
Run, gun and explore an open undercity in this otherworldly non-linear Metroidvania adventure about the Old Gods, strange creatures and the remnants of a lost world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 289reviews | 70% | — | $100.6K |
| $17.99 | 55ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wish I could like this game. It looks pretty and polished, and it's very obvious a lot of care and effort was put into it, but it fails horribly at the most fundamental things, mostly the controls. The controls are a mile wide and an inch deep for no reason. For example, why do I need to hold down an unrelated trigger to shoot upwards while moving? This was figured out all the way back in 1986 with Metroid 1, it shouldn't be that hard to make it so you can simply hold up on the dpad while moving left and right to do that. Jumping feels like rocket thrusters in the sense that your jump starts really really slow before speeding up at the apex of your jump. Generally you want the opposite kind of behavior in a platformer where your upwards velocity starts fast and slows down towards the apex of your jump since it makes dodging by jumping far easier. Your run button also has no reason to exist either. Normally when a platformer has a run button it comes with some compromises to your handling, but you can still stop and change directions on a dime when running, so what's the point? You've got no reason to not keep that button held down at all times. Combine that with a buttload of input lag, and it makes for a character that feels utterly miserable to control. I can't be bothered to play past the first boss, even if the level design and overall content is nice, all because your character controls are so butchered. Oh yeah, and the music is really boring and repetitive. I don't care that you change the intensity of the instruments when you're in heavy combat. Dynamic music is only cool when the composition is interesting from the start.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil
| $17.99 |
| 51ratings |
| 76% |
| — |
| not modelled |
| $1.79−90% | 29ratings | 74% | — | not modelled |
| $1.99−88% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very solid Metroidvania but doesn't deviate a whole lot from the formula. The one added wrinkle of your buddy's hacking abilities is unfortunately not super-easy to get a grip on but thankfully, it's not hard to pull off. You also can't increase your health like many other Metroidvanias, which mostly results in bosses you can't just spam attacks on and be ok. In most ways, it's about as close to a Metroid clone in atmosphere and weapons within largely original assets. But as long as you're not expecting anything new and like a nice challenge, Outbuddies should entirely satisfy.
the game seemed like it would be great but what tied me up was the controls. its like too many inputs overwhelm the game and its a real damn shame because it made something that could of been amazing into a poor experience. i might revisit it to see if i can work around it but i wouldnt count on it.
I usually don't review games, but I felt the need to review this one because at the time of writing it has mixed reviews on Steam, so I wanted to help it get closer to positive. I will admit immediately that the early game felt rough: there were too many controls and the movement felt janky. Early game is one of the most important parts of the game to get right and this game's reception shows that, more often that not you lose a player early and never get them back. Run button also felt completely unnecessary and I felt the game would be better if running speed was just the default. As I got deeper though, I enjoyed the game more and more. I liked exploring this world, and the abilities were fun to play around with. I absolutely loved the atmosphere, though I'm biased because I love deep underwater vibes in general. The boss fights were really good aside from the sheep and the fish. Boss rush mode (which is pretty oddly named - usually that name implies beating all bosses in a row, but here it's individual boss rematches hitless) was a real treat.
The game is completely underrated. It's a fantastic metroid-like game! And all this with splendid graphics from an indie team.
Controls are bizarre and not fun. Too many weird input combos for basic moves like a long jump. A number of keys are hard coded and can't be mapped to inputs, so the result is a very clunky and unergonomic control scheme.
