
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $707.2K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
인디 게임 중 메트로배니아 장르에서 꽤 중요한 위치를 차지하는 작품이다. 출시된 지 벌써 10년이 넘었지만, 지금 플레이해도 충분히 의미 있는 게임이다. 특히 이 작품은 8-bit 메트로이드를 강하게 오마주한 게임이라, 요즘 메트로배니아와는 다르게 시스템과 조작감이 다소 올드한 편이다. 점프 방향 전환이 부드럽지 않고, 대쉬나 텔레포트 같은 빠른 이동 수단이 거의 없어 중반 이후에는 답답하게 느껴질 수 있다. 또한 막힌 길을 뚫을 때 힌트를 직접적으로 주지 않고, 맵 가독성도 친절한 편은 아니라 자연스럽게 헤매게 된다. 다만 이 부분은 단점이면서 동시에 이 게임의 매력이기도 하다. 고전 게임 특유의 불친절함이 탐험의 재미로 이어지기 때문에, 이 점은 분명 호불호가 갈릴 부분이다. 그래픽적으로는 8-bit 시절의 글리치(버그) 현상을 게임 시스템으로 녹여낸 점이 참신했다. 새로운 지역에서는 적을 적극적으로 스캔해야 공략이 쉬워지기 때문에, 탐색 과정에서 스캔 활용이 중요하다. 음악도 상당히 좋다. 패미컴 스타일의 레트로 사운드인데, 단순히 배경음 역할이 아니라 공포감과 긴장감을 만드는 데 큰 역할을 한다. 반복적으로 맵을 탐색하게 되는 구조상 같은 음악을 오래 듣게 되는데, 그게 오히려 게임 분위기를 더 강하게 만든다. 스토리는 겉보기에는 메트로이드처럼 단순해 보이지만, 진행할수록 반전 요소가 드러난다. 지금 기준으로 아주 파격적이라고 보긴 어렵지만, 1인 개발자가 이 모든 요소를 혼자 만들었다는 점을 생각하면 상당히 인상적이다. 전체적으로 보면 불편한 점도 분명 있지만, 그 불편함까지 포함해서 완성된 고전 인디 메트로배니아라고 할 수 있다. 스팀덱으로 플레이했는데 무난하게 즐길 수 있었고, 메트로배니아 장르를 좋아한다면 한 번쯤 해볼 가치가 충분한 작품이다.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metroidvania muy entretenido que recuerda y rinde homenaje a Super Metroid de SNES (si este último título te gusta, entonces no dudes en probar Axiom Verge). Las mecánicas de juego son interesantes y muy innovadoras, lo que vuelve emocionante la experiencia de explorar Sudra y descubrir sus muchos secretos. La música, por otro lado, es uno de los aspectos que más destaco del juego, vuelven la experiencia mucho más inmersiva, dotanto de vida los pasajes de este desolado planeta y entregándole una vibra única a cada "bioma". Es increíble cómo se te queda grabada en el oído. Aunque la historia sea una tremenda poronga, si no le pones mucha atención y te dedicas a jugar, encontrarás un muy buen juego que recuerda las glorias pasadas del SNES y las trae de vuelta a la actualidad con un buen lavado de cara y una experiencia grata y nostálgica.
It's an indie (made by one person) retro game HEAVILY inspired by the NES Super Metroid in practically all its aspects, the story, world-building, gameplay, art direction and so on, so it’s really important to keep in mind that it has that characteristic slower pace and clunkiness of old platformers and really relies on the Metroid side of the Metroidvania genre. In that aspect, Axiom Verge is not dynamic like modern entries in the genre, and it can easily become a burden to some. There is no fast-travel (besides a big area that works as a bridge to connect all main areas), the map is labyrinth-like and there is no hand-holding at all, and all that gives the gameplay that old-school retro feeling, so for a modern point of view, accustomed to more dynamic, digestible and fast-paced Metroidvanias, they can have a big problem to grow a liking of this gameplay’s slow pacing and overall lack of hand-holding. The bosses were OK, they were not hard and some were quite cheap, clunky and simplistic with the way you were supposed to approach their fights. There is a wide variety of weapons, but I believe they’re not well-balanced, since most are only good for really specific combat scenarios and you might end up using at least 2 or 3 main weapons throughout the game. It has a fair share of items and special abilities that you discover as you explore, with some changing the way you approach movement and exploring the game. Lastly, I think the hidden secrets present throughout the different areas are a mixed bag of good and bad, some are quite harsh and unfair with no major hints or signs that make the secrets solvable, while others ask for a different approach with the evolving gameplay core mechanics. The story is fine, it has a decent sci-fi vibe and writing to it with some plot twists and an unveiling mystery, but I think it lacks a good and impactful presentation. The graphics and art direction are almost a reimagination of the classic NES Super Metroid but more polished, detailed and with a background. I really enjoyed the designs of the war machines and the whole cybernetic mixed with a horror-like style. So, I recommend this game for those who are going to enjoy the retro and nostalgic feeling that the game brings, or for players who are open to acquiring the taste for a more classic, retro and pure Metroid-like experience (without playing the actual Metroid).
It's... Decent. They're definitely better (not to mention cheaper) Metroidvanias out there, but this one is a good time. The boatload of weapons you get to play around with is easily the highlight for me. A lot of rooms and environments look VERY similar which makes it difficult to navigate compared to something like Super Metroid or Cave Story. Worth getting during a sale though.
Encore, un autre jeu que je trouve très original et qui devrait même figurer dans l’esprit des jeux cultes de Nintendo. Je m’explique… • Les bosses paraissent tout le temps impossibles à battre, jusqu’au moment où tu trouves leurs points faibles. • Les larbins ne peuvent pas être anéantis par la méthode facile de type «hack and slash», tu dois trouver la bonne parade d’exécutions appropriées pour chaque ennemie. • Les casse-têtes sont très bien réfléchis; parfois ils sont faciles et d'autre fois ils sont très difficiles. Ils demandent une bonne dextérité de la manette de jeu tout en utilisant les bonnes compétences acquises pendant l’aventure. • Les passages secrets seront très utiles durant votre aventure pour améliorer vos compétences et raccourcir vos chemins. Peu importe le prix à payer, je conseille ce jeu. Et pour ma part, il mérite d’être noté dans la catégorie «d’extrêmement positif».
норм игра, поиграл с удовольствием
Another great metroidvania to add to the list. Better than the sequel.
Aa
This game is one of those Metroidvanias that's just an instant classic and you'll never forget about it. I think it's so cool that this whole game and the sequel were made by one guy. One of Axiom Verge's strongest things going for it is the music. The retro-like music combined with nice ambience mades the world feel more alive. The lore is also crazy complicated and very deep. If you want to understand any of it, you'll probably have to go watch a video explaining it (or at least that's what I had to do) A couple things that I think Axiom Verge could do better on are the controls and implementation of fast travel. The backtracking gets pretty tedious towards the end of the game. Most of the controls are fine and you can customize them, but the fully upgraded dash was really annoying for me. Having to go in a direction and press the joystick or d-pad twice to dash was just not intuitive. Even with some minor grievances, I would still highly recommend this game to Metroidvania fans and anyone who are interested in the genre. It's fun, has some deep lore, top-tier music, and will definitely stick with you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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