
Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes as you race to thwart an ancient prophecy in this fast-paced strategy RPG!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
전사, 마법사, 성기사가 파티를 맺어 떠나는 실시간 자동 턴제 전투 [b]《영웅 & 전설: 콜하르의 정복자》[/b]다. 게임은 매우 단순하다. 전투, 오직 그거 하나로만 이루어져 있다고 보면 된다. 스테이지에 입장해서 전투를 하고 아이템을 모은다. 모은 아이템 중에서 좋은 장비는 착용하고, 필요 없는 건 재활용하여 소재를 모은다. 모은 소재로 더 좋은 장비를 만들어 더 높은 스테이지에 입장한다. 초반에 조금 힘들 수가 있는데, 나중에 성기사가 '전체 힐'을 배우는 순간부터 난이도가 떡락하는 걸 느낄 수 있다. + 레벨업을 통해 더 높은 스킬을 해금할 수 있다 + 장비를 구하는 게 비교적 쉬운 편 + 스토리 진행시 추가되는 2명의 플레이어블 캐릭터 + 트레이딩 카드 존재(플탐 대비 파밍시간 적절) - 각각의 스테이지가 조오오오온나 진이 빠질 만큼 길다 - 유저의 멘탈에 균열을 내는 '이미 했던 스테이지' 사골로 우려먹기 - 쉴 새 없이 액티브 스킬을 써주고, 캐릭터 위치도 변경해야해서 매우 귀찮다 - 위의 단점들이 시너지를 일으켜 도전과제 올클리어가 빌어먹을 정도로 지루하다(어렵진 않다, 다만 진짜 현기증 나올 정도로 지루함의 연속이다) - 욕이 절로 나오는 마공 계열 몬스터(기껏 물방에 다 투자했는데 마공 몬스터 상대하다 보면 허리가 휜다) 아니··· 스테이지 우려먹기만 없었어도 엄지를 올려볼만 했거든요 진짜. 하나만 우려먹을 것이지 최소 3~4스테이지는 데자뷰를 경험한 거 같네요. 경험하지 않은 자는 이 짜증을 이해할 수 없습니다. 거의 코앞에 엔딩이 보이는데, 어라 시발? 갑자기 전에 했던 스테이지로 쳐돌아가잖아? 그 순간 저의 내면은 빡침, 허탈, 절망 같은 부정적인 감정으로 가득 찼습니다. 개같이 늘어지는 전투를, 게다가 똑같은 스테이지를 또 해야 한다고? [b][i]후··· 심호흡 한번 하고··· 눈도 비비고··· 다시 한번 모니터를 보자. 분명 뭔가 잘못되어 있는 걸거야. 이런 지미럴![/i][/b] 가혹한 현실에 욕이 절로 나오는 순간입니다.
[h1] Instead of begging to spare your life by playing this game as a kind of redemption... just don't play it. [/h1]
Mixed. Maybe in a bundle. It's a slow, tedious game you can 100% if you are willing to grind it out. Do not expect to enjoy it very much though. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No problems[/td] [/tr] [/table]
[h1]Follow our [url=https://store.steampowered.com/curator/36214917/]Curator Group for more reviews[/url][/h1] Heroes & Legends: Conquerors of Kolhar is an RPG that plays more like a mobile or flash game than a full-fledged PC game. The equipment and skill mechanics are generic and simple. Your characters level up, you pick a stat to boost, rinse and repeat. There aren't any interesting choices to make, you just run through the game mindlessly. The gameplay is also very boring, with almost no user interaction. Your heroes attack automatically, so all you do is click each hero's abilities. If your team is a high level, you don't even need to play, you can just start a mission and go do something else. This game is one of the least engaging games I've played in a while and it makes it almost impossible to recommend. 2/10 [quote] Visit our [url=https://www.mmmreviews.com]website[/url] for more in-depth reviews and recommendations [/quote]
-- review for Linux version of the game -- In this little casual clicker game you will be able to follow the storyline by fighting monsters or you can try your power in challenges, you will be able to forge simple items and to recycle materials. There's nothing fancy or roboost about this game. It is common clicker with average visuals, mediocre story (like JRPG clones), there's no real RPG elements to it (you upgrade characters stats when they level up but it's more like in flash games rather than in solid RPG titles - you won't notice a change). No voice over. To summarize my experience with this game I'd say - it is an OK short game (took me under 7 hours to complete all achievements), easy to play and to beat if you're after achievements and stats, a bit repetetive and forgetable. Technically it worked flawlessly on my Linux (Debian 9 with Nvidia drivers). There's no performance issues or bugs, game looks polished and well tested. Would I recommend it? I don't know. If you like clickers then yes, if you're looking for RPG title - NO, RPG elements in this game are weak. If you're looking for short time wasters then maybe this game will be what you're looking for.
I got Heroes & Legends: Conquerors of Kolhar ages ago in a bundle and I can't even remember the (reduced) price. Its's not exactly a (short) RPG, it also has roguelike and a few strategy elements. It may be a bit repetitive especially towards the end but it is fun to try and finish the story. In addition I finished all the challenges and thus managed to get the relative achievement. The battles are quick and almost automatic. Spells are cast manually though and the player may change the position of each of his/her 3 heroes in order to avoid injuries and save their lives, if they lose too much health due to constant enemy attacks. The story is decent and the graphics fine for the genre. ▰▰▰▰▰▰▱▱▱▱
2/10 super repetitive
Super repetitive (I learned this in only 10 mins), awful animation, crap story. I regret trading for it. A facebook game they charge money for. Deleted forever.
롤플레잉이라 해서 해봤는데 내가 생각했던 길찾기 롤플레잉은 아니고 파판의 액티브 배틀에 기술 써주기 연속인 모바일 게임풍이었다. 7시간이면 엔딩+도과 100%달성 가능하다는 점에서 가볍게 게임 즐기고 싶은 분들께 추천. 팁-레벨업시 랜덤으로 능력치 올릴때 무기 좋은거 나올 확률과 이벤트 찬스 올릴 확률은 올리지 않는게 나은듯... 무기 좋은거라 해봐야 대단한 무기가 나오는 것도 아니고 이벤트 찬스는 혹시 도전과제 못깰까봐 올렸는데 그것과는 관계없이 소재교환에 관련된 이벤트들이 많음. (최강갑옷이나 무기 가지고 싶은 사람들은 올려도 괜찮겠지만 본인은 최강갑옷, 무기 없이 클리어...)
Heroes & Legends: Conquerors of Kolhar is a ripoff of another game called Questrun. Masquerading as an RPG (it's not!), the game presents wave after wave of ultra simplistic Final Fantasy type dumbed down combat. There's nothing else to the game apart from endless waves of combats, as if you took a great, quality RPG, stripped out the story and RPG elements of it, then dumbed down the combat to the point of it being a simple cooldown clicker. The price of $14.50 is outrageous for this kind of tablet based shovelware junk.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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