Неплохой метройд. Нужно привыкнуть к управлению. Без использования бега герой ощущается неповоротливым, отчасти это можно списать на громоздкий водолазный костюм, который носит наш протагонист. Больше всего поначалу будут раздражать прыжки, т.к. герой норовит оттолкнуться от стен там, где это совсем не нужно, и прилететь в объятия противников или сесть задом на шипы. Потом, когда дадут двойной прыжок и ранец для коротких полётов, станет гораздо проще. Во второй половине игры, по заветам Самус Аран, мы сможем перемещаться в виде шара почти по всем поверхностям, и надобность к акробатике отпадёт. Нет прокачки. Совсем. Забудьте об увеличении здоровья или очках навыков. Максимум, что может предложить игра - это один обвес для каждого из орудий главного героя: увеличенный боезапас для ракетницы и усиленные выстрелы для других. Зато все виды оружия нужны, одни помогают открывать запертые двери, другие служат перемещением по локации. Есть ещё мины, при помощи взрывов которых мы открываем пути к разным секретам и срезкам на другие уровни. Особняком стоит пузырестрел, сначала я им почти не пользовался и удивлялся, зачем его разработчик добавил в игру. Но потом я начал перепроходить игру за короткое время на достижение, и пузырестрел действительно пригодился: он обездвиживает на время врагов, и мы, не отвлекаясь на уничтожение, несёмся дальше по уровню. А ещё у вас есть спутник-дрон, умеющий взламывать некоторых противников. И давать подсказки к простым головоломкам. А самое важное - он умеет сканировать местность на предмет секретов, не нужно как в метройде, ракетами разносить каждую стену. Слабая часть игры - это биомы. Внешне они не сильно друг от друга отличаются, в основном палитрой и набором противников, которых мало видов и часть просто перекрашена в другой цвет. Здесь незачёт. Картой пользоваться неудобно. Она не масштабируется, нельзя поставить свои отметки. Карта плохо читается, она вся исполосована линиями, указывающими пути телепортов. Восклицательные знаки говорят, что здесь есть что-то важное, но при этом не факт, что вам нужно туда именно сейчас, это тоже сбивает. Боссы - это украшение данной игры. Внешне они похожи на древних богов, которых описывал Говард Лавкрафт. К каждому требуется свой подход. Не всех нужно нашпиговывать пулями, иногда надо подумать головой. Самое сложное достижение связано с ними. В игре есть режим босс-раш, где нужно победить каждого из девяти боссов без получения урона. Это очень не просто, я кучу попыток потратил на финального супостата, вспоминая всех родственников до десятого колена. По заверениям разработчика, игру делали в свободное время семь лет. Глядя на неудовлетворительный результат в Стиме, задаёшься вопросом: а стоила ли овчинка выделки? Или потраченное на разработку время автор игры лучше бы посвятил жене и ребёнку? Многие конкуренты по жанру в магазине выглядят гораздо интересней, OUTBUDDIES DX мало, что может предложить уникального. Неудивительно, что она затерялась среди подобных. Но мне в целом игра понравилась с оговорками и потраченного времени не жаль. P.S. На деке игра чувствует себя прекрасно, ни одного вылета за всё прохождение. Частота кадров упала лишь раз, когда заряд моей батареи ушёл в красную зону.
thought i get a kind of metroid clone, but the clunky controls ruined it for me. the map sucks too. movement and leveldesign seemed kindah weird to me after a while.
I honestly think this was one of the most fun metroid-based metroidvanias, specially the middle sections. The exploration was great, but I'd appreciate better locations for teleporters/shortcuts . Some of the boss fights were very cool too, though I feel like other bosses seemed to favour a going-berserk playstyle too much. My main complaints are: - In the later sections there are too many instant deaths and traps. Even though deaths are not punishing (at least on normal difficulty, I don't know about anything else) they get annoying. - The way secrets are hidden is way, way too basic. It's strange to have a lot of badly hidden things, a lot of times following the same patterns - The controls are strange and counter-intuitive. But also you will easily learn them on the first sections without much pressure. The learning curve is quite fine, in my opinion. The game also seems to throw some things at you to remind you of some of the mechanics
What a steaming HEAP. Had to watch the walkthrough after getting stuck in the first 10~15 mins. I can't perform those kind of moves, nor would one be expected to try to perform those moves. This is no Metroid-vania, this is just a mess. TOO MANY INPUTS. Seriously. I had to forward joystick to keyboard with a 3rd party program and there's still too many inputs for a SNES controller. Too much is thrown on the player at once, too. It just all gets lost. TEDIOUS which I read in another review sums it up. Movement and input is just TEDIOUS. PLEASE DO NOT MAKE ANY MORE GAMES. These are not FUN. Would refund if I could but it's too late sadly. What happened to simple and fun? Seriously? You can't even figure out what a USB controller is!?
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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