramatic distress, you should let me implement my special experimental gases into the level design! We can make the animations ten times more— Before Caesar can finish his sentence, Luffy stretches his arms back, Zoro draws his swords, Sanji ignites his leg, Franky loads his gauntlets, and Jinbei readies a fish-man karate stance. [b]Luffy:[/b] Gomu Gomu no... DETONATOR PUNCH! [b]Sanji:[/b] CONCASSÉ! The entire Straw Hat crew, along with Crocodile using a sand vortex and Mihawk delivering a casual shockwave from Yoru, simultaneously blast Caesar completely off the beveled platform, sending him twisting and screaming into the infinite pastel void. [b]Publisher:[/b] What? [b]Game Designer:[/b] What? [b]Publisher:[/b] Well, okay then! That was a very decisive exit! [b]Game Designer:[/b] Yes it was! We don't tolerate that kind of behavior in our wholesome toybox world. [b]Zoro:[/b] I’ve been looking at this map screen for twenty minutes. The paths are perfectly clear and beautiful, yet somehow I am currently standing inside a hidden wall secret. [b]Nami:[/b] That’s because you walked directly through a solid wall, you absolute dummy! But wow, look at all these shiny gems hidden back here! Collecting these is highly profitable. [b]Usopp:[/b] I, Captain Usopp, am a master of discovering secrets in walls! In fact, the developers actually called me for advice on how to make the beveled environments look so perfectly smooth! [b]Chopper:[/b] The game is just so cozy and cute! And my favorite part is that if you leave the controller alone, Ayo actually falls asleep and starts snoring! It’s the most adorable thing I’ve ever seen! [b]Perona (My Beloved):[/b] It really is! It’s so incredibly cute I could just die! The little snoring Zees floating up match my ghosts perfectly! Though the gingerbread man carrying that giant tiered cake on his back looks like he needs a serious break. [b]Robin:[/b] Yes, the screenshots show the poor pastry dessert in quite a lot of physical strain. The cutscenes are lovely, though, using a very charming, kids' rhyming storybook narration style to describe the world. [b]Franky:[/b] The craftsmanship on these toy levels is SUUUUPER! The visual clarity is top-tier, meaning absolutely no gaudy or psychedelic flashing colors to mess with your eyes! [b]Brook:[/b] Yo-ho-ho-ho! A relaxing, joyful soundtrack that makes you want to dance! It really speaks to my soul... though I don't have a soul! Or ears! [b]Jinbei:[/b] The platforming controls feel sturdy, allowing for a very steady, single-player focus without any unnecessary pressure. [b]Zeus:[/b] Bouncy clouds and tasty-looking balloons everywhere! This is the best meeting ever! [b]Crocodile:[/b] [i]Takes a slow draw from his cigar, narrowing his eyes.[/i] Idiots. The aesthetic is clean, but a sluggish camera that lags when you rush is an invitation to failure. [b]Mihawk:[/b] And players have reported snagging slightly on the corners of the platforms. A true swordsman requires absolute precision in his environment, though the sword honks are undeniably amusing. [b]Galdino (Mr. 3):[/b] The glossy, plastic texture of the world map is a triumph for Galdinochad! It looks exactly like perfectly sculpted, premium waxwork! [b]Daz Bones:[/b] Sturdy work. The lines are clean, the layout is solid, and there isn't any unnecessary clutter to dull the edges. [b]Alvida:[/b] And look at those flawless, smooth surfaces! It’s almost as elegant and beautifully slip-resistant as my own skin. [b]Buggy:[/b] Watch me balance this entire floating platform on my detached hand! [b]Luffy:[/b] Wow, Buggy, you're actually doing it, that's incredibly flashy! [b]Publisher:[/b] Wait, so the camera lags, the corners can be sticky, the gingerbread men look stressed, and the enemies display intense discomfort when defeated? [b]Game Designer:[/b] Whoops! [b]Publisher:[/b] Whoopsie! [b]Game Designer:[/b] The music is incredibly catchy, the art style is gorgeous, the narration is lovely, and it plays beautifully if you just want a relaxing indie platformer! [b]Publisher:[/b] An indie platformer with a sword that goes honk! Ooooooh, quirky indie mechanics are tight! [b]Game Designer:[/b] Exactly, sir! That’s what we’re going with! [b]Publisher:[/b] Well, okay then. Despite those glaring design issues, the sheer charm, visual clarity, and wonderful soundtrack make this a very pleasant, wholesome and earnest experience. Let's launch it on Steam immediately! [b]Game Designer:[/b] Great! [b]The Guests:[/b] Cheers, massive applause, and absolute flashy celebrations erupt as Buggy detaches his head to spin it like a basketball while the flat frog launches everyone into a joyful finale.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